Fix unit tests
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@@ -1,7 +1,7 @@
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#include <Nazara/Core/Color.hpp>
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#include <Catch/catch.hpp>
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const float epsilon = 0.01f;
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const float epsilon = 1.f;
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void CompareColor(const Nz::Color& lhs, const Nz::Color& rhs)
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{
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@@ -16,46 +16,46 @@ void CompareCMY(const Nz::Color& color, float cyan, float magenta, float yellow)
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{
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float retrievedCyan = 0.f, retrievedMagenta = 0.f, retrievedYellow = 0.f;
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Nz::Color::ToCMY(color, &retrievedCyan, &retrievedMagenta, &retrievedYellow);
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CHECK(retrievedCyan == Approx(cyan).epsilon(epsilon));
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CHECK(retrievedMagenta == Approx(magenta).epsilon(epsilon));
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CHECK(retrievedYellow == Approx(yellow).epsilon(epsilon));
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CHECK(retrievedCyan == Approx(cyan).margin(epsilon));
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CHECK(retrievedMagenta == Approx(magenta).margin(epsilon));
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CHECK(retrievedYellow == Approx(yellow).margin(epsilon));
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}
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void CompareCMYK(const Nz::Color& color, float cyan, float magenta, float yellow, float black)
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{
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float retrievedCyan = 0.f, retrievedMagenta = 0.f, retrievedYellow = 0.f, retrievedBlack = 0.f;
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Nz::Color::ToCMYK(color, &retrievedCyan, &retrievedMagenta, &retrievedYellow, &retrievedBlack);
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CHECK(retrievedCyan == Approx(cyan).epsilon(epsilon));
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CHECK(retrievedMagenta == Approx(magenta).epsilon(epsilon));
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CHECK(retrievedYellow == Approx(yellow).epsilon(epsilon));
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CHECK(retrievedBlack == Approx(black).epsilon(epsilon));
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CHECK(retrievedCyan == Approx(cyan).margin(epsilon));
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CHECK(retrievedMagenta == Approx(magenta).margin(epsilon));
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CHECK(retrievedYellow == Approx(yellow).margin(epsilon));
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CHECK(retrievedBlack == Approx(black).margin(epsilon));
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}
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void CompareHSL(const Nz::Color& color, float hue, float saturation, float luminosity)
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{
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float retrievedHue = 0.f, retrievedSaturation = 0.f, retrievedLuminosity = 0.f;
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Nz::Color::ToHSL(color, &retrievedHue, &retrievedSaturation, &retrievedLuminosity);
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CHECK(retrievedHue == Approx(hue).epsilon(epsilon));
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CHECK(retrievedSaturation == Approx(saturation).epsilon(epsilon));
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CHECK(retrievedLuminosity == Approx(luminosity).epsilon(epsilon));
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CHECK(retrievedHue == Approx(hue).margin(epsilon));
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CHECK(retrievedSaturation == Approx(saturation).margin(epsilon));
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CHECK(retrievedLuminosity == Approx(luminosity).margin(epsilon));
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}
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void CompareHSV(const Nz::Color& color, float hue, float saturation, float value)
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{
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float retrievedHue = 0.f, retrievedSaturation = 0.f, retrievedValue = 0.f;
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Nz::Color::ToHSV(color, &retrievedHue, &retrievedSaturation, &retrievedValue);
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CHECK(retrievedHue == Approx(hue).epsilon(epsilon));
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CHECK(retrievedSaturation == Approx(saturation).epsilon(epsilon));
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CHECK(retrievedValue == Approx(value).epsilon(epsilon));
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CHECK(retrievedHue == Approx(hue).margin(epsilon));
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CHECK(retrievedSaturation == Approx(saturation).margin(epsilon));
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CHECK(retrievedValue == Approx(value).margin(epsilon));
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}
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void CompareXYZ(const Nz::Color& color, float x, float y, float z)
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{
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Nz::Vector3f retrievedValues = Nz::Vector3f::Zero();
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Nz::Color::ToXYZ(color, &retrievedValues);
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CHECK(retrievedValues.x == Approx(x).epsilon(epsilon));
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CHECK(retrievedValues.y == Approx(y).epsilon(epsilon));
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CHECK(retrievedValues.z == Approx(z).epsilon(epsilon));
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CHECK(retrievedValues.x == Approx(x).margin(epsilon));
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CHECK(retrievedValues.y == Approx(y).margin(epsilon));
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CHECK(retrievedValues.z == Approx(z).margin(epsilon));
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}
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SCENARIO("Color", "[CORE][COLOR]")
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