Add normalLength parameter to the DebugDrawer::DrawNormals (#163)
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@ -36,7 +36,7 @@ namespace Nz
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static void DrawCone(const Vector3f& origin, const Quaternionf& rotation, float angle, float length);
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static void DrawCone(const Vector3f& origin, const Quaternionf& rotation, float angle, float length);
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static void DrawLine(const Vector3f& p1, const Vector3f& p2);
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static void DrawLine(const Vector3f& p1, const Vector3f& p2);
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static void DrawPoints(const Vector3f* ptr, unsigned int pointCount);
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static void DrawPoints(const Vector3f* ptr, unsigned int pointCount);
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static void DrawNormals(const StaticMesh* subMesh);
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static void DrawNormals(const StaticMesh* subMesh, float normalLength = 0.01f);
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static void DrawTangents(const StaticMesh* subMesh);
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static void DrawTangents(const StaticMesh* subMesh);
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static void EnableDepthBuffer(bool depthBuffer);
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static void EnableDepthBuffer(bool depthBuffer);
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@ -556,7 +556,7 @@ namespace Nz
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}
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}
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}
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}
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void DebugDrawer::DrawNormals(const StaticMesh* subMesh)
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void DebugDrawer::DrawNormals(const StaticMesh* subMesh, float normalLength)
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{
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{
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if (!s_initialized && !Initialize())
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if (!s_initialized && !Initialize())
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{
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{
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@ -583,7 +583,7 @@ namespace Nz
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outputVertex->position = inputVertex->position;
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outputVertex->position = inputVertex->position;
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outputVertex++;
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outputVertex++;
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outputVertex->position = inputVertex->position + inputVertex->normal*0.01f;
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outputVertex->position = inputVertex->position + inputVertex->normal*normalLength;
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outputVertex++;
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outputVertex++;
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inputVertex++;
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inputVertex++;
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