Renderer/ShaderAst: Add Swizzle
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@@ -65,6 +65,7 @@ namespace Nz { namespace ShaderBuilder
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constexpr BinOpBuilder<ShaderAst::BinaryType::Multiply> Multiply;
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constexpr VarBuilder<ShaderAst::VariableType::Output> Output;
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constexpr VarBuilder<ShaderAst::VariableType::Parameter> Parameter;
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constexpr GenBuilder<ShaderAst::SwizzleOp> Swizzle;
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constexpr BinOpBuilder<ShaderAst::BinaryType::Substract> Substract;
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constexpr VarBuilder<ShaderAst::VariableType::Uniform> Uniform;
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constexpr VarBuilder<ShaderAst::VariableType::Variable> Variable;
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