Graphics/FramePipeline: Replace maps with memory pools and indices
This commit is contained in:
@@ -11,6 +11,7 @@
|
||||
#include <Nazara/Graphics/Light.hpp>
|
||||
#include <Nazara/Graphics/WorldInstance.hpp>
|
||||
#include <entt/entt.hpp>
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <vector>
|
||||
|
||||
@@ -20,6 +21,7 @@ namespace Nz
|
||||
{
|
||||
public:
|
||||
struct LightEntry;
|
||||
static constexpr std::size_t MaxLightCount = 8;
|
||||
|
||||
inline LightComponent(bool initialyVisible = true);
|
||||
LightComponent(const LightComponent&) = default;
|
||||
@@ -32,7 +34,8 @@ namespace Nz
|
||||
|
||||
inline void DetachLight(const std::shared_ptr<Light>& renderable);
|
||||
|
||||
inline const std::vector<LightEntry>& GetLights() const;
|
||||
inline const LightEntry& GetLightEntry(std::size_t lightIndex) const;
|
||||
inline const std::array<LightEntry, MaxLightCount>& GetLights() const;
|
||||
|
||||
inline void Hide();
|
||||
|
||||
@@ -43,8 +46,8 @@ namespace Nz
|
||||
LightComponent& operator=(const LightComponent&) = default;
|
||||
LightComponent& operator=(LightComponent&&) = default;
|
||||
|
||||
NazaraSignal(OnLightAttached, LightComponent* /*graphicsComponent*/, const LightEntry& /*lightEntry*/);
|
||||
NazaraSignal(OnLightDetach, LightComponent* /*graphicsComponent*/, const LightEntry& /*lightEntry*/);
|
||||
NazaraSignal(OnLightAttached, LightComponent* /*graphicsComponent*/, std::size_t /*lightIndex*/);
|
||||
NazaraSignal(OnLightDetach, LightComponent* /*graphicsComponent*/, std::size_t /*lightIndex*/);
|
||||
NazaraSignal(OnVisibilityUpdate, LightComponent* /*graphicsComponent*/, bool /*newVisibilityState*/);
|
||||
|
||||
struct LightEntry
|
||||
@@ -54,7 +57,7 @@ namespace Nz
|
||||
};
|
||||
|
||||
private:
|
||||
std::vector<LightEntry> m_lightEntries;
|
||||
std::array<LightEntry, MaxLightCount> m_lightEntries;
|
||||
bool m_isVisible;
|
||||
};
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user