Graphics/FramePipeline: Replace maps with memory pools and indices
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@@ -844,13 +844,10 @@ int main()
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{
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builder.SetViewport(renderArea);
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spaceshipModel.UpdateScissorBox(renderArea);
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planeModel.UpdateScissorBox(renderArea);
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std::vector<std::unique_ptr<Nz::RenderElement>> elements;
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spaceshipModel.BuildElement(forwardPassIndex, modelInstance1, elements);
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spaceshipModel.BuildElement(forwardPassIndex, modelInstance2, elements);
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planeModel.BuildElement(forwardPassIndex, planeInstance, elements);
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spaceshipModel.BuildElement(forwardPassIndex, modelInstance1, elements, renderArea);
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spaceshipModel.BuildElement(forwardPassIndex, modelInstance2, elements, renderArea);
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planeModel.BuildElement(forwardPassIndex, planeInstance, elements, renderArea);
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std::vector<Nz::Pointer<const Nz::RenderElement>> elementPointers;
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std::vector<Nz::ElementRenderer::RenderStates> renderStates(elements.size());
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@@ -905,8 +902,6 @@ int main()
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builder.SetScissor(renderArea);
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builder.SetViewport(renderArea);
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flareSprite.UpdateScissorBox(renderArea);
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builder.BindShaderBinding(0, *skyboxShaderBinding);
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builder.BindIndexBuffer(*cubeMeshGfx->GetIndexBuffer(0));
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@@ -916,7 +911,7 @@ int main()
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builder.DrawIndexed(Nz::SafeCast<Nz::UInt32>(cubeMeshGfx->GetIndexCount(0)));
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std::vector<std::unique_ptr<Nz::RenderElement>> elements;
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flareSprite.BuildElement(forwardPassIndex, flareInstance, elements);
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flareSprite.BuildElement(forwardPassIndex, flareInstance, elements, renderArea);
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std::vector<Nz::Pointer<const Nz::RenderElement>> elementPointers;
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std::vector<Nz::ElementRenderer::RenderStates> renderStates(elements.size());
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@@ -942,11 +937,10 @@ int main()
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Nz::FramePass& occluderPass = graph.AddPass("Occluder pass");
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occluderPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
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{
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builder.SetScissor(renderArea);
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builder.SetViewport(renderArea);
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std::vector<std::unique_ptr<Nz::RenderElement>> elements;
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flareSprite.BuildElement(forwardPassIndex, flareInstance, elements);
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flareSprite.BuildElement(forwardPassIndex, flareInstance, elements, renderArea);
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std::vector<Nz::Pointer<const Nz::RenderElement>> elementPointers;
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std::vector<Nz::ElementRenderer::RenderStates> renderStates(elements.size());
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@@ -63,22 +63,21 @@ int main()
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std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>();
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std::shared_ptr<Nz::MaterialPass> materialPass = std::make_shared<Nz::MaterialPass>(Nz::PhongLightingMaterial::GetSettings());
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materialPass->EnableDepthBuffer(true);
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materialPass->EnableFaceCulling(true);
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std::shared_ptr<Nz::MaterialPass> forwardPass = std::make_shared<Nz::MaterialPass>(Nz::PhongLightingMaterial::GetSettings());
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forwardPass->EnableDepthBuffer(true);
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forwardPass->EnableFaceCulling(true);
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material->AddPass("ForwardPass", materialPass);
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material->AddPass("ForwardPass", forwardPass);
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std::shared_ptr<Nz::Texture> normalMap = Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/normal.png", texParams);
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Nz::PhongLightingMaterial phongMat(*materialPass);
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Nz::PhongLightingMaterial phongMat(*forwardPass);
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phongMat.EnableAlphaTest(false);
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phongMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
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phongMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
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phongMat.SetNormalMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/normal.png", texParams));
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Nz::Model model(std::move(gfxMesh), spaceshipMesh->GetAABB());
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model.UpdateScissorBox(Nz::Recti(0, 0, 1920, 1080));
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for (std::size_t i = 0; i < model.GetSubMeshCount(); ++i)
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model.SetMaterial(i, material);
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@@ -97,12 +96,14 @@ int main()
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Nz::WorldInstancePtr modelInstance2 = std::make_shared<Nz::WorldInstance>();
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modelInstance2->UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right()));
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model.UpdateScissorBox(Nz::Recti(Nz::Vector2i(window.GetSize())));
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Nz::Recti scissorBox(Nz::Vector2i(window.GetSize()));
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Nz::ForwardFramePipeline framePipeline;
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framePipeline.RegisterViewer(&camera, 0);
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framePipeline.RegisterInstancedDrawable(modelInstance, &model, 0xFFFFFFFF);
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framePipeline.RegisterInstancedDrawable(modelInstance2, &model, 0xFFFFFFFF);
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std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0);
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std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
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std::size_t worldInstanceIndex2 = framePipeline.RegisterWorldInstance(modelInstance2);
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framePipeline.RegisterRenderable(worldInstanceIndex1, &model, 0xFFFFFFFF, scissorBox);
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framePipeline.RegisterRenderable(worldInstanceIndex2, &model, 0xFFFFFFFF, scissorBox);
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std::shared_ptr<Nz::PointLight> light = std::make_shared<Nz::PointLight>();
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light->UpdateColor(Nz::Color::Green);
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@@ -146,7 +147,7 @@ int main()
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else if (event.key.virtualKey == Nz::Keyboard::VKey::Space)
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{
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modelInstance->UpdateWorldMatrix(Nz::Matrix4f::Translate(viewerPos));
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framePipeline.InvalidateWorldInstance(modelInstance.get());
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framePipeline.InvalidateWorldInstance(worldInstanceIndex1);
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}
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break;
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@@ -218,7 +219,7 @@ int main()
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viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(viewerPos, camAngles));
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viewerInstance.UpdateEyePosition(viewerPos);
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framePipeline.InvalidateViewer(&camera);
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framePipeline.InvalidateViewer(cameraIndex);
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framePipeline.Render(frame);
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@@ -335,7 +335,7 @@ int main()
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continue;
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Nz::Vector3f spaceshipPos = node.GetPosition(Nz::CoordSys::Global);
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if (spaceshipPos.GetSquaredLength() > Nz::IntegralPow(200.f, 2))
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if (spaceshipPos.GetSquaredLength() > Nz::IntegralPow(20.f, 2))
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registry.destroy(entity);
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}
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