Merge branch 'master' into vulkan
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@@ -23,13 +23,14 @@ namespace Nz
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{
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public:
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inline RenderWindow();
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inline RenderWindow(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const RenderWindowParameters& parameters = RenderWindowParameters());
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inline RenderWindow(VideoMode mode, const String& title, WindowStyleFlags style = WindowStyle_Default, const RenderWindowParameters& parameters = RenderWindowParameters());
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inline RenderWindow(WindowHandle handle, const RenderWindowParameters& parameters = RenderWindowParameters());
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RenderWindow(const RenderWindow&) = delete;
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RenderWindow(RenderWindow&&) = delete; ///TODO
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virtual ~RenderWindow();
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inline bool Create(VideoMode mode, const String& title, UInt32 style = WindowStyle_Default, const RenderWindowParameters& parameters = RenderWindowParameters());
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inline bool Create(VideoMode mode, const String& title, WindowStyleFlags style = WindowStyle_Default, const RenderWindowParameters& parameters = RenderWindowParameters());
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inline bool Create(WindowHandle handle, const RenderWindowParameters& parameters = RenderWindowParameters());
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void Display();
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