Merge branch 'master' into phong-lighting
This commit is contained in:
@@ -80,7 +80,6 @@ int main()
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Nz::RenderWindow window;
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Nz::MeshParams meshParams;
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meshParams.storage = Nz::DataStorage::Software;
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meshParams.center = true;
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meshParams.matrix = Nz::Matrix4f::Rotate(Nz::EulerAnglesf(0.f, 90.f, 0.f)) * Nz::Matrix4f::Scale(Nz::Vector3f(0.002f));
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meshParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV);
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@@ -110,7 +109,7 @@ int main()
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// Plane
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Nz::MeshParams meshPrimitiveParams;
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meshPrimitiveParams.storage = Nz::DataStorage::Software;
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meshPrimitiveParams.vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XYZ_Normal_UV);
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std::shared_ptr<Nz::Mesh> planeMesh = std::make_shared<Nz::Mesh>();
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planeMesh->CreateStatic();
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@@ -204,7 +203,7 @@ int main()
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std::shared_ptr<Nz::Material> flareMaterial = std::make_shared<Nz::Material>();
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std::shared_ptr<Nz::MaterialPass> flareMaterialPass;
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{
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flareMaterialPass = std::make_shared<Nz::MaterialPass>(customMatSettings);
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flareMaterialPass = std::make_shared<Nz::MaterialPass>(Nz::BasicMaterial::GetSettings());
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flareMaterialPass->EnableDepthBuffer(true);
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flareMaterialPass->EnableDepthWrite(false);
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flareMaterialPass->EnableDepthClamp(true);
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@@ -327,9 +326,7 @@ int main()
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constexpr std::size_t MaxPointLight = 2000;
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std::shared_ptr<Nz::AbstractBuffer> lightUbo = device->InstantiateBuffer(Nz::BufferType::Uniform);
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if (!lightUbo->Initialize(MaxPointLight * alignedSpotLightSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
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return __LINE__;
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std::shared_ptr<Nz::RenderBuffer> lightUbo = device->InstantiateBuffer(Nz::BufferType::Uniform, MaxPointLight * alignedSpotLightSize, Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic | Nz::BufferUsage::Write);
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std::vector<SpotLight> spotLights;
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/*auto& firstSpot = spotLights.emplace_back();
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@@ -414,7 +411,7 @@ int main()
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std::vector<std::shared_ptr<Nz::ShaderBinding>> gaussianBlurShaderBinding(BloomSubdivisionCount * 2);
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std::vector<Nz::UInt8> gaussianBlurData(gaussianBlurDataOffsets.GetSize());
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std::vector<std::shared_ptr<Nz::AbstractBuffer>> gaussianBlurUbos;
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std::vector<std::shared_ptr<Nz::RenderBuffer>> gaussianBlurUbos;
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float sizeFactor = 2.f;
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for (std::size_t i = 0; i < BloomSubdivisionCount; ++i)
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@@ -422,19 +419,11 @@ int main()
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Nz::AccessByOffset<Nz::Vector2f&>(gaussianBlurData.data(), gaussianBlurDataDirection) = Nz::Vector2f(1.f, 0.f);
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Nz::AccessByOffset<float&>(gaussianBlurData.data(), gaussianBlurDataSize) = sizeFactor;
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std::shared_ptr<Nz::AbstractBuffer> horizontalBlurData = device->InstantiateBuffer(Nz::BufferType::Uniform);
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if (!horizontalBlurData->Initialize(gaussianBlurDataOffsets.GetSize(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
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return __LINE__;
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horizontalBlurData->Fill(gaussianBlurData.data(), 0, gaussianBlurDataOffsets.GetSize());
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std::shared_ptr<Nz::RenderBuffer> horizontalBlurData = device->InstantiateBuffer(Nz::BufferType::Uniform, gaussianBlurDataOffsets.GetSize(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic | Nz::BufferUsage::Write, gaussianBlurData.data());
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Nz::AccessByOffset<Nz::Vector2f&>(gaussianBlurData.data(), gaussianBlurDataDirection) = Nz::Vector2f(0.f, 1.f);
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std::shared_ptr<Nz::AbstractBuffer> verticalBlurData = device->InstantiateBuffer(Nz::BufferType::Uniform);
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if (!verticalBlurData->Initialize(gaussianBlurDataOffsets.GetSize(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic))
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return __LINE__;
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verticalBlurData->Fill(gaussianBlurData.data(), 0, gaussianBlurDataOffsets.GetSize());
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std::shared_ptr<Nz::RenderBuffer> verticalBlurData = device->InstantiateBuffer(Nz::BufferType::Uniform, gaussianBlurDataOffsets.GetSize(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic | Nz::BufferUsage::Write, gaussianBlurData.data());
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sizeFactor *= 2.f;
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@@ -570,9 +559,7 @@ int main()
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Nz::AccessByOffset<float&>(godRaysData.data(), gr_weightOffset) = 5.65f;
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Nz::AccessByOffset<Nz::Vector2f&>(godRaysData.data(), gr_lightPositionOffset) = Nz::Vector2f(0.5f, 0.1f);
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std::shared_ptr<Nz::AbstractBuffer> godRaysUBO = device->InstantiateBuffer(Nz::BufferType::Uniform);
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godRaysUBO->Initialize(godRaysData.size(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic);
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godRaysUBO->Fill(godRaysData.data(), 0, godRaysData.size());
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std::shared_ptr<Nz::RenderBuffer> godRaysUBO = device->InstantiateBuffer(Nz::BufferType::Uniform, godRaysData.size(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Dynamic | Nz::BufferUsage::Write, godRaysData.data());
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std::shared_ptr<Nz::ShaderBinding> godRaysBlitShaderBinding;
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@@ -667,12 +654,7 @@ int main()
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}
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};*/
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std::shared_ptr<Nz::AbstractBuffer> fullscreenVertexBuffer = device->InstantiateBuffer(Nz::BufferType::Vertex);
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if (!fullscreenVertexBuffer->Initialize(fullscreenVertexDeclaration->GetStride() * vertexData.size(), Nz::BufferUsage::DeviceLocal))
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return __LINE__;
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if (!fullscreenVertexBuffer->Fill(vertexData.data(), 0, fullscreenVertexBuffer->GetSize()))
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return __LINE__;
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std::shared_ptr<Nz::RenderBuffer> fullscreenVertexBuffer = device->InstantiateBuffer(Nz::BufferType::Vertex, fullscreenVertexDeclaration->GetStride() * vertexData.size(), Nz::BufferUsage::DeviceLocal | Nz::BufferUsage::Write, vertexData.data());
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std::shared_ptr<Nz::ShaderBinding> bloomSkipBlit;
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std::shared_ptr<Nz::ShaderBinding> finalBlitBinding;
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