Platform/WindowManager: Rename to WindowBackend
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@@ -21,7 +21,7 @@ namespace Nz::GL
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::ShowWindow(window.get(), FALSE);
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WindowHandle windowHandle;
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windowHandle.type = WindowManager::Windows;
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windowHandle.type = WindowBackend::Windows;
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windowHandle.windows.window = window.get();
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if (!Create(params, windowHandle, shareContext))
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@@ -34,7 +34,7 @@ namespace Nz::GL
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bool EGLContextWin32::Create(const ContextParams& params, WindowHandle window, const EGLContextBase* shareContext)
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{
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assert(window.type == WindowManager::Windows);
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assert(window.type == WindowBackend::Windows);
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Destroy(); //< In case a previous display or surface hasn't been released
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