diff --git a/src/Nazara/OpenGLRenderer/Wrapper/Context.cpp b/src/Nazara/OpenGLRenderer/Wrapper/Context.cpp index 0cb96a2df..5ff8b7d6f 100644 --- a/src/Nazara/OpenGLRenderer/Wrapper/Context.cpp +++ b/src/Nazara/OpenGLRenderer/Wrapper/Context.cpp @@ -393,6 +393,7 @@ namespace Nz::GL m_state.viewport = { res[0], res[1], res[2], res[3] }; m_state.renderStates.frontFace = FrontFace::CounterClockwise; //< OpenGL default front face is counter-clockwise + m_state.renderStates.depthCompare = RendererComparison::Less; //< OpenGL default depth mode is GL_LESS EnableVerticalSync(false);