Graphics/ForwardRenderTechnique: Fix light uniforms

Former-commit-id: b3f0ae5cab39ea5a698800985843a818280d18be
This commit is contained in:
Lynix
2015-06-12 00:23:46 +02:00
parent a38d988507
commit 2391d76332
3 changed files with 5 additions and 5 deletions

View File

@@ -2,7 +2,7 @@
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
inline void NzForwardRenderTechnique::SendLightUniforms(const NzShader* shader, const NzLightUniforms& uniforms, unsigned int uniformOffset, unsigned int index) const
inline void NzForwardRenderTechnique::SendLightUniforms(const NzShader* shader, const NzLightUniforms& uniforms, unsigned int index, unsigned int uniformOffset) const
{
if (index < m_lights.size())
{