Graphics/InstancedRenderable: Take a const reference to the matrix instead of a non-const one
Former-commit-id: 148f4367351f79994f51699a656a938c6784af8f [formerly 27ef2f23da51c156f615bb33e6b3138b44f77498] [formerly 120334bc6e2bd3fcff30fde0febc901d83cdeb9b [formerly 9f4d16e134fb009ce021f4720ffc6d410cc5bd3c]] Former-commit-id: 55595b1a006dfa313e7f088f76ff6880971530c4 [formerly 7e3a37de6c217d1b7734be14df74c174f6e0b4d6] Former-commit-id: 0ebdab2df6d218a51c5ee425482bff7c660fddd8
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@@ -54,7 +54,7 @@ namespace Nz
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struct InstanceData
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{
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InstanceData(Matrix4f& referenceMatrix) :
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InstanceData(const Matrix4f& referenceMatrix) :
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transformMatrix(&referenceMatrix),
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flags(0)
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{
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@@ -75,7 +75,7 @@ namespace Nz
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std::vector<UInt8> data;
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BoundingVolumef volume;
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Matrix4f* transformMatrix;
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const Matrix4f* transformMatrix;
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UInt32 flags;
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int renderOrder;
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};
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