Completed Vector3 vectors

Former-commit-id: 73c16102c22fe1d01b9b9411aa3e1bf82949542c
This commit is contained in:
Lynix
2013-03-21 22:52:19 +01:00
parent c7fdf25432
commit 23b760139e
3 changed files with 71 additions and 3 deletions

View File

@@ -36,8 +36,12 @@ template<typename T> class NzVector3
NzVector3 GetNormal(T* length = nullptr) const;
T GetSquaredLength() const;
NzVector3& MakeBackward();
NzVector3& MakeDown();
NzVector3& MakeForward();
NzVector3& MakeLeft();
NzVector3& MakeRight();
NzVector3& MakeUnit();
NzVector3& MakeUnitX();
NzVector3& MakeUnitY();
NzVector3& MakeUnitZ();
@@ -90,12 +94,16 @@ template<typename T> class NzVector3
bool operator>(const NzVector3& vec) const;
bool operator>=(const NzVector3& vec) const;
static NzVector3 Backward();
static NzVector3 CrossProduct(const NzVector3& vec1, const NzVector3& vec2);
static T DotProduct(const NzVector3& vec1, const NzVector3& vec2);
static NzVector3 Down();
static NzVector3 Forward();
static NzVector3 Left();
static NzVector3 Lerp(const NzVector3& from, const NzVector3& to, T interpolation);
static NzVector3 Normalize(const NzVector3& vec);
static NzVector3 Right();
static NzVector3 Unit();
static NzVector3 UnitX();
static NzVector3 UnitY();
static NzVector3 UnitZ();