From 1ee2122b3d9659261d6f0cc10ccdb0abad8cd4e3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?J=C3=A9r=C3=B4me=20Leclercq?= Date: Sat, 17 Jul 2021 21:07:15 +0200 Subject: [PATCH] OpenGLRenderer: Fix initial depth mode --- src/Nazara/OpenGLRenderer/Wrapper/Context.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/Nazara/OpenGLRenderer/Wrapper/Context.cpp b/src/Nazara/OpenGLRenderer/Wrapper/Context.cpp index 0cb96a2df..5ff8b7d6f 100644 --- a/src/Nazara/OpenGLRenderer/Wrapper/Context.cpp +++ b/src/Nazara/OpenGLRenderer/Wrapper/Context.cpp @@ -393,6 +393,7 @@ namespace Nz::GL m_state.viewport = { res[0], res[1], res[2], res[3] }; m_state.renderStates.frontFace = FrontFace::CounterClockwise; //< OpenGL default front face is counter-clockwise + m_state.renderStates.depthCompare = RendererComparison::Less; //< OpenGL default depth mode is GL_LESS EnableVerticalSync(false);