Renderer: Rename enums

ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
This commit is contained in:
Jérôme Leclercq 2020-07-16 18:34:58 +02:00
parent c7a8091e68
commit 1d2fb88198
26 changed files with 210 additions and 184 deletions

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@ -44,9 +44,9 @@ namespace Nz
};
private:
void Append(ShaderAst::Type type);
void Append(ShaderExpressionType type);
void Append(ShaderNodes::BuiltinEntry builtin);
void Append(ShaderNodes::ExpressionType type);
void Append(ShaderNodes::BasicType type);
void Append(ShaderNodes::MemoryLayout layout);
template<typename T> void Append(const T& param);
void AppendCommentSection(const std::string& section);

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@ -86,7 +86,7 @@ namespace Nz
std::visit([&](auto&& arg)
{
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, ShaderNodes::ExpressionType>)
if constexpr (std::is_same_v<T, ShaderNodes::BasicType>)
{
Append(arg);
Append(" ");

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@ -8,11 +8,10 @@
#define NAZARA_SHADER_AST_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/ShaderExpressionType.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <optional>
#include <string>
#include <unordered_map>
#include <variant>
#include <vector>
namespace Nz
@ -28,16 +27,14 @@ namespace Nz
struct Uniform;
struct VariableBase;
using Type = std::variant<ShaderNodes::ExpressionType, std::string>;
ShaderAst() = default;
~ShaderAst() = default;
void AddFunction(std::string name, ShaderNodes::StatementPtr statement, std::vector<FunctionParameter> parameters = {}, ShaderNodes::ExpressionType returnType = ShaderNodes::ExpressionType::Void);
void AddInput(std::string name, Type type, std::optional<std::size_t> locationIndex);
void AddOutput(std::string name, Type type, std::optional<std::size_t> locationIndex);
void AddFunction(std::string name, ShaderNodes::StatementPtr statement, std::vector<FunctionParameter> parameters = {}, ShaderNodes::BasicType returnType = ShaderNodes::BasicType::Void);
void AddInput(std::string name, ShaderExpressionType type, std::optional<std::size_t> locationIndex);
void AddOutput(std::string name, ShaderExpressionType type, std::optional<std::size_t> locationIndex);
void AddStruct(std::string name, std::vector<StructMember> members);
void AddUniform(std::string name, Type type, std::optional<std::size_t> bindingIndex, std::optional<ShaderNodes::MemoryLayout> memoryLayout);
void AddUniform(std::string name, ShaderExpressionType type, std::optional<std::size_t> bindingIndex, std::optional<ShaderNodes::MemoryLayout> memoryLayout);
inline const Function& GetFunction(std::size_t i) const;
inline std::size_t GetFunctionCount() const;
@ -58,7 +55,7 @@ namespace Nz
struct VariableBase
{
std::string name;
Type type;
ShaderExpressionType type;
};
struct FunctionParameter : VariableBase
@ -69,7 +66,7 @@ namespace Nz
{
std::string name;
std::vector<FunctionParameter> parameters;
ShaderNodes::ExpressionType returnType;
ShaderNodes::BasicType returnType;
ShaderNodes::StatementPtr statement;
};
@ -93,7 +90,7 @@ namespace Nz
struct StructMember
{
std::string name;
Type type;
ShaderExpressionType type;
};
private:

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@ -67,7 +67,7 @@ namespace Nz::ShaderBuilder
constexpr BinOpBuilder<ShaderNodes::BinaryType::Substract> Substract;
constexpr GenBuilder<ShaderNodes::UniformVariable> Uniform;
template<ShaderNodes::ExpressionType Type, typename... Args> std::shared_ptr<ShaderNodes::Cast> Cast(Args&&... args);
template<ShaderNodes::BasicType Type, typename... Args> std::shared_ptr<ShaderNodes::Cast> Cast(Args&&... args);
}
#include <Nazara/Renderer/ShaderBuilder.inl>

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@ -28,21 +28,21 @@ namespace Nz::ShaderBuilder
inline std::shared_ptr<ShaderNodes::Variable> BuiltinBuilder::operator()(ShaderNodes::BuiltinEntry builtin) const
{
ShaderNodes::ExpressionType exprType = ShaderNodes::ExpressionType::Void;
ShaderNodes::BasicType exprType = ShaderNodes::BasicType::Void;
switch (builtin)
{
case ShaderNodes::BuiltinEntry::VertexPosition:
exprType = ShaderNodes::ExpressionType::Float4;
exprType = ShaderNodes::BasicType::Float4;
break;
}
NazaraAssert(exprType != ShaderNodes::ExpressionType::Void, "Unhandled builtin");
NazaraAssert(exprType != ShaderNodes::BasicType::Void, "Unhandled builtin");
return ShaderNodes::BuiltinVariable::Build(builtin, exprType);
}
template<ShaderNodes::ExpressionType Type, typename... Args>
template<ShaderNodes::BasicType Type, typename... Args>
std::shared_ptr<ShaderNodes::Cast> Cast(Args&&... args)
{
return ShaderNodes::Cast::Build(Type, std::forward<Args>(args)...);

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@ -16,6 +16,19 @@ namespace Nz::ShaderNodes
Simple //< =
};
enum class BasicType
{
Boolean, // bool
Float1, // float
Float2, // vec2
Float3, // vec3
Float4, // vec4
Mat4x4, // mat4
Sampler2D, // sampler2D
Void // void
};
enum class BinaryType
{
Add, //< +
@ -37,19 +50,6 @@ namespace Nz::ShaderNodes
RValue
};
enum class ExpressionType
{
Boolean, // bool
Float1, // float
Float2, // vec2
Float3, // vec3
Float4, // vec4
Mat4x4, // mat4
Sampler2D, // sampler2D
Void // void
};
enum class IntrinsicType
{
CrossProduct,

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@ -0,0 +1,20 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_SHADER_EXPRESSIONTYPE_HPP
#define NAZARA_SHADER_EXPRESSIONTYPE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/ShaderNodes.hpp>
#include <string>
#include <variant>
namespace Nz
{
using ShaderExpressionType = std::variant<ShaderNodes::BasicType, std::string>;
}
#endif // NAZARA_SHADER_EXPRESSIONTYPE_HPP

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@ -38,8 +38,8 @@ namespace Nz
virtual void Visit(ShaderVisitor& visitor) = 0;
static inline unsigned int GetComponentCount(ExpressionType type);
static inline ExpressionType GetComponentType(ExpressionType type);
static inline unsigned int GetComponentCount(BasicType type);
static inline BasicType GetComponentType(BasicType type);
protected:
inline Node(NodeType type, bool isStatement);
@ -59,7 +59,7 @@ namespace Nz
inline Expression(NodeType type);
virtual ExpressionCategory GetExpressionCategory() const;
virtual ExpressionType GetExpressionType() const = 0;
virtual BasicType GetExpressionType() const = 0;
};
class Statement;
@ -125,7 +125,7 @@ namespace Nz
inline Identifier();
ExpressionCategory GetExpressionCategory() const override;
ExpressionType GetExpressionType() const override;
BasicType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
VariablePtr var;
@ -139,7 +139,7 @@ namespace Nz
{
inline AssignOp();
ExpressionType GetExpressionType() const override;
BasicType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
AssignType op;
@ -153,7 +153,7 @@ namespace Nz
{
inline BinaryOp();
ExpressionType GetExpressionType() const override;
BasicType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
BinaryType op;
@ -187,24 +187,24 @@ namespace Nz
{
inline Cast();
ExpressionType GetExpressionType() const override;
BasicType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
ExpressionType exprType;
BasicType exprType;
std::array<ExpressionPtr, 4> expressions;
static inline std::shared_ptr<Cast> Build(ExpressionType castTo, ExpressionPtr first, ExpressionPtr second = nullptr, ExpressionPtr third = nullptr, ExpressionPtr fourth = nullptr);
static inline std::shared_ptr<Cast> Build(ExpressionType castTo, ExpressionPtr* expressions, std::size_t expressionCount);
static inline std::shared_ptr<Cast> Build(BasicType castTo, ExpressionPtr first, ExpressionPtr second = nullptr, ExpressionPtr third = nullptr, ExpressionPtr fourth = nullptr);
static inline std::shared_ptr<Cast> Build(BasicType castTo, ExpressionPtr* expressions, std::size_t expressionCount);
};
struct NAZARA_RENDERER_API Constant : public Expression
{
inline Constant();
ExpressionType GetExpressionType() const override;
BasicType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
ExpressionType exprType;
BasicType exprType;
union
{
@ -227,7 +227,7 @@ namespace Nz
inline SwizzleOp();
ExpressionCategory GetExpressionCategory() const override;
ExpressionType GetExpressionType() const override;
BasicType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
std::array<SwizzleComponent, 4> components;
@ -243,7 +243,7 @@ namespace Nz
{
inline Sample2D();
ExpressionType GetExpressionType() const override;
BasicType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
ExpressionPtr sampler;
@ -258,7 +258,7 @@ namespace Nz
{
inline IntrinsicCall();
ExpressionType GetExpressionType() const override;
BasicType GetExpressionType() const override;
void Visit(ShaderVisitor& visitor) override;
IntrinsicType intrinsic;

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@ -23,20 +23,20 @@ namespace Nz::ShaderNodes
return m_isStatement;
}
inline unsigned int Node::GetComponentCount(ExpressionType type)
inline unsigned int Node::GetComponentCount(BasicType type)
{
switch (type)
{
case ExpressionType::Float2:
case BasicType::Float2:
return 2;
case ExpressionType::Float3:
case BasicType::Float3:
return 3;
case ExpressionType::Float4:
case BasicType::Float4:
return 4;
case ExpressionType::Mat4x4:
case BasicType::Mat4x4:
return 4;
default:
@ -44,17 +44,17 @@ namespace Nz::ShaderNodes
}
}
inline ExpressionType Node::GetComponentType(ExpressionType type)
inline BasicType Node::GetComponentType(BasicType type)
{
switch (type)
{
case ExpressionType::Float2:
case ExpressionType::Float3:
case ExpressionType::Float4:
return ExpressionType::Float1;
case BasicType::Float2:
case BasicType::Float3:
case BasicType::Float4:
return BasicType::Float1;
case ExpressionType::Mat4x4:
return ExpressionType::Float4;
case BasicType::Mat4x4:
return BasicType::Float4;
default:
return type;
@ -198,7 +198,7 @@ namespace Nz::ShaderNodes
{
}
inline std::shared_ptr<Cast> Cast::Build(ExpressionType castTo, ExpressionPtr first, ExpressionPtr second, ExpressionPtr third, ExpressionPtr fourth)
inline std::shared_ptr<Cast> Cast::Build(BasicType castTo, ExpressionPtr first, ExpressionPtr second, ExpressionPtr third, ExpressionPtr fourth)
{
auto node = std::make_shared<Cast>();
node->exprType = castTo;
@ -207,7 +207,7 @@ namespace Nz::ShaderNodes
return node;
}
inline std::shared_ptr<Cast> Cast::Build(ExpressionType castTo, ExpressionPtr* Expressions, std::size_t expressionCount)
inline std::shared_ptr<Cast> Cast::Build(BasicType castTo, ExpressionPtr* Expressions, std::size_t expressionCount)
{
auto node = std::make_shared<Cast>();
node->exprType = castTo;
@ -226,7 +226,7 @@ namespace Nz::ShaderNodes
inline std::shared_ptr<Constant> Constant::Build(bool value)
{
auto node = std::make_shared<Constant>();
node->exprType = ExpressionType::Boolean;
node->exprType = BasicType::Boolean;
node->values.bool1 = value;
return node;
@ -235,7 +235,7 @@ namespace Nz::ShaderNodes
inline std::shared_ptr<Constant> Constant::Build(float value)
{
auto node = std::make_shared<Constant>();
node->exprType = ExpressionType::Float1;
node->exprType = BasicType::Float1;
node->values.vec1 = value;
return node;
@ -244,7 +244,7 @@ namespace Nz::ShaderNodes
inline std::shared_ptr<Constant> Constant::Build(const Vector2f& value)
{
auto node = std::make_shared<Constant>();
node->exprType = ExpressionType::Float2;
node->exprType = BasicType::Float2;
node->values.vec2 = value;
return node;
@ -253,7 +253,7 @@ namespace Nz::ShaderNodes
inline std::shared_ptr<Constant> Constant::Build(const Vector3f& value)
{
auto node = std::make_shared<Constant>();
node->exprType = ExpressionType::Float3;
node->exprType = BasicType::Float3;
node->values.vec3 = value;
return node;
@ -262,7 +262,7 @@ namespace Nz::ShaderNodes
inline std::shared_ptr<Constant> Constant::Build(const Vector4f& value)
{
auto node = std::make_shared<Constant>();
node->exprType = ExpressionType::Float4;
node->exprType = BasicType::Float4;
node->values.vec4 = value;
return node;

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@ -103,7 +103,7 @@ namespace Nz
private:
bool IsWriting() const override;
void Node(ShaderNodes::NodePtr& node) override;
void Type(ShaderAst::Type& type);
void Type(ShaderExpressionType& type);
void Value(bool& val) override;
void Value(float& val) override;
void Value(std::string& val) override;

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@ -30,7 +30,7 @@ namespace Nz
const ShaderNodes::ExpressionPtr& MandatoryExpr(const ShaderNodes::ExpressionPtr& node);
const ShaderNodes::NodePtr& MandatoryNode(const ShaderNodes::NodePtr& node);
void TypeMustMatch(const ShaderNodes::ExpressionPtr& left, const ShaderNodes::ExpressionPtr& right);
void TypeMustMatch(const ShaderAst::Type& left, const ShaderAst::Type& right);
void TypeMustMatch(const ShaderExpressionType& left, const ShaderExpressionType& right);
using ShaderVisitor::Visit;
void Visit(const ShaderNodes::AssignOp& node) override;

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@ -34,7 +34,7 @@ namespace Nz
virtual VariableType GetType() const = 0;
virtual void Visit(ShaderVarVisitor& visitor) = 0;
ExpressionType type;
BasicType type;
};
struct BuiltinVariable;
@ -48,7 +48,7 @@ namespace Nz
VariableType GetType() const override;
void Visit(ShaderVarVisitor& visitor) override;
static inline std::shared_ptr<BuiltinVariable> Build(BuiltinEntry entry, ExpressionType varType);
static inline std::shared_ptr<BuiltinVariable> Build(BuiltinEntry entry, BasicType varType);
};
struct NamedVariable;
@ -69,7 +69,7 @@ namespace Nz
VariableType GetType() const override;
void Visit(ShaderVarVisitor& visitor) override;
static inline std::shared_ptr<InputVariable> Build(std::string varName, ExpressionType varType);
static inline std::shared_ptr<InputVariable> Build(std::string varName, BasicType varType);
};
struct LocalVariable;
@ -81,7 +81,7 @@ namespace Nz
VariableType GetType() const override;
void Visit(ShaderVarVisitor& visitor) override;
static inline std::shared_ptr<LocalVariable> Build(std::string varName, ExpressionType varType);
static inline std::shared_ptr<LocalVariable> Build(std::string varName, BasicType varType);
};
struct OutputVariable;
@ -93,7 +93,7 @@ namespace Nz
VariableType GetType() const override;
void Visit(ShaderVarVisitor& visitor) override;
static inline std::shared_ptr<OutputVariable> Build(std::string varName, ExpressionType varType);
static inline std::shared_ptr<OutputVariable> Build(std::string varName, BasicType varType);
};
struct ParameterVariable;
@ -105,7 +105,7 @@ namespace Nz
VariableType GetType() const override;
void Visit(ShaderVarVisitor& visitor) override;
static inline std::shared_ptr<ParameterVariable> Build(std::string varName, ExpressionType varType);
static inline std::shared_ptr<ParameterVariable> Build(std::string varName, BasicType varType);
};
struct UniformVariable;
@ -117,7 +117,7 @@ namespace Nz
VariableType GetType() const override;
void Visit(ShaderVarVisitor& visitor) override;
static inline std::shared_ptr<UniformVariable> Build(std::string varName, ExpressionType varType);
static inline std::shared_ptr<UniformVariable> Build(std::string varName, BasicType varType);
};
}
}

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@ -7,7 +7,7 @@
namespace Nz::ShaderNodes
{
inline std::shared_ptr<BuiltinVariable> BuiltinVariable::Build(BuiltinEntry variable, ExpressionType varType)
inline std::shared_ptr<BuiltinVariable> BuiltinVariable::Build(BuiltinEntry variable, BasicType varType)
{
auto node = std::make_shared<BuiltinVariable>();
node->entry = variable;
@ -16,7 +16,7 @@ namespace Nz::ShaderNodes
return node;
}
inline std::shared_ptr<InputVariable> InputVariable::Build(std::string varName, ExpressionType varType)
inline std::shared_ptr<InputVariable> InputVariable::Build(std::string varName, BasicType varType)
{
auto node = std::make_shared<InputVariable>();
node->name = std::move(varName);
@ -25,7 +25,7 @@ namespace Nz::ShaderNodes
return node;
}
inline std::shared_ptr<LocalVariable> LocalVariable::Build(std::string varName, ExpressionType varType)
inline std::shared_ptr<LocalVariable> LocalVariable::Build(std::string varName, BasicType varType)
{
auto node = std::make_shared<LocalVariable>();
node->name = std::move(varName);
@ -34,7 +34,7 @@ namespace Nz::ShaderNodes
return node;
}
inline std::shared_ptr<OutputVariable> OutputVariable::Build(std::string varName, ExpressionType varType)
inline std::shared_ptr<OutputVariable> OutputVariable::Build(std::string varName, BasicType varType)
{
auto node = std::make_shared<OutputVariable>();
node->name = std::move(varName);
@ -43,7 +43,7 @@ namespace Nz::ShaderNodes
return node;
}
inline std::shared_ptr<ParameterVariable> ParameterVariable::Build(std::string varName, ExpressionType varType)
inline std::shared_ptr<ParameterVariable> ParameterVariable::Build(std::string varName, BasicType varType)
{
auto node = std::make_shared<ParameterVariable>();
node->name = std::move(varName);
@ -52,7 +52,7 @@ namespace Nz::ShaderNodes
return node;
}
inline std::shared_ptr<UniformVariable> UniformVariable::Build(std::string varName, ExpressionType varType)
inline std::shared_ptr<UniformVariable> UniformVariable::Build(std::string varName, BasicType varType)
{
auto node = std::make_shared<UniformVariable>();
node->name = std::move(varName);

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@ -278,6 +278,8 @@ namespace Nz::GL
glGetIntegerv(GL_VIEWPORT, res.data());
m_state.viewport = { res[0], res[1], res[2], res[3] };
EnableVerticalSync(false);
return true;
}

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@ -67,6 +67,13 @@ namespace Nz::GL
void WGLContext::EnableVerticalSync(bool enabled)
{
if (wglSwapIntervalEXT)
{
if (!SetCurrentContext(this))
return;
wglSwapIntervalEXT(enabled);
}
}
void WGLContext::SwapBuffers()

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@ -163,7 +163,7 @@ namespace Nz
m_environment = std::move(environment);
}
void GlslWriter::Append(ShaderAst::Type type)
void GlslWriter::Append(ShaderExpressionType type)
{
std::visit([&](auto&& arg)
{
@ -181,32 +181,32 @@ namespace Nz
}
}
void GlslWriter::Append(ShaderNodes::ExpressionType type)
void GlslWriter::Append(ShaderNodes::BasicType type)
{
switch (type)
{
case ShaderNodes::ExpressionType::Boolean:
case ShaderNodes::BasicType::Boolean:
Append("bool");
break;
case ShaderNodes::ExpressionType::Float1:
case ShaderNodes::BasicType::Float1:
Append("float");
break;
case ShaderNodes::ExpressionType::Float2:
case ShaderNodes::BasicType::Float2:
Append("vec2");
break;
case ShaderNodes::ExpressionType::Float3:
case ShaderNodes::BasicType::Float3:
Append("vec3");
break;
case ShaderNodes::ExpressionType::Float4:
case ShaderNodes::BasicType::Float4:
Append("vec4");
break;
case ShaderNodes::ExpressionType::Mat4x4:
case ShaderNodes::BasicType::Mat4x4:
Append("mat4");
break;
case ShaderNodes::ExpressionType::Sampler2D:
case ShaderNodes::BasicType::Sampler2D:
Append("sampler2D");
break;
case ShaderNodes::ExpressionType::Void:
case ShaderNodes::BasicType::Void:
Append("void");
break;
}
@ -395,23 +395,23 @@ namespace Nz
{
switch (node.exprType)
{
case ShaderNodes::ExpressionType::Boolean:
case ShaderNodes::BasicType::Boolean:
Append((node.values.bool1) ? "true" : "false");
break;
case ShaderNodes::ExpressionType::Float1:
case ShaderNodes::BasicType::Float1:
Append(std::to_string(node.values.vec1));
break;
case ShaderNodes::ExpressionType::Float2:
case ShaderNodes::BasicType::Float2:
Append("vec2(" + std::to_string(node.values.vec2.x) + ", " + std::to_string(node.values.vec2.y) + ")");
break;
case ShaderNodes::ExpressionType::Float3:
case ShaderNodes::BasicType::Float3:
Append("vec3(" + std::to_string(node.values.vec3.x) + ", " + std::to_string(node.values.vec3.y) + ", " + std::to_string(node.values.vec3.z) + ")");
break;
case ShaderNodes::ExpressionType::Float4:
case ShaderNodes::BasicType::Float4:
Append("vec4(" + std::to_string(node.values.vec4.x) + ", " + std::to_string(node.values.vec4.y) + ", " + std::to_string(node.values.vec4.z) + ", " + std::to_string(node.values.vec4.w) + ")");
break;

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@ -7,7 +7,7 @@
namespace Nz
{
void ShaderAst::AddFunction(std::string name, ShaderNodes::StatementPtr statement, std::vector<FunctionParameter> parameters, ShaderNodes::ExpressionType returnType)
void ShaderAst::AddFunction(std::string name, ShaderNodes::StatementPtr statement, std::vector<FunctionParameter> parameters, ShaderNodes::BasicType returnType)
{
auto& functionEntry = m_functions.emplace_back();
functionEntry.name = std::move(name);
@ -16,7 +16,7 @@ namespace Nz
functionEntry.statement = std::move(statement);
}
void ShaderAst::AddInput(std::string name, Type type, std::optional<std::size_t> locationIndex)
void ShaderAst::AddInput(std::string name, ShaderExpressionType type, std::optional<std::size_t> locationIndex)
{
auto& inputEntry = m_inputs.emplace_back();
inputEntry.name = std::move(name);
@ -24,7 +24,7 @@ namespace Nz
inputEntry.type = std::move(type);
}
void ShaderAst::AddOutput(std::string name, Type type, std::optional<std::size_t> locationIndex)
void ShaderAst::AddOutput(std::string name, ShaderExpressionType type, std::optional<std::size_t> locationIndex)
{
auto& outputEntry = m_outputs.emplace_back();
outputEntry.name = std::move(name);
@ -39,7 +39,7 @@ namespace Nz
structEntry.members = std::move(members);
}
void ShaderAst::AddUniform(std::string name, Type type, std::optional<std::size_t> bindingIndex, std::optional<ShaderNodes::MemoryLayout> memoryLayout)
void ShaderAst::AddUniform(std::string name, ShaderExpressionType type, std::optional<std::size_t> bindingIndex, std::optional<ShaderNodes::MemoryLayout> memoryLayout)
{
auto& uniformEntry = m_uniforms.emplace_back();
uniformEntry.bindingIndex = std::move(bindingIndex);

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@ -47,7 +47,7 @@ namespace Nz::ShaderNodes
return ExpressionCategory::LValue;
}
ExpressionType Identifier::GetExpressionType() const
BasicType Identifier::GetExpressionType() const
{
assert(var);
return var->type;
@ -59,7 +59,7 @@ namespace Nz::ShaderNodes
}
ExpressionType AssignOp::GetExpressionType() const
BasicType AssignOp::GetExpressionType() const
{
return left->GetExpressionType();
}
@ -70,9 +70,9 @@ namespace Nz::ShaderNodes
}
ExpressionType BinaryOp::GetExpressionType() const
BasicType BinaryOp::GetExpressionType() const
{
ShaderNodes::ExpressionType exprType = ShaderNodes::ExpressionType::Void;
ShaderNodes::BasicType exprType = ShaderNodes::BasicType::Void;
switch (op)
{
@ -84,15 +84,15 @@ namespace Nz::ShaderNodes
case ShaderNodes::BinaryType::Divide:
case ShaderNodes::BinaryType::Multiply:
//FIXME
exprType = static_cast<ExpressionType>(std::max(UnderlyingCast(left->GetExpressionType()), UnderlyingCast(right->GetExpressionType())));
exprType = static_cast<BasicType>(std::max(UnderlyingCast(left->GetExpressionType()), UnderlyingCast(right->GetExpressionType())));
break;
case ShaderNodes::BinaryType::Equality:
exprType = ExpressionType::Boolean;
exprType = BasicType::Boolean;
break;
}
NazaraAssert(exprType != ShaderNodes::ExpressionType::Void, "Unhandled builtin");
NazaraAssert(exprType != ShaderNodes::BasicType::Void, "Unhandled builtin");
return exprType;
}
@ -109,7 +109,7 @@ namespace Nz::ShaderNodes
}
ExpressionType Constant::GetExpressionType() const
BasicType Constant::GetExpressionType() const
{
return exprType;
}
@ -119,7 +119,7 @@ namespace Nz::ShaderNodes
visitor.Visit(*this);
}
ExpressionType Cast::GetExpressionType() const
BasicType Cast::GetExpressionType() const
{
return exprType;
}
@ -135,9 +135,9 @@ namespace Nz::ShaderNodes
return ExpressionCategory::LValue;
}
ExpressionType SwizzleOp::GetExpressionType() const
BasicType SwizzleOp::GetExpressionType() const
{
return static_cast<ExpressionType>(UnderlyingCast(GetComponentType(expression->GetExpressionType())) + componentCount - 1);
return static_cast<BasicType>(UnderlyingCast(GetComponentType(expression->GetExpressionType())) + componentCount - 1);
}
void SwizzleOp::Visit(ShaderVisitor& visitor)
@ -146,9 +146,9 @@ namespace Nz::ShaderNodes
}
ExpressionType Sample2D::GetExpressionType() const
BasicType Sample2D::GetExpressionType() const
{
return ExpressionType::Float4;
return BasicType::Float4;
}
void Sample2D::Visit(ShaderVisitor& visitor)
@ -157,7 +157,7 @@ namespace Nz::ShaderNodes
}
ExpressionType IntrinsicCall::GetExpressionType() const
BasicType IntrinsicCall::GetExpressionType() const
{
switch (intrinsic)
{
@ -165,11 +165,11 @@ namespace Nz::ShaderNodes
return parameters.front()->GetExpressionType();
case IntrinsicType::DotProduct:
return ExpressionType::Float1;
return BasicType::Float1;
}
NazaraAssert(false, "Unhandled builtin");
return ExpressionType::Void;
return BasicType::Void;
}
void IntrinsicCall::Visit(ShaderVisitor& visitor)

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@ -170,23 +170,23 @@ namespace Nz
switch (node.exprType)
{
case ShaderNodes::ExpressionType::Boolean:
case ShaderNodes::BasicType::Boolean:
Value(node.values.bool1);
break;
case ShaderNodes::ExpressionType::Float1:
case ShaderNodes::BasicType::Float1:
Value(node.values.vec1);
break;
case ShaderNodes::ExpressionType::Float2:
case ShaderNodes::BasicType::Float2:
Value(node.values.vec2);
break;
case ShaderNodes::ExpressionType::Float3:
case ShaderNodes::BasicType::Float3:
Value(node.values.vec3);
break;
case ShaderNodes::ExpressionType::Float4:
case ShaderNodes::BasicType::Float4:
Value(node.values.vec4);
break;
}
@ -249,12 +249,12 @@ namespace Nz
{
m_stream << s_magicNumber << s_currentVersion;
auto SerializeType = [&](const ShaderAst::Type& type)
auto SerializeType = [&](const ShaderExpressionType& type)
{
std::visit([&](auto&& arg)
{
using T = std::decay_t<decltype(arg)>;
if constexpr (std::is_same_v<T, ShaderNodes::ExpressionType>)
if constexpr (std::is_same_v<T, ShaderNodes::BasicType>)
{
m_stream << UInt8(0);
m_stream << UInt32(arg);
@ -448,7 +448,7 @@ namespace Nz
for (UInt32 i = 0; i < inputCount; ++i)
{
std::string inputName;
ShaderAst::Type inputType;
ShaderExpressionType inputType;
std::optional<std::size_t> location;
Value(inputName);
@ -463,7 +463,7 @@ namespace Nz
for (UInt32 i = 0; i < outputCount; ++i)
{
std::string outputName;
ShaderAst::Type outputType;
ShaderExpressionType outputType;
std::optional<std::size_t> location;
Value(outputName);
@ -478,7 +478,7 @@ namespace Nz
for (UInt32 i = 0; i < uniformCount; ++i)
{
std::string name;
ShaderAst::Type type;
ShaderExpressionType type;
std::optional<std::size_t> binding;
std::optional<ShaderNodes::MemoryLayout> memLayout;
@ -495,7 +495,7 @@ namespace Nz
for (UInt32 i = 0; i < funcCount; ++i)
{
std::string name;
ShaderNodes::ExpressionType retType;
ShaderNodes::BasicType retType;
std::vector<ShaderAst::FunctionParameter> parameters;
Value(name);
@ -560,7 +560,7 @@ namespace Nz
}
}
void ShaderUnserializer::Type(ShaderAst::Type& type)
void ShaderUnserializer::Type(ShaderExpressionType& type)
{
UInt8 typeIndex;
Value(typeIndex);
@ -569,7 +569,7 @@ namespace Nz
{
case 0: //< Primitive
{
ShaderNodes::ExpressionType exprType;
ShaderNodes::BasicType exprType;
Enum(exprType);
type = exprType;

View File

@ -21,7 +21,7 @@ namespace Nz
struct Local
{
std::string name;
ShaderNodes::ExpressionType type;
ShaderNodes::BasicType type;
};
const ShaderAst::Function* currentFunction;
@ -77,7 +77,7 @@ namespace Nz
return TypeMustMatch(left->GetExpressionType(), right->GetExpressionType());
}
void ShaderValidator::TypeMustMatch(const ShaderAst::Type& left, const ShaderAst::Type& right)
void ShaderValidator::TypeMustMatch(const ShaderExpressionType& left, const ShaderExpressionType& right)
{
if (left != right)
throw AstError{ "Left expression type must match right expression type" };
@ -101,8 +101,8 @@ namespace Nz
MandatoryNode(node.left);
MandatoryNode(node.right);
ShaderNodes::ExpressionType leftType = node.left->GetExpressionType();
ShaderNodes::ExpressionType rightType = node.right->GetExpressionType();
ShaderNodes::BasicType leftType = node.left->GetExpressionType();
ShaderNodes::BasicType rightType = node.right->GetExpressionType();
switch (node.op)
{
@ -117,31 +117,31 @@ namespace Nz
{
switch (leftType)
{
case ShaderNodes::ExpressionType::Float1:
case ShaderNodes::BasicType::Float1:
{
if (ShaderNodes::Node::GetComponentType(rightType) != ShaderNodes::ExpressionType::Float1)
if (ShaderNodes::Node::GetComponentType(rightType) != ShaderNodes::BasicType::Float1)
throw AstError{ "Left expression type is not compatible with right expression type" };
break;
}
case ShaderNodes::ExpressionType::Float2:
case ShaderNodes::ExpressionType::Float3:
case ShaderNodes::ExpressionType::Float4:
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
{
if (leftType != rightType && rightType != ShaderNodes::ExpressionType::Float1)
if (leftType != rightType && rightType != ShaderNodes::BasicType::Float1)
throw AstError{ "Left expression type is not compatible with right expression type" };
break;
}
case ShaderNodes::ExpressionType::Mat4x4:
case ShaderNodes::BasicType::Mat4x4:
{
switch (rightType)
{
case ShaderNodes::ExpressionType::Float1:
case ShaderNodes::ExpressionType::Float4:
case ShaderNodes::ExpressionType::Mat4x4:
case ShaderNodes::BasicType::Float1:
case ShaderNodes::BasicType::Float4:
case ShaderNodes::BasicType::Mat4x4:
break;
default:
@ -318,7 +318,7 @@ namespace Nz
for (auto& param : node.parameters)
MandatoryNode(param);
ShaderNodes::ExpressionType type = node.parameters.front()->GetExpressionType();
ShaderNodes::BasicType type = node.parameters.front()->GetExpressionType();
for (std::size_t i = 1; i < node.parameters.size(); ++i)
{
if (type != node.parameters[i]->GetExpressionType())
@ -333,7 +333,7 @@ namespace Nz
{
case ShaderNodes::IntrinsicType::CrossProduct:
{
if (node.parameters[0]->GetExpressionType() != ShaderNodes::ExpressionType::Float3)
if (node.parameters[0]->GetExpressionType() != ShaderNodes::BasicType::Float3)
throw AstError{ "CrossProduct only works with Float3 expressions" };
break;
@ -349,10 +349,10 @@ namespace Nz
void ShaderValidator::Visit(const ShaderNodes::Sample2D& node)
{
if (MandatoryExpr(node.sampler)->GetExpressionType() != ShaderNodes::ExpressionType::Sampler2D)
if (MandatoryExpr(node.sampler)->GetExpressionType() != ShaderNodes::BasicType::Sampler2D)
throw AstError{ "Sampler must be a Sampler2D" };
if (MandatoryExpr(node.coordinates)->GetExpressionType() != ShaderNodes::ExpressionType::Float2)
if (MandatoryExpr(node.coordinates)->GetExpressionType() != ShaderNodes::BasicType::Float2)
throw AstError{ "Coordinates must be a Float2" };
Visit(node.sampler);
@ -380,10 +380,10 @@ namespace Nz
switch (MandatoryExpr(node.expression)->GetExpressionType())
{
case ShaderNodes::ExpressionType::Float1:
case ShaderNodes::ExpressionType::Float2:
case ShaderNodes::ExpressionType::Float3:
case ShaderNodes::ExpressionType::Float4:
case ShaderNodes::BasicType::Float1:
case ShaderNodes::BasicType::Float2:
case ShaderNodes::BasicType::Float3:
case ShaderNodes::BasicType::Float4:
break;
default:

View File

@ -116,15 +116,15 @@ Nz::ShaderNodes::ExpressionPtr InputValue::GetExpression(Nz::ShaderNodes::Expres
const auto& inputEntry = GetGraph().GetInput(*m_currentInputIndex);
Nz::ShaderNodes::ExpressionType expression = [&]
Nz::ShaderNodes::BasicType expression = [&]
{
switch (inputEntry.type)
{
case PrimitiveType::Bool: return Nz::ShaderNodes::ExpressionType::Boolean;
case PrimitiveType::Float1: return Nz::ShaderNodes::ExpressionType::Float1;
case PrimitiveType::Float2: return Nz::ShaderNodes::ExpressionType::Float2;
case PrimitiveType::Float3: return Nz::ShaderNodes::ExpressionType::Float3;
case PrimitiveType::Float4: return Nz::ShaderNodes::ExpressionType::Float4;
case PrimitiveType::Bool: return Nz::ShaderNodes::BasicType::Boolean;
case PrimitiveType::Float1: return Nz::ShaderNodes::BasicType::Float1;
case PrimitiveType::Float2: return Nz::ShaderNodes::BasicType::Float2;
case PrimitiveType::Float3: return Nz::ShaderNodes::BasicType::Float3;
case PrimitiveType::Float4: return Nz::ShaderNodes::BasicType::Float4;
}
assert(false);
@ -145,7 +145,7 @@ auto InputValue::dataType(QtNodes::PortType portType, QtNodes::PortIndex portInd
const auto& inputEntry = GetGraph().GetInput(*m_currentInputIndex);
switch (inputEntry.type)
{
//case InputType::Bool: return Nz::ShaderNodes::ExpressionType::Boolean;
//case InputType::Bool: return Nz::ShaderNodes::BasicType::Boolean;
case PrimitiveType::Float1:
return FloatData::Type();

View File

@ -63,15 +63,15 @@ Nz::ShaderNodes::ExpressionPtr OutputValue::GetExpression(Nz::ShaderNodes::Expre
const auto& outputEntry = GetGraph().GetOutput(*m_currentOutputIndex);
Nz::ShaderNodes::ExpressionType expression = [&]
Nz::ShaderNodes::BasicType expression = [&]
{
switch (outputEntry.type)
{
case PrimitiveType::Bool: return Nz::ShaderNodes::ExpressionType::Boolean;
case PrimitiveType::Float1: return Nz::ShaderNodes::ExpressionType::Float1;
case PrimitiveType::Float2: return Nz::ShaderNodes::ExpressionType::Float2;
case PrimitiveType::Float3: return Nz::ShaderNodes::ExpressionType::Float3;
case PrimitiveType::Float4: return Nz::ShaderNodes::ExpressionType::Float4;
case PrimitiveType::Bool: return Nz::ShaderNodes::BasicType::Boolean;
case PrimitiveType::Float1: return Nz::ShaderNodes::BasicType::Float1;
case PrimitiveType::Float2: return Nz::ShaderNodes::BasicType::Float2;
case PrimitiveType::Float3: return Nz::ShaderNodes::BasicType::Float3;
case PrimitiveType::Float4: return Nz::ShaderNodes::BasicType::Float4;
}
assert(false);
@ -94,8 +94,8 @@ QtNodes::NodeDataType OutputValue::dataType(QtNodes::PortType portType, QtNodes:
const auto& outputEntry = GetGraph().GetOutput(*m_currentOutputIndex);
switch (outputEntry.type)
{
//case InOutType::Bool: return Nz::ShaderNodes::ExpressionType::Boolean;
//case InOutType::Float1: return Nz::ShaderNodes::ExpressionType::Float1;
//case InOutType::Bool: return Nz::ShaderNodes::BasicType::Boolean;
//case InOutType::Float1: return Nz::ShaderNodes::BasicType::Float1;
case PrimitiveType::Float2:
case PrimitiveType::Float3:
case PrimitiveType::Float4:

View File

@ -119,11 +119,11 @@ Nz::ShaderNodes::ExpressionPtr TextureValue::GetExpression(Nz::ShaderNodes::Expr
const auto& textureEntry = GetGraph().GetTexture(*m_currentTextureIndex);
Nz::ShaderNodes::ExpressionType expression = [&]
Nz::ShaderNodes::BasicType expression = [&]
{
switch (textureEntry.type)
{
case TextureType::Sampler2D: return Nz::ShaderNodes::ExpressionType::Sampler2D;
case TextureType::Sampler2D: return Nz::ShaderNodes::BasicType::Sampler2D;
}
assert(false);

View File

@ -2,13 +2,13 @@
#include <cassert>
#include <stdexcept>
Nz::ShaderNodes::ExpressionType VecData::GetExpressionType() const
Nz::ShaderNodes::BasicType VecData::GetExpressionType() const
{
switch (componentCount)
{
case 2: return Nz::ShaderNodes::ExpressionType::Float2;
case 3: return Nz::ShaderNodes::ExpressionType::Float3;
case 4: return Nz::ShaderNodes::ExpressionType::Float4;
case 2: return Nz::ShaderNodes::BasicType::Float2;
case 3: return Nz::ShaderNodes::BasicType::Float3;
case 4: return Nz::ShaderNodes::BasicType::Float4;
default:
break;
}

View File

@ -13,7 +13,7 @@ struct VecData : public QtNodes::NodeData
inline QtNodes::NodeDataType type() const override;
Nz::ShaderNodes::ExpressionType GetExpressionType() const;
Nz::ShaderNodes::BasicType GetExpressionType() const;
static inline QtNodes::NodeDataType Type();
@ -27,28 +27,28 @@ struct VecExpressionTypeHelper;
template<>
struct VecExpressionTypeHelper<1>
{
static constexpr Nz::ShaderNodes::ExpressionType ExpressionType = Nz::ShaderNodes::ExpressionType::Float1;
static constexpr Nz::ShaderNodes::BasicType ExpressionType = Nz::ShaderNodes::BasicType::Float1;
};
template<>
struct VecExpressionTypeHelper<2>
{
static constexpr Nz::ShaderNodes::ExpressionType ExpressionType = Nz::ShaderNodes::ExpressionType::Float2;
static constexpr Nz::ShaderNodes::BasicType ExpressionType = Nz::ShaderNodes::BasicType::Float2;
};
template<>
struct VecExpressionTypeHelper<3>
{
static constexpr Nz::ShaderNodes::ExpressionType ExpressionType = Nz::ShaderNodes::ExpressionType::Float3;
static constexpr Nz::ShaderNodes::BasicType ExpressionType = Nz::ShaderNodes::BasicType::Float3;
};
template<>
struct VecExpressionTypeHelper<4>
{
static constexpr Nz::ShaderNodes::ExpressionType ExpressionType = Nz::ShaderNodes::ExpressionType::Float4;
static constexpr Nz::ShaderNodes::BasicType ExpressionType = Nz::ShaderNodes::BasicType::Float4;
};
template<std::size_t N> constexpr Nz::ShaderNodes::ExpressionType VecExpressionType = VecExpressionTypeHelper<N>::template ExpressionType;
template<std::size_t N> constexpr Nz::ShaderNodes::BasicType VecExpressionType = VecExpressionTypeHelper<N>::template ExpressionType;
struct VecTypeDummy {};

View File

@ -217,11 +217,11 @@ Nz::ShaderAst MainWindow::ToShader()
{
switch (type)
{
case PrimitiveType::Bool: return Nz::ShaderNodes::ExpressionType::Boolean;
case PrimitiveType::Float1: return Nz::ShaderNodes::ExpressionType::Float1;
case PrimitiveType::Float2: return Nz::ShaderNodes::ExpressionType::Float2;
case PrimitiveType::Float3: return Nz::ShaderNodes::ExpressionType::Float3;
case PrimitiveType::Float4: return Nz::ShaderNodes::ExpressionType::Float4;
case PrimitiveType::Bool: return Nz::ShaderNodes::BasicType::Boolean;
case PrimitiveType::Float1: return Nz::ShaderNodes::BasicType::Float1;
case PrimitiveType::Float2: return Nz::ShaderNodes::BasicType::Float2;
case PrimitiveType::Float3: return Nz::ShaderNodes::BasicType::Float3;
case PrimitiveType::Float4: return Nz::ShaderNodes::BasicType::Float4;
}
assert(false);
@ -232,7 +232,7 @@ Nz::ShaderAst MainWindow::ToShader()
{
switch (type)
{
case TextureType::Sampler2D: return Nz::ShaderNodes::ExpressionType::Sampler2D;
case TextureType::Sampler2D: return Nz::ShaderNodes::BasicType::Sampler2D;
}
assert(false);