Graphics: Remake DepthRender[Queue|Technique]
Former-commit-id: c4d8d4d28d02822273ebe7dca3e468ea156af674
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@@ -18,10 +18,10 @@
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#include <map>
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#include <tuple>
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class NAZARA_GRAPHICS_API NzDepthRenderQueue : public NzAbstractRenderQueue
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class NAZARA_GRAPHICS_API NzDepthRenderQueue : public NzForwardRenderQueue
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{
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public:
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NzDepthRenderQueue() = default;
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NzDepthRenderQueue();
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~NzDepthRenderQueue() = default;
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void AddBillboard(const NzMaterial* material, const NzVector3f& position, const NzVector2f& size, const NzVector2f& sinCos = NzVector2f(0.f, 1.f), const NzColor& color = NzColor::White) override;
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@@ -33,44 +33,16 @@ class NAZARA_GRAPHICS_API NzDepthRenderQueue : public NzAbstractRenderQueue
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void AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const float> sizePtr, NzSparsePtr<const NzVector2f> sinCosPtr, NzSparsePtr<const float> alphaPtr) override;
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void AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const float> sizePtr, NzSparsePtr<const float> anglePtr, NzSparsePtr<const NzColor> colorPtr = nullptr) override;
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void AddBillboards(const NzMaterial* material, unsigned int count, NzSparsePtr<const NzVector3f> positionPtr, NzSparsePtr<const float> sizePtr, NzSparsePtr<const float> anglePtr, NzSparsePtr<const float> alphaPtr) override;
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void AddDrawable(const NzDrawable* drawable) override;
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void AddDirectionalLight(const DirectionalLight& light) override;
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void AddMesh(const NzMaterial* material, const NzMeshData& meshData, const NzBoxf& meshAABB, const NzMatrix4f& transformMatrix) override;
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void AddPointLight(const PointLight& light) override;
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void AddSpotLight(const SpotLight& light) override;
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void AddSprites(const NzMaterial* material, const NzVertexStruct_XYZ_Color_UV* vertices, unsigned int spriteCount, const NzTexture* overlay = nullptr) override;
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void Clear(bool fully = false);
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struct BillboardData
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{
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NzColor color;
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NzVector3f center;
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NzVector2f size;
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NzVector2f sinCos;
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};
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struct MeshInstanceEntry
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{
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NazaraSlot(NzIndexBuffer, OnIndexBufferRelease, indexBufferReleaseSlot);
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NazaraSlot(NzVertexBuffer, OnVertexBufferRelease, vertexBufferReleaseSlot);
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std::vector<NzMatrix4f> instances;
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};
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struct SpriteChain_XYZ_Color_UV
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{
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const NzVertexStruct_XYZ_Color_UV* vertices;
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unsigned int spriteCount;
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};
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std::map<NzMeshData, MeshInstanceEntry, NzForwardRenderQueue::MeshDataComparator> meshes;
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std::vector<BillboardData> billboards;
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std::vector<const NzDrawable*> otherDrawables;
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std::vector<SpriteChain_XYZ_Color_UV> basicSprites;
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private:
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bool IsMaterialSuitable(const NzMaterial* material) const;
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void OnIndexBufferInvalidation(const NzIndexBuffer* indexBuffer);
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void OnVertexBufferInvalidation(const NzVertexBuffer* vertexBuffer);
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NzMaterialRef m_baseMaterial;
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};
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#endif // NAZARA_DEPTHRENDERQUEUE_HPP
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