Graphics/FramePipeline: Replace maps with memory pools and indices

This commit is contained in:
Jérôme Leclercq
2022-02-21 20:47:11 +01:00
parent a1b6f51398
commit 20a86312ff
14 changed files with 598 additions and 354 deletions

View File

@@ -63,22 +63,21 @@ int main()
std::shared_ptr<Nz::Material> material = std::make_shared<Nz::Material>();
std::shared_ptr<Nz::MaterialPass> materialPass = std::make_shared<Nz::MaterialPass>(Nz::PhongLightingMaterial::GetSettings());
materialPass->EnableDepthBuffer(true);
materialPass->EnableFaceCulling(true);
std::shared_ptr<Nz::MaterialPass> forwardPass = std::make_shared<Nz::MaterialPass>(Nz::PhongLightingMaterial::GetSettings());
forwardPass->EnableDepthBuffer(true);
forwardPass->EnableFaceCulling(true);
material->AddPass("ForwardPass", materialPass);
material->AddPass("ForwardPass", forwardPass);
std::shared_ptr<Nz::Texture> normalMap = Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/normal.png", texParams);
Nz::PhongLightingMaterial phongMat(*materialPass);
Nz::PhongLightingMaterial phongMat(*forwardPass);
phongMat.EnableAlphaTest(false);
phongMat.SetAlphaMap(Nz::Texture::LoadFromFile(resourceDir / "alphatile.png", texParams));
phongMat.SetDiffuseMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/diffuse.png", texParams));
phongMat.SetNormalMap(Nz::Texture::LoadFromFile(resourceDir / "Spaceship/Texture/normal.png", texParams));
Nz::Model model(std::move(gfxMesh), spaceshipMesh->GetAABB());
model.UpdateScissorBox(Nz::Recti(0, 0, 1920, 1080));
for (std::size_t i = 0; i < model.GetSubMeshCount(); ++i)
model.SetMaterial(i, material);
@@ -97,12 +96,14 @@ int main()
Nz::WorldInstancePtr modelInstance2 = std::make_shared<Nz::WorldInstance>();
modelInstance2->UpdateWorldMatrix(Nz::Matrix4f::Translate(Nz::Vector3f::Forward() * 2 + Nz::Vector3f::Right()));
model.UpdateScissorBox(Nz::Recti(Nz::Vector2i(window.GetSize())));
Nz::Recti scissorBox(Nz::Vector2i(window.GetSize()));
Nz::ForwardFramePipeline framePipeline;
framePipeline.RegisterViewer(&camera, 0);
framePipeline.RegisterInstancedDrawable(modelInstance, &model, 0xFFFFFFFF);
framePipeline.RegisterInstancedDrawable(modelInstance2, &model, 0xFFFFFFFF);
std::size_t cameraIndex = framePipeline.RegisterViewer(&camera, 0);
std::size_t worldInstanceIndex1 = framePipeline.RegisterWorldInstance(modelInstance);
std::size_t worldInstanceIndex2 = framePipeline.RegisterWorldInstance(modelInstance2);
framePipeline.RegisterRenderable(worldInstanceIndex1, &model, 0xFFFFFFFF, scissorBox);
framePipeline.RegisterRenderable(worldInstanceIndex2, &model, 0xFFFFFFFF, scissorBox);
std::shared_ptr<Nz::PointLight> light = std::make_shared<Nz::PointLight>();
light->UpdateColor(Nz::Color::Green);
@@ -146,7 +147,7 @@ int main()
else if (event.key.virtualKey == Nz::Keyboard::VKey::Space)
{
modelInstance->UpdateWorldMatrix(Nz::Matrix4f::Translate(viewerPos));
framePipeline.InvalidateWorldInstance(modelInstance.get());
framePipeline.InvalidateWorldInstance(worldInstanceIndex1);
}
break;
@@ -218,7 +219,7 @@ int main()
viewerInstance.UpdateViewMatrix(Nz::Matrix4f::ViewMatrix(viewerPos, camAngles));
viewerInstance.UpdateEyePosition(viewerPos);
framePipeline.InvalidateViewer(&camera);
framePipeline.InvalidateViewer(cameraIndex);
framePipeline.Render(frame);