Sdk/Application: Fix compilation in server mode
Former-commit-id: 67093963bcad8d36febd467c1aba51d497d8e5c5 [formerly 4bf223f6b8388f973e3be44178dc4762bd8bec24] [formerly f5ec0e444d9ad87dc39bf3d85f2679046bdc8385 [formerly 3c50590603c468b2e97417785db9f571b40bc790]] Former-commit-id: 0bcbfdb95712215eb44014102b7dc95272620d90 [formerly 0708473fe71ae8f8f477a1a3e9984fd06e0b3b1f] Former-commit-id: 9f9478b6dff900d10dfdaaedddfb206087d0c49b
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@@ -127,12 +127,14 @@ namespace Ndk
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template<typename T> void SetupWindow(WindowInfo& info, T* renderTarget, std::true_type /*isRenderTarget*/);
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template<typename T> void SetupWindow(WindowInfo& /*info*/, T* /*renderTarget*/, std::false_type /*isNotRenderTarget*/);
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std::map<Nz::String, Nz::String> m_parameters;
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std::set<Nz::String> m_options;
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std::vector<WindowInfo> m_windows;
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#endif
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std::map<Nz::String, Nz::String> m_parameters;
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std::set<Nz::String> m_options;
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std::list<World> m_worlds;
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Nz::Clock m_updateClock;
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#ifndef NDK_SERVER
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Nz::UInt32 m_overlayFlags;
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bool m_exitOnClosedWindows;
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