Graphics/InstancedRenderable: Take a const reference to the matrix instead of a non-const one
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@@ -66,7 +66,7 @@ namespace Ndk
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struct Renderable
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{
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Renderable(Nz::Matrix4f& transformMatrix) :
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Renderable(const Nz::Matrix4f& transformMatrix) :
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data(transformMatrix),
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dataUpdated(false)
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{
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