Graphics/FramePipeline: Replace maps with memory pools and indices
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@@ -14,19 +14,31 @@ namespace Nz
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inline void LightComponent::AttachLight(std::shared_ptr<Light> light, UInt32 renderMask)
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{
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auto& entry = m_lightEntries.emplace_back();
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entry.light = std::move(light);
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entry.renderMask = renderMask;
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for (std::size_t i = 0; i < m_lightEntries.size(); ++i)
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{
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auto& entry = m_lightEntries[i];
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if (entry.light)
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continue;
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OnLightAttached(this, m_lightEntries.back());
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entry.light = std::move(light);
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entry.renderMask = renderMask;
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OnLightAttached(this, i);
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break;
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}
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}
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inline void LightComponent::Clear()
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{
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for (const auto& lightEntry : m_lightEntries)
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OnLightDetach(this, lightEntry);
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for (std::size_t i = 0; i < m_lightEntries.size(); ++i)
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{
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auto& entry = m_lightEntries[i];
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if (entry.light)
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continue;
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m_lightEntries.clear();
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OnLightDetach(this, i);
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entry.light.reset();
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}
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}
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inline void LightComponent::DetachLight(const std::shared_ptr<Light>& light)
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@@ -34,13 +46,19 @@ namespace Nz
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auto it = std::find_if(m_lightEntries.begin(), m_lightEntries.end(), [&](const auto& lightEntry) { return lightEntry.light == light; });
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if (it != m_lightEntries.end())
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{
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OnLightDetach(this, *it);
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OnLightDetach(this, std::distance(m_lightEntries.begin(), it));
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m_lightEntries.erase(it);
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it->light.reset();
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}
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}
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inline auto LightComponent::GetLights() const -> const std::vector<LightEntry>&
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inline auto LightComponent::GetLightEntry(std::size_t lightIndex) const -> const LightEntry&
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{
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assert(lightIndex < m_lightEntries.size());
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return m_lightEntries[lightIndex];
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}
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inline auto LightComponent::GetLights() const -> const std::array<LightEntry, MaxLightCount>&
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{
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return m_lightEntries;
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}
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