Shader: Add AstReflect
This commit is contained in:
@@ -113,6 +113,7 @@ namespace Nz
|
||||
m_currentState = nullptr;
|
||||
});
|
||||
|
||||
// Always sanitize for reserved identifiers
|
||||
ShaderAst::SanitizeVisitor::Options options;
|
||||
options.reservedIdentifiers = {
|
||||
// All reserved GLSL keywords as of GLSL ES 3.2
|
||||
|
||||
Reference in New Issue
Block a user