Shader: Add initial support for arrays
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@@ -112,6 +112,7 @@ namespace Nz::ShaderLang
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ShaderAst::ExpressionPtr ParsePrimaryExpression();
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ShaderAst::ExpressionPtr ParseVariableAssignation();
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ShaderAst::ExpressionType ParseArrayType();
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ShaderAst::AttributeType ParseIdentifierAsAttributeType();
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const std::string& ParseIdentifierAsName();
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ShaderAst::PrimitiveType ParsePrimitiveType();
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