Add tab outside of indent check
This commit is contained in:
@@ -47,7 +47,7 @@ namespace DitchMeAsap
|
||||
class ObjectLayerPairFilterImpl : public ObjectLayerPairFilter
|
||||
{
|
||||
public:
|
||||
virtual bool ShouldCollide(ObjectLayer inObject1, ObjectLayer inObject2) const override
|
||||
virtual bool ShouldCollide(ObjectLayer inObject1, ObjectLayer inObject2) const override
|
||||
{
|
||||
switch (inObject1)
|
||||
{
|
||||
@@ -86,12 +86,12 @@ namespace DitchMeAsap
|
||||
mObjectToBroadPhase[Layers::MOVING] = BroadPhaseLayers::MOVING;
|
||||
}
|
||||
|
||||
virtual uint GetNumBroadPhaseLayers() const override
|
||||
virtual uint GetNumBroadPhaseLayers() const override
|
||||
{
|
||||
return BroadPhaseLayers::NUM_LAYERS;
|
||||
}
|
||||
|
||||
virtual BroadPhaseLayer GetBroadPhaseLayer(ObjectLayer inLayer) const override
|
||||
virtual BroadPhaseLayer GetBroadPhaseLayer(ObjectLayer inLayer) const override
|
||||
{
|
||||
JPH_ASSERT(inLayer < Layers::NUM_LAYERS);
|
||||
return mObjectToBroadPhase[inLayer];
|
||||
@@ -102,21 +102,21 @@ namespace DitchMeAsap
|
||||
{
|
||||
switch ((BroadPhaseLayer::Type)inLayer)
|
||||
{
|
||||
case (BroadPhaseLayer::Type)BroadPhaseLayers::NON_MOVING: return "NON_MOVING";
|
||||
case (BroadPhaseLayer::Type)BroadPhaseLayers::MOVING: return "MOVING";
|
||||
default: JPH_ASSERT(false); return "INVALID";
|
||||
case (BroadPhaseLayer::Type)BroadPhaseLayers::NON_MOVING: return "NON_MOVING";
|
||||
case (BroadPhaseLayer::Type)BroadPhaseLayers::MOVING: return "MOVING";
|
||||
default: JPH_ASSERT(false); return "INVALID";
|
||||
}
|
||||
}
|
||||
#endif // JPH_EXTERNAL_PROFILE || JPH_PROFILE_ENABLED
|
||||
|
||||
private:
|
||||
BroadPhaseLayer mObjectToBroadPhase[Layers::NUM_LAYERS];
|
||||
BroadPhaseLayer mObjectToBroadPhase[Layers::NUM_LAYERS];
|
||||
};
|
||||
/// Class that determines if an object layer can collide with a broadphase layer
|
||||
class ObjectVsBroadPhaseLayerFilterImpl : public ObjectVsBroadPhaseLayerFilter
|
||||
{
|
||||
public:
|
||||
virtual bool ShouldCollide(ObjectLayer inLayer1, BroadPhaseLayer inLayer2) const override
|
||||
virtual bool ShouldCollide(ObjectLayer inLayer1, BroadPhaseLayer inLayer2) const override
|
||||
{
|
||||
switch (inLayer1)
|
||||
{
|
||||
@@ -136,7 +136,7 @@ namespace DitchMeAsap
|
||||
{
|
||||
public:
|
||||
// See: ContactListener
|
||||
virtual ValidateResult OnContactValidate(const Body& inBody1, const Body& inBody2, RVec3Arg inBaseOffset, const CollideShapeResult& inCollisionResult) override
|
||||
virtual ValidateResult OnContactValidate(const Body& inBody1, const Body& inBody2, RVec3Arg inBaseOffset, const CollideShapeResult& inCollisionResult) override
|
||||
{
|
||||
cout << "Contact validate callback" << endl;
|
||||
|
||||
@@ -144,17 +144,17 @@ namespace DitchMeAsap
|
||||
return ValidateResult::AcceptAllContactsForThisBodyPair;
|
||||
}
|
||||
|
||||
virtual void OnContactAdded(const Body& inBody1, const Body& inBody2, const ContactManifold& inManifold, ContactSettings& ioSettings) override
|
||||
virtual void OnContactAdded(const Body& inBody1, const Body& inBody2, const ContactManifold& inManifold, ContactSettings& ioSettings) override
|
||||
{
|
||||
cout << "A contact was added" << endl;
|
||||
}
|
||||
|
||||
virtual void OnContactPersisted(const Body& inBody1, const Body& inBody2, const ContactManifold& inManifold, ContactSettings& ioSettings) override
|
||||
virtual void OnContactPersisted(const Body& inBody1, const Body& inBody2, const ContactManifold& inManifold, ContactSettings& ioSettings) override
|
||||
{
|
||||
cout << "A contact was persisted" << endl;
|
||||
}
|
||||
|
||||
virtual void OnContactRemoved(const SubShapeIDPair& inSubShapePair) override
|
||||
virtual void OnContactRemoved(const SubShapeIDPair& inSubShapePair) override
|
||||
{
|
||||
cout << "A contact was removed" << endl;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user