Shader: Implement const if and const values
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@@ -55,14 +55,17 @@ namespace Nz::ShaderAst
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ExpressionPtr Clone(CastExpression& node) override;
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ExpressionPtr Clone(ConditionalExpression& node) override;
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ExpressionPtr Clone(ConstantExpression& node) override;
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ExpressionPtr Clone(ConstantIndexExpression& node) override;
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ExpressionPtr Clone(IdentifierExpression& node) override;
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ExpressionPtr Clone(IntrinsicExpression& node) override;
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ExpressionPtr Clone(SelectOptionExpression& node) override;
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ExpressionPtr Clone(SwizzleExpression& node) override;
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ExpressionPtr Clone(UnaryExpression& node) override;
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ExpressionPtr Clone(VariableExpression& node) override;
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StatementPtr Clone(BranchStatement& node) override;
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StatementPtr Clone(ConditionalStatement& node) override;
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StatementPtr Clone(DeclareConstStatement& node) override;
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StatementPtr Clone(DeclareExternalStatement& node) override;
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StatementPtr Clone(DeclareFunctionStatement& node) override;
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StatementPtr Clone(DeclareOptionStatement& node) override;
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@@ -84,6 +87,7 @@ namespace Nz::ShaderAst
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template<typename T> const T& ComputeAttributeValue(AttributeValue<T>& attribute);
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ConstantValue ComputeConstantValue(Expression& expr);
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template<typename T> std::unique_ptr<T> Optimize(T& node);
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std::size_t DeclareFunction(DeclareFunctionStatement& funcDecl);
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