From 1d5e07133418d1a7ae46a5c4b7c5c6f1b18518ad Mon Sep 17 00:00:00 2001 From: Lynix Date: Sun, 14 Aug 2016 17:58:54 +0200 Subject: [PATCH] Graphics/MaterialPipeline: Fix Translucent2D material not having blending enabled Former-commit-id: e8a2fd043c1abdbb9ef727bca1e31575175a2dd6 [formerly a3bb0930322858029a3fb1f5e8d67ec02536c329] [formerly 444ef3fbd363cab6453057d3cc6687a1d7663f67 [formerly d54f03800504a0f1674844f6fc13716ea0860511]] Former-commit-id: 29e0c1232ad6a8bf29797a39dabbb7f0ade8d922 [formerly 3d93398d3ea500bc6758c800823e7a15b92901c1] Former-commit-id: def6c8b2c5ec67da18f2fe913e8c3dce427b97d3 --- src/Nazara/Graphics/MaterialPipeline.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/Nazara/Graphics/MaterialPipeline.cpp b/src/Nazara/Graphics/MaterialPipeline.cpp index c3d35504f..2ca062ad6 100644 --- a/src/Nazara/Graphics/MaterialPipeline.cpp +++ b/src/Nazara/Graphics/MaterialPipeline.cpp @@ -147,7 +147,7 @@ namespace Nz MaterialPipelineLibrary::Register("Basic2D", GetPipeline(pipelineInfo)); // Translucent 2D - Alpha blending with no depth write/face culling - pipelineInfo.blending = false; + pipelineInfo.blending = true; pipelineInfo.depthWrite = false; pipelineInfo.faceCulling = false; pipelineInfo.dstBlend = BlendFunc_InvSrcAlpha;