Graphics/ForwardRenderTechnique: Fix light uniforms

Former-commit-id: b3f0ae5cab39ea5a698800985843a818280d18be
This commit is contained in:
Lynix
2015-06-12 00:23:46 +02:00
parent a38d988507
commit 2391d76332
3 changed files with 5 additions and 5 deletions

View File

@@ -42,7 +42,7 @@ class NAZARA_API NzForwardRenderTechnique : public NzAbstractRenderTechnique
void DrawTransparentModels(const NzAbstractViewer* viewer, const NzSceneData& sceneData) const;
const ShaderUniforms* GetShaderUniforms(const NzShader* shader) const;
void OnShaderInvalidated(const NzShader* shader) const;
void SendLightUniforms(const NzShader* shader, const NzLightUniforms& uniforms, unsigned int uniformOffset, unsigned int index) const;
void SendLightUniforms(const NzShader* shader, const NzLightUniforms& uniforms, unsigned int index, unsigned int uniformOffset) const;
static float ComputeDirectionalLightScore(const NzSpheref& object, const NzAbstractRenderQueue::DirectionalLight& light);
static float ComputePointLightScore(const NzSpheref& object, const NzAbstractRenderQueue::PointLight& light);