Graphics/FramePipeline: Replace maps with memory pools and indices
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@@ -844,13 +844,10 @@ int main()
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{
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builder.SetViewport(renderArea);
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spaceshipModel.UpdateScissorBox(renderArea);
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planeModel.UpdateScissorBox(renderArea);
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std::vector<std::unique_ptr<Nz::RenderElement>> elements;
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spaceshipModel.BuildElement(forwardPassIndex, modelInstance1, elements);
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spaceshipModel.BuildElement(forwardPassIndex, modelInstance2, elements);
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planeModel.BuildElement(forwardPassIndex, planeInstance, elements);
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spaceshipModel.BuildElement(forwardPassIndex, modelInstance1, elements, renderArea);
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spaceshipModel.BuildElement(forwardPassIndex, modelInstance2, elements, renderArea);
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planeModel.BuildElement(forwardPassIndex, planeInstance, elements, renderArea);
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std::vector<Nz::Pointer<const Nz::RenderElement>> elementPointers;
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std::vector<Nz::ElementRenderer::RenderStates> renderStates(elements.size());
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@@ -905,8 +902,6 @@ int main()
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builder.SetScissor(renderArea);
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builder.SetViewport(renderArea);
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flareSprite.UpdateScissorBox(renderArea);
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builder.BindShaderBinding(0, *skyboxShaderBinding);
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builder.BindIndexBuffer(*cubeMeshGfx->GetIndexBuffer(0));
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@@ -916,7 +911,7 @@ int main()
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builder.DrawIndexed(Nz::SafeCast<Nz::UInt32>(cubeMeshGfx->GetIndexCount(0)));
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std::vector<std::unique_ptr<Nz::RenderElement>> elements;
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flareSprite.BuildElement(forwardPassIndex, flareInstance, elements);
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flareSprite.BuildElement(forwardPassIndex, flareInstance, elements, renderArea);
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std::vector<Nz::Pointer<const Nz::RenderElement>> elementPointers;
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std::vector<Nz::ElementRenderer::RenderStates> renderStates(elements.size());
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@@ -942,11 +937,10 @@ int main()
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Nz::FramePass& occluderPass = graph.AddPass("Occluder pass");
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occluderPass.SetCommandCallback([&](Nz::CommandBufferBuilder& builder, const Nz::Recti& renderArea)
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{
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builder.SetScissor(renderArea);
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builder.SetViewport(renderArea);
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std::vector<std::unique_ptr<Nz::RenderElement>> elements;
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flareSprite.BuildElement(forwardPassIndex, flareInstance, elements);
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flareSprite.BuildElement(forwardPassIndex, flareInstance, elements, renderArea);
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std::vector<Nz::Pointer<const Nz::RenderElement>> elementPointers;
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std::vector<Nz::ElementRenderer::RenderStates> renderStates(elements.size());
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