Renderer/ShaderAst: Add Swizzle
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@@ -36,6 +36,7 @@ namespace Nz
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virtual void Write(const ShaderAst::NamedVariable& node) = 0;
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virtual void Write(const ShaderAst::NodePtr& node) = 0;
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virtual void Write(const ShaderAst::StatementBlock& node) = 0;
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virtual void Write(const ShaderAst::SwizzleOp& node) = 0;
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};
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}
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