Sdk/World: Fix world movement not moving profiler status
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@ -361,7 +361,7 @@ namespace Ndk
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m_orderedSystems = std::move(world.m_orderedSystems);
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m_orderedSystemsUpdated = world.m_orderedSystemsUpdated;
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m_profilerData = std::move(world.m_profilerData);
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m_isProfilerEnabled = m_isProfilerEnabled;
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m_isProfilerEnabled = world.m_isProfilerEnabled;
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m_entities = std::move(world.m_entities);
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for (EntityBlock& block : m_entities)
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