Add normalLength parameter to the DebugDrawer::DrawNormals (#163)
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@@ -36,7 +36,7 @@ namespace Nz
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static void DrawCone(const Vector3f& origin, const Quaternionf& rotation, float angle, float length);
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static void DrawLine(const Vector3f& p1, const Vector3f& p2);
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static void DrawPoints(const Vector3f* ptr, unsigned int pointCount);
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static void DrawNormals(const StaticMesh* subMesh);
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static void DrawNormals(const StaticMesh* subMesh, float normalLength = 0.01f);
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static void DrawTangents(const StaticMesh* subMesh);
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static void EnableDepthBuffer(bool depthBuffer);
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