Shader: Add initial support for arrays
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@@ -46,6 +46,7 @@ namespace Nz
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struct LocationAttribute;
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struct SetAttribute;
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void Append(const ShaderAst::ArrayType& type);
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void Append(const ShaderAst::ExpressionType& type);
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void Append(const ShaderAst::IdentifierType& identifierType);
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void Append(const ShaderAst::MatrixType& matrixType);
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