Add ShaderBinding
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@@ -27,11 +27,15 @@ namespace Nz
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std::vector<Binding> bindings;
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};
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class ShaderBinding;
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class NAZARA_RENDERER_API RenderPipelineLayout
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{
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public:
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RenderPipelineLayout() = default;
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virtual ~RenderPipelineLayout();
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virtual ShaderBinding& AllocateShaderBinding() = 0;
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};
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}
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