Add ShaderBinding

This commit is contained in:
Lynix
2020-03-26 21:19:46 +01:00
parent 874130efd4
commit 1dc0ed8e94
14 changed files with 265 additions and 150 deletions

View File

@@ -0,0 +1,41 @@
// Copyright (C) 2020 Jérôme Leclercq
// This file is part of the "Nazara Engine - Renderer module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_VULKANRENDERER_VULKANSHADERBINDING_HPP
#define NAZARA_VULKANRENDERER_VULKANSHADERBINDING_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/ShaderBinding.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DescriptorSet.hpp>
namespace Nz
{
class VulkanRenderPipelineLayout;
class NAZARA_VULKANRENDERER_API VulkanShaderBinding : public ShaderBinding
{
public:
inline VulkanShaderBinding(VulkanRenderPipelineLayout& owner, Vk::DescriptorSet descriptorSet);
VulkanShaderBinding(const VulkanShaderBinding&) = default;
VulkanShaderBinding(VulkanShaderBinding&&) noexcept = default;
~VulkanShaderBinding() = default;
inline Vk::DescriptorSet& GetDescriptorSet();
void Update(std::initializer_list<Binding> bindings) override;
VulkanShaderBinding& operator=(const VulkanShaderBinding&) = delete;
VulkanShaderBinding& operator=(VulkanShaderBinding&&) = delete;
private:
Vk::AutoDescriptorSet m_descriptorSet;
VulkanRenderPipelineLayout& m_owner;
};
}
#include <Nazara/VulkanRenderer/VulkanShaderBinding.inl>
#endif // NAZARA_VULKANRENDERER_VULKANSHADERBINDING_HPP