Add ShaderBinding
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@@ -7,6 +7,11 @@
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namespace Nz
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{
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inline Vk::Device* VulkanRenderPipelineLayout::GetDevice() const
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{
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return m_device.Get();
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}
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inline const Vk::DescriptorSetLayout& VulkanRenderPipelineLayout::GetDescriptorSetLayout() const
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{
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return m_descriptorSetLayout;
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