Graphics/FramePipeline: Replace maps with memory pools and indices
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@@ -16,19 +16,31 @@ namespace Nz
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inline void GraphicsComponent::AttachRenderable(std::shared_ptr<InstancedRenderable> renderable, UInt32 renderMask)
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{
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auto& entry = m_renderables.emplace_back();
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entry.renderable = std::move(renderable);
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entry.renderMask = renderMask;
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for (std::size_t i = 0; i < m_renderables.size(); ++i)
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{
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auto& entry = m_renderables[i];
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if (entry.renderable)
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continue;
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OnRenderableAttached(this, m_renderables.back());
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entry.renderable = std::move(renderable);
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entry.renderMask = renderMask;
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OnRenderableAttached(this, i);
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break;
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}
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}
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inline void GraphicsComponent::Clear()
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{
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for (const auto& renderable : m_renderables)
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OnRenderableDetach(this, renderable);
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for (std::size_t i = 0; i < m_renderables.size(); ++i)
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{
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auto& entry = m_renderables[i];
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if (entry.renderable)
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continue;
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m_renderables.clear();
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OnRenderableDetach(this, i);
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entry.renderable.reset();
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}
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}
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inline void GraphicsComponent::DetachRenderable(const std::shared_ptr<InstancedRenderable>& renderable)
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@@ -36,13 +48,19 @@ namespace Nz
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auto it = std::find_if(m_renderables.begin(), m_renderables.end(), [&](const auto& renderableEntry) { return renderableEntry.renderable == renderable; });
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if (it != m_renderables.end())
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{
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OnRenderableDetach(this, *it);
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OnRenderableDetach(this, std::distance(m_renderables.begin(), it));
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m_renderables.erase(it);
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it->renderable.reset();
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}
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}
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inline auto GraphicsComponent::GetRenderables() const -> const std::vector<Renderable>&
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inline auto GraphicsComponent::GetRenderableEntry(std::size_t renderableIndex) const -> const Renderable&
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{
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assert(renderableIndex < m_renderables.size());
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return m_renderables[renderableIndex];
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}
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inline auto GraphicsComponent::GetRenderables() const -> const std::array<Renderable, MaxRenderableCount>&
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{
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return m_renderables;
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}
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