Separate NAZARA_API into multiple defines (one per module)

To fix inter-module dependency


Former-commit-id: 64704f020e0af22e529d38527323ba977187d4d0
This commit is contained in:
Lynix
2015-06-13 22:31:29 +02:00
parent 251e21f006
commit 1fc17c8b53
196 changed files with 680 additions and 546 deletions

View File

@@ -17,13 +17,14 @@
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/Signal.hpp>
#include <Nazara/Core/String.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
#include <Nazara/Renderer/RenderStates.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Renderer/UberShader.hpp>
struct NAZARA_API NzMaterialParams
struct NAZARA_GRAPHICS_API NzMaterialParams
{
bool loadAlphaMap = true;
bool loadDiffuseMap = true;
@@ -44,7 +45,7 @@ using NzMaterialLoader = NzResourceLoader<NzMaterial, NzMaterialParams>;
using NzMaterialManager = NzResourceManager<NzMaterial, NzMaterialParams>;
using NzMaterialRef = NzObjectRef<NzMaterial>;
class NAZARA_API NzMaterial : public NzRefCounted, public NzResource
class NAZARA_GRAPHICS_API NzMaterial : public NzRefCounted, public NzResource
{
friend NzMaterialLibrary;
friend NzMaterialLoader;