Add ShaderBinding
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41
include/Nazara/VulkanRenderer/VulkanShaderBinding.hpp
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41
include/Nazara/VulkanRenderer/VulkanShaderBinding.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Renderer module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANSHADERBINDING_HPP
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#define NAZARA_VULKANRENDERER_VULKANSHADERBINDING_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/ShaderBinding.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/DescriptorSet.hpp>
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namespace Nz
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{
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class VulkanRenderPipelineLayout;
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class NAZARA_VULKANRENDERER_API VulkanShaderBinding : public ShaderBinding
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{
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public:
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inline VulkanShaderBinding(VulkanRenderPipelineLayout& owner, Vk::DescriptorSet descriptorSet);
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VulkanShaderBinding(const VulkanShaderBinding&) = default;
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VulkanShaderBinding(VulkanShaderBinding&&) noexcept = default;
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~VulkanShaderBinding() = default;
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inline Vk::DescriptorSet& GetDescriptorSet();
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void Update(std::initializer_list<Binding> bindings) override;
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VulkanShaderBinding& operator=(const VulkanShaderBinding&) = delete;
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VulkanShaderBinding& operator=(VulkanShaderBinding&&) = delete;
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private:
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Vk::AutoDescriptorSet m_descriptorSet;
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VulkanRenderPipelineLayout& m_owner;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanShaderBinding.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANSHADERBINDING_HPP
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