Graphics/FramePipeline: Replace maps with memory pools and indices

This commit is contained in:
Jérôme Leclercq
2022-02-21 20:47:11 +01:00
parent a1b6f51398
commit 20a86312ff
14 changed files with 598 additions and 354 deletions

View File

@@ -8,6 +8,7 @@
#define NAZARA_GRAPHICS_FORWARDFRAMEPIPELINE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MemoryPool.hpp>
#include <Nazara/Graphics/BakedFrameGraph.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/DepthPipelinePass.hpp>
@@ -41,20 +42,27 @@ namespace Nz
ForwardFramePipeline(ForwardFramePipeline&&) = delete;
~ForwardFramePipeline();
void InvalidateViewer(AbstractViewer* viewerInstance) override;
void InvalidateWorldInstance(WorldInstance* worldInstance) override;
void InvalidateViewer(std::size_t viewerIndex) override;
void InvalidateWorldInstance(std::size_t renderableIndex) override;
void RegisterInstancedDrawable(WorldInstancePtr worldInstance, const InstancedRenderable* instancedRenderable, UInt32 renderMask) override;
void RegisterLight(std::shared_ptr<Light> light, UInt32 renderMask) override;
std::size_t RegisterLight(std::shared_ptr<Light> light, UInt32 renderMask) override;
void RegisterMaterialPass(MaterialPass* materialPass) override;
void RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder) override;
std::size_t RegisterRenderable(std::size_t worldInstanceIndex, const InstancedRenderable* instancedRenderable, UInt32 renderMask, const Recti& scissorBox) override;
std::size_t RegisterViewer(AbstractViewer* viewerInstance, Int32 renderOrder) override;
std::size_t RegisterWorldInstance(WorldInstancePtr worldInstance) override;
void Render(RenderFrame& renderFrame) override;
void UnregisterInstancedDrawable(const WorldInstancePtr& worldInstance, const InstancedRenderable* instancedRenderable) override;
void UnregisterLight(Light* light) override;
void UnregisterLight(std::size_t lightIndex) override;
void UnregisterMaterialPass(MaterialPass* material) override;
void UnregisterViewer(AbstractViewer* viewerInstance) override;
void UnregisterRenderable(std::size_t renderableIndex) override;
void UnregisterViewer(std::size_t viewerIndex) override;
void UnregisterWorldInstance(std::size_t worldInstance) override;
void UpdateLightRenderMask(std::size_t lightIndex, UInt32 renderMask);
void UpdateRenderableRenderMask(std::size_t renderableIndex, UInt32 renderMask);
void UpdateRenderableScissorBox(std::size_t renderableIndex, const Recti& scissorBox);
void UpdateViewerRenderMask(std::size_t viewerIndex, Int32 renderOrder);
ForwardFramePipeline& operator=(const ForwardFramePipeline&) = delete;
ForwardFramePipeline& operator=(ForwardFramePipeline&&) = delete;
@@ -81,6 +89,9 @@ namespace Nz
struct RenderableData
{
std::size_t worldInstanceIndex;
const InstancedRenderable* renderable;
Recti scissorBox;
UInt32 renderMask = 0;
NazaraSlot(InstancedRenderable, OnElementInvalidated, onElementInvalidated);
@@ -100,26 +111,27 @@ namespace Nz
std::size_t depthStencilAttachment;
std::unique_ptr<DepthPipelinePass> depthPrepass;
std::unique_ptr<ForwardPipelinePass> forwardPass;
AbstractViewer* viewer;
Int32 renderOrder = 0;
RenderQueueRegistry forwardRegistry;
RenderQueue<RenderElement*> forwardRenderQueue;
ShaderBindingPtr blitShaderBinding;
};
std::size_t m_forwardPassIndex;
std::unordered_map<AbstractViewer*, ViewerData> m_viewers;
std::unordered_map<Light*, LightData> m_lights;
std::unordered_map<MaterialPass*, MaterialPassData> m_activeMaterialPasses;
std::unordered_map<WorldInstancePtr, std::unordered_map<const InstancedRenderable*, RenderableData>> m_renderables;
std::unordered_map<const RenderTarget*, RenderTargetData> m_renderTargets;
std::unordered_set<AbstractViewer*> m_invalidatedViewerInstances;
std::unordered_set<MaterialPass*> m_invalidatedMaterialPasses;
std::unordered_set<WorldInstance*> m_invalidatedWorldInstances;
std::unordered_set<WorldInstancePtr> m_removedWorldInstances;
std::vector<ElementRenderer::RenderStates> m_renderStates;
std::vector<FramePipelinePass::VisibleRenderable> m_visibleRenderables;
std::vector<const Light*> m_visibleLights;
BakedFrameGraph m_bakedFrameGraph;
Bitset<UInt64> m_invalidatedViewerInstances;
Bitset<UInt64> m_invalidatedWorldInstances;
Bitset<UInt64> m_removedWorldInstances;
MemoryPool<RenderableData> m_renderablePool;
MemoryPool<LightData> m_lightPool;
MemoryPool<ViewerData> m_viewerPool;
MemoryPool<WorldInstancePtr> m_worldInstances;
RenderFrame* m_currentRenderFrame;
bool m_rebuildFrameGraph;
};