Merge branch 'master' into phong-lighting

This commit is contained in:
Jérôme Leclercq
2022-01-23 13:36:48 +01:00
120 changed files with 1084 additions and 1767 deletions

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@@ -8,29 +8,32 @@
#define NAZARA_CORE_CALLONEXIT_HPP
#include <Nazara/Prerequisites.hpp>
#include <functional>
#include <optional>
namespace Nz
{
template<typename F>
class CallOnExit
{
using Func = std::function<void()>;
public:
CallOnExit(Func func = nullptr);
CallOnExit() = default;
CallOnExit(F&& functor);
CallOnExit(const CallOnExit&) = delete;
CallOnExit(CallOnExit&&) noexcept = delete;
~CallOnExit();
void CallAndReset(Func func = nullptr);
void Reset(Func func = nullptr);
void CallAndReset();
void Reset();
CallOnExit& operator=(const CallOnExit&) = delete;
CallOnExit& operator=(CallOnExit&&) noexcept = default;
private:
Func m_func;
std::optional<F> m_functor;
};
template<typename F>
CallOnExit(F) -> CallOnExit<F>;
}
#include <Nazara/Core/CallOnExit.inl>

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@@ -15,24 +15,24 @@ namespace Nz
*/
/*!
* \brief Constructs a CallOnExit object with a function
* \brief Constructs a CallOnExit object with a functor
*
* \param func Function to call on exit
*/
inline CallOnExit::CallOnExit(Func func) :
m_func(func)
template<typename F>
CallOnExit<F>::CallOnExit(F&& functor) :
m_functor(std::move(functor))
{
}
/*!
* \brief Destructs the object and calls the function
*/
inline CallOnExit::~CallOnExit()
template<typename F>
CallOnExit<F>::~CallOnExit()
{
if (m_func)
m_func();
if (m_functor)
(*m_functor)();
}
/*!
@@ -40,13 +40,13 @@ namespace Nz
*
* \param func Function to call on exit
*/
inline void CallOnExit::CallAndReset(Func func)
template<typename F>
void CallOnExit<F>::CallAndReset()
{
if (m_func)
m_func();
if (m_functor)
(*m_functor)();
Reset(func);
m_functor.reset();
}
/*!
@@ -54,10 +54,10 @@ namespace Nz
*
* \param func Function to call on exit
*/
inline void CallOnExit::Reset(Func func)
template<typename F>
void CallOnExit<F>::Reset()
{
m_func = func;
m_functor.reset();
}
}

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@@ -60,6 +60,7 @@ namespace Nz
static NAZARA_CORE_API const Color Black;
static NAZARA_CORE_API const Color Blue;
static NAZARA_CORE_API const Color Cyan;
static NAZARA_CORE_API const Color Gray;
static NAZARA_CORE_API const Color Green;
static NAZARA_CORE_API const Color Magenta;
static NAZARA_CORE_API const Color Orange;

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@@ -72,6 +72,9 @@ namespace Nz
return false;
}
if (extension[0] == '.')
extension.erase(extension.begin());
bool found = false;
for (const auto& saverPtr : m_savers)
{

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@@ -19,8 +19,8 @@ namespace Nz
class SparsePtr
{
public:
using BytePtr = typename std::conditional<std::is_const<T>::value, const UInt8*, UInt8*>::type;
using VoidPtr = typename std::conditional<std::is_const<T>::value, const void*, void*>::type;
using BytePtr = std::conditional_t<std::is_const<T>::value, const UInt8*, UInt8*>;
using VoidPtr = std::conditional_t<std::is_const<T>::value, const void*, void*>;
SparsePtr();
SparsePtr(T* ptr);
@@ -46,18 +46,16 @@ namespace Nz
explicit operator T*() const;
T& operator*() const;
T* operator->() const;
T& operator[](std::size_t index) const;
template<typename U> T& operator[](U index) const;
SparsePtr& operator=(const SparsePtr& ptr) = default;
SparsePtr operator+(int count) const;
SparsePtr operator+(unsigned int count) const;
SparsePtr operator-(int count) const;
SparsePtr operator-(unsigned int count) const;
template<typename U> SparsePtr operator+(U count) const;
template<typename U> SparsePtr operator-(U count) const;
std::ptrdiff_t operator-(const SparsePtr& ptr) const;
SparsePtr& operator+=(int count);
SparsePtr& operator-=(int count);
template<typename U> SparsePtr& operator+=(U count);
template<typename U> SparsePtr& operator-=(U count);
SparsePtr& operator++();
SparsePtr operator++(int);

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@@ -247,8 +247,11 @@ namespace Nz
*/
template<typename T>
T& SparsePtr<T>::operator[](std::size_t index) const
template<typename U>
T& SparsePtr<T>::operator[](U index) const
{
static_assert(std::is_integral_v<U>, "index must be an integral type");
return *reinterpret_cast<T*>(m_ptr + index * m_stride);
}
@@ -260,8 +263,11 @@ namespace Nz
*/
template<typename T>
SparsePtr<T> SparsePtr<T>::operator+(int count) const
template<typename U>
SparsePtr<T> SparsePtr<T>::operator+(U count) const
{
static_assert(std::is_integral_v<U>, "count must be an integral type");
return SparsePtr(m_ptr + count * m_stride, m_stride);
}
@@ -273,34 +279,11 @@ namespace Nz
*/
template<typename T>
SparsePtr<T> SparsePtr<T>::operator+(unsigned int count) const
template<typename U>
SparsePtr<T> SparsePtr<T>::operator-(U count) const
{
return SparsePtr(m_ptr + count * m_stride, m_stride);
}
static_assert(std::is_integral_v<U>, "count must be an integral type");
/*!
* \brief Gets the SparsePtr with an offset
* \return A SparsePtr with the new stride
*
* \param count Number of stride to do
*/
template<typename T>
SparsePtr<T> SparsePtr<T>::operator-(int count) const
{
return SparsePtr(m_ptr - count * m_stride, m_stride);
}
/*!
* \brief Gets the SparsePtr with an offset
* \return A SparsePtr with the new stride
*
* \param count Number of stride to do
*/
template<typename T>
SparsePtr<T> SparsePtr<T>::operator-(unsigned int count) const
{
return SparsePtr(m_ptr - count * m_stride, m_stride);
}
@@ -325,25 +308,22 @@ namespace Nz
*/
template<typename T>
SparsePtr<T>& SparsePtr<T>::operator+=(int count)
template<typename U>
SparsePtr<T>& SparsePtr<T>::operator+=(U count)
{
m_ptr += count * m_stride;
static_assert(std::is_integral_v<U>, "count must be an integral type");
m_ptr += count * m_stride;
return *this;
}
/*!
* \brief Gets the SparsePtr with an offset
* \return A reference to this pointer with the new stride
*
* \param count Number of stride to do
*/
template<typename T>
SparsePtr<T>& SparsePtr<T>::operator-=(int count)
template<typename U>
SparsePtr<T>& SparsePtr<T>::operator-=(U count)
{
m_ptr -= count * m_stride;
static_assert(std::is_integral_v<U>, "count must be an integral type");
m_ptr -= count * m_stride;
return *this;
}

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@@ -9,6 +9,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Utility/Mesh.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <memory>
@@ -23,9 +24,9 @@ namespace Nz
GraphicalMesh(GraphicalMesh&&) noexcept = default;
~GraphicalMesh() = default;
inline const std::shared_ptr<AbstractBuffer>& GetIndexBuffer(std::size_t subMesh) const;
inline const std::shared_ptr<RenderBuffer>& GetIndexBuffer(std::size_t subMesh) const;
inline std::size_t GetIndexCount(std::size_t subMesh) const;
inline const std::shared_ptr<AbstractBuffer>& GetVertexBuffer(std::size_t subMesh) const;
inline const std::shared_ptr<RenderBuffer>& GetVertexBuffer(std::size_t subMesh) const;
inline const std::shared_ptr<const VertexDeclaration>& GetVertexDeclaration(std::size_t subMesh) const;
inline std::size_t GetSubMeshCount() const;
@@ -35,8 +36,8 @@ namespace Nz
private:
struct GraphicalSubMesh
{
std::shared_ptr<AbstractBuffer> indexBuffer;
std::shared_ptr<AbstractBuffer> vertexBuffer;
std::shared_ptr<RenderBuffer> indexBuffer;
std::shared_ptr<RenderBuffer> vertexBuffer;
std::size_t indexCount;
std::shared_ptr<const VertexDeclaration> vertexDeclaration;
};

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@@ -8,7 +8,7 @@
namespace Nz
{
inline const std::shared_ptr<AbstractBuffer>& GraphicalMesh::GetIndexBuffer(std::size_t subMesh) const
inline const std::shared_ptr<RenderBuffer>& GraphicalMesh::GetIndexBuffer(std::size_t subMesh) const
{
assert(subMesh < m_subMeshes.size());
return m_subMeshes[subMesh].indexBuffer;
@@ -20,7 +20,7 @@ namespace Nz
return m_subMeshes[subMesh].indexCount;
}
inline const std::shared_ptr<AbstractBuffer>& GraphicalMesh::GetVertexBuffer(std::size_t subMesh) const
inline const std::shared_ptr<RenderBuffer>& GraphicalMesh::GetVertexBuffer(std::size_t subMesh) const
{
assert(subMesh < m_subMeshes.size());
return m_subMeshes[subMesh].vertexBuffer;

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@@ -37,7 +37,7 @@ namespace Nz
inline const std::shared_ptr<RenderPipeline>& GetBlitPipeline(bool transparent) const;
inline const std::shared_ptr<RenderPipelineLayout>& GetBlitPipelineLayout() const;
inline const DefaultTextures& GetDefaultTextures() const;
inline const std::shared_ptr<AbstractBuffer>& GetFullscreenVertexBuffer() const;
inline const std::shared_ptr<RenderBuffer>& GetFullscreenVertexBuffer() const;
inline const std::shared_ptr<VertexDeclaration>& GetFullscreenVertexDeclaration() const;
inline MaterialPassRegistry& GetMaterialPassRegistry();
inline const MaterialPassRegistry& GetMaterialPassRegistry() const;
@@ -66,7 +66,7 @@ namespace Nz
std::optional<RenderPassCache> m_renderPassCache;
std::optional<TextureSamplerCache> m_samplerCache;
std::shared_ptr<AbstractBuffer> m_fullscreenVertexBuffer;
std::shared_ptr<RenderBuffer> m_fullscreenVertexBuffer;
std::shared_ptr<RenderDevice> m_renderDevice;
std::shared_ptr<RenderPipeline> m_blitPipeline;
std::shared_ptr<RenderPipeline> m_blitPipelineTransparent;

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@@ -22,7 +22,7 @@ namespace Nz
return m_defaultTextures;
}
inline const std::shared_ptr<AbstractBuffer>& Graphics::GetFullscreenVertexBuffer() const
inline const std::shared_ptr<RenderBuffer>& Graphics::GetFullscreenVertexBuffer() const
{
return m_fullscreenVertexBuffer;
}

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@@ -74,7 +74,7 @@ namespace Nz
inline const std::shared_ptr<UberShader>& GetShader(ShaderStageType shaderStage) const;
inline const std::shared_ptr<Texture>& GetTexture(std::size_t textureIndex) const;
inline const TextureSamplerInfo& GetTextureSampler(std::size_t textureIndex) const;
inline const std::shared_ptr<AbstractBuffer>& GetUniformBuffer(std::size_t bufferIndex) const;
inline const std::shared_ptr<RenderBuffer>& GetUniformBuffer(std::size_t bufferIndex) const;
inline const std::vector<UInt8>& GetUniformBufferConstData(std::size_t bufferIndex) const;
inline std::vector<UInt8>& GetUniformBufferData(std::size_t bufferIndex);
@@ -101,7 +101,7 @@ namespace Nz
inline void SetPrimitiveMode(PrimitiveMode mode);
inline void SetTexture(std::size_t textureIndex, std::shared_ptr<Texture> texture);
inline void SetTextureSampler(std::size_t textureIndex, TextureSamplerInfo samplerInfo);
inline void SetUniformBuffer(std::size_t bufferIndex, std::shared_ptr<AbstractBuffer> uniformBuffer);
inline void SetUniformBuffer(std::size_t bufferIndex, std::shared_ptr<RenderBuffer> uniformBuffer);
bool Update(RenderFrame& renderFrame, CommandBufferBuilder& builder);
@@ -125,7 +125,7 @@ namespace Nz
struct UniformBuffer
{
std::shared_ptr<AbstractBuffer> buffer;
std::shared_ptr<RenderBuffer> buffer;
std::vector<UInt8> data;
bool dataInvalidated = true;
};

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@@ -385,7 +385,7 @@ namespace Nz
return m_textures[textureIndex].samplerInfo;
}
inline const std::shared_ptr<AbstractBuffer>& MaterialPass::GetUniformBuffer(std::size_t bufferIndex) const
inline const std::shared_ptr<RenderBuffer>& MaterialPass::GetUniformBuffer(std::size_t bufferIndex) const
{
NazaraAssert(bufferIndex < m_uniformBuffers.size(), "Invalid uniform buffer index");
return m_uniformBuffers[bufferIndex].buffer;
@@ -624,7 +624,7 @@ namespace Nz
}
}
inline void MaterialPass::SetUniformBuffer(std::size_t bufferIndex, std::shared_ptr<AbstractBuffer> uniformBuffer)
inline void MaterialPass::SetUniformBuffer(std::size_t bufferIndex, std::shared_ptr<RenderBuffer> uniformBuffer)
{
NazaraAssert(bufferIndex < m_uniformBuffers.size(), "Invalid shared uniform buffer index");
if (m_uniformBuffers[bufferIndex].buffer != uniformBuffer)

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@@ -30,13 +30,13 @@ namespace Nz
void BuildElement(std::size_t passIndex, const WorldInstance& worldInstance, std::vector<std::unique_ptr<RenderElement>>& elements) const override;
const std::shared_ptr<AbstractBuffer>& GetIndexBuffer(std::size_t subMeshIndex) const;
const std::shared_ptr<RenderBuffer>& GetIndexBuffer(std::size_t subMeshIndex) const;
std::size_t GetIndexCount(std::size_t subMeshIndex) const;
const std::shared_ptr<Material>& GetMaterial(std::size_t subMeshIndex) const override;
std::size_t GetMaterialCount() const override;
inline std::size_t GetSubMeshCount() const;
const std::vector<RenderPipelineInfo::VertexBufferData>& GetVertexBufferData(std::size_t subMeshIndex) const;
const std::shared_ptr<AbstractBuffer>& GetVertexBuffer(std::size_t subMeshIndex) const;
const std::shared_ptr<RenderBuffer>& GetVertexBuffer(std::size_t subMeshIndex) const;
inline void SetMaterial(std::size_t subMeshIndex, std::shared_ptr<Material> material);

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@@ -29,7 +29,7 @@ namespace Nz
inline std::size_t FetchLayerIndex(int renderLayer) const;
inline std::size_t FetchMaterialPassIndex(const MaterialPass* materialPass) const;
inline std::size_t FetchPipelineIndex(const RenderPipeline* pipeline) const;
inline std::size_t FetchVertexBuffer(const AbstractBuffer* vertexBuffer) const;
inline std::size_t FetchVertexBuffer(const RenderBuffer* vertexBuffer) const;
inline std::size_t FetchVertexDeclaration(const VertexDeclaration* vertexDeclaration) const;
inline void Finalize();
@@ -37,7 +37,7 @@ namespace Nz
inline void RegisterLayer(int renderLayer);
inline void RegisterMaterialPass(const MaterialPass* materialPass);
inline void RegisterPipeline(const RenderPipeline* pipeline);
inline void RegisterVertexBuffer(const AbstractBuffer* vertexBuffer);
inline void RegisterVertexBuffer(const RenderBuffer* vertexBuffer);
inline void RegisterVertexDeclaration(const VertexDeclaration* vertexDeclaration);
private:
@@ -45,7 +45,7 @@ namespace Nz
robin_hood::unordered_map<int, std::size_t> m_renderLayerRegistry;
robin_hood::unordered_map<const MaterialPass*, std::size_t> m_materialPassRegistry;
robin_hood::unordered_map<const RenderPipeline*, std::size_t> m_pipelineRegistry;
robin_hood::unordered_map<const AbstractBuffer*, std::size_t> m_vertexBufferRegistry;
robin_hood::unordered_map<const RenderBuffer*, std::size_t> m_vertexBufferRegistry;
robin_hood::unordered_map<const VertexDeclaration*, std::size_t> m_vertexDeclarationRegistry;
};
}

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@@ -42,7 +42,7 @@ namespace Nz
return it->second;
}
inline std::size_t RenderQueueRegistry::FetchVertexBuffer(const AbstractBuffer* vertexBuffer) const
inline std::size_t RenderQueueRegistry::FetchVertexBuffer(const RenderBuffer* vertexBuffer) const
{
auto it = m_vertexBufferRegistry.find(vertexBuffer);
assert(it != m_vertexBufferRegistry.end());
@@ -80,7 +80,7 @@ namespace Nz
m_pipelineRegistry.try_emplace(pipeline, m_pipelineRegistry.size());
}
inline void RenderQueueRegistry::RegisterVertexBuffer(const AbstractBuffer* vertexBuffer)
inline void RenderQueueRegistry::RegisterVertexBuffer(const RenderBuffer* vertexBuffer)
{
m_vertexBufferRegistry.try_emplace(vertexBuffer, m_vertexBufferRegistry.size());
}

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@@ -24,24 +24,24 @@ namespace Nz
class RenderSubmesh : public RenderElement
{
public:
inline RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer, const Recti& scissorBox);
inline RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<RenderBuffer> indexBuffer, std::shared_ptr<RenderBuffer> vertexBuffer, const Recti& scissorBox);
~RenderSubmesh() = default;
inline UInt64 ComputeSortingScore(const Frustumf& frustum, const RenderQueueRegistry& registry) const override;
inline const AbstractBuffer* GetIndexBuffer() const;
inline const RenderBuffer* GetIndexBuffer() const;
inline std::size_t GetIndexCount() const;
inline const MaterialPass& GetMaterialPass() const;
inline const RenderPipeline* GetRenderPipeline() const;
inline const Recti& GetScissorBox() const;
inline const AbstractBuffer* GetVertexBuffer() const;
inline const RenderBuffer* GetVertexBuffer() const;
inline const WorldInstance& GetWorldInstance() const;
inline void Register(RenderQueueRegistry& registry) const override;
private:
std::shared_ptr<AbstractBuffer> m_indexBuffer;
std::shared_ptr<AbstractBuffer> m_vertexBuffer;
std::shared_ptr<RenderBuffer> m_indexBuffer;
std::shared_ptr<RenderBuffer> m_vertexBuffer;
std::shared_ptr<MaterialPass> m_materialPass;
std::shared_ptr<RenderPipeline> m_renderPipeline;
std::size_t m_indexCount;

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@@ -9,7 +9,7 @@
namespace Nz
{
inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<AbstractBuffer> indexBuffer, std::shared_ptr<AbstractBuffer> vertexBuffer, const Recti& scissorBox) :
inline RenderSubmesh::RenderSubmesh(int renderLayer, std::shared_ptr<MaterialPass> materialPass, std::shared_ptr<RenderPipeline> renderPipeline, const WorldInstance& worldInstance, std::size_t indexCount, std::shared_ptr<RenderBuffer> indexBuffer, std::shared_ptr<RenderBuffer> vertexBuffer, const Recti& scissorBox) :
RenderElement(BasicRenderElement::Submesh),
m_indexBuffer(std::move(indexBuffer)),
m_vertexBuffer(std::move(vertexBuffer)),
@@ -70,7 +70,7 @@ namespace Nz
}
}
inline const AbstractBuffer* RenderSubmesh::GetIndexBuffer() const
inline const RenderBuffer* RenderSubmesh::GetIndexBuffer() const
{
return m_indexBuffer.get();
}
@@ -95,7 +95,7 @@ namespace Nz
return m_scissorBox;
}
inline const AbstractBuffer* RenderSubmesh::GetVertexBuffer() const
inline const RenderBuffer* RenderSubmesh::GetVertexBuffer() const
{
return m_vertexBuffer.get();
}

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@@ -89,7 +89,7 @@ namespace Nz
inline void Sprite::UpdateVertices()
{
Boxf aabb = Boxf::Zero();
Boxf aabb(-1.f, -1.f, -1.f);
VertexStruct_XYZ_Color_UV* vertices = m_vertices.data();

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@@ -38,17 +38,17 @@ namespace Nz
private:
struct BufferCopy
{
AbstractBuffer* targetBuffer;
RenderBuffer* targetBuffer;
UploadPool::Allocation* allocation;
std::size_t size;
};
struct VertexBufferPool
{
std::vector<std::shared_ptr<AbstractBuffer>> vertexBuffers;
std::vector<std::shared_ptr<RenderBuffer>> vertexBuffers;
};
std::shared_ptr<AbstractBuffer> m_indexBuffer;
std::shared_ptr<RenderBuffer> m_indexBuffer;
std::shared_ptr<VertexBufferPool> m_vertexBufferPool;
std::size_t m_maxVertexBufferSize;
std::size_t m_maxVertexCount;
@@ -61,7 +61,7 @@ namespace Nz
{
struct DrawCall
{
const AbstractBuffer* vertexBuffer;
const RenderBuffer* vertexBuffer;
const RenderPipeline* renderPipeline;
const ShaderBinding* shaderBinding;
std::size_t firstIndex;
@@ -77,7 +77,7 @@ namespace Nz
std::unordered_map<const RenderSpriteChain*, DrawCallIndices> drawCallPerElement;
std::vector<DrawCall> drawCalls;
std::vector<std::shared_ptr<AbstractBuffer>> vertexBuffers;
std::vector<std::shared_ptr<RenderBuffer>> vertexBuffers;
std::vector<ShaderBindingPtr> shaderBindings;
};
}

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@@ -37,8 +37,8 @@ namespace Nz
{
struct DrawCall
{
const AbstractBuffer* indexBuffer;
const AbstractBuffer* vertexBuffer;
const RenderBuffer* indexBuffer;
const RenderBuffer* vertexBuffer;
const RenderPipeline* renderPipeline;
const ShaderBinding* shaderBinding;
std::size_t indexCount;

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@@ -36,8 +36,8 @@ namespace Nz
inline const Vector2f& GetTargetSize() const;
inline const Matrix4f& GetViewMatrix() const;
inline const Matrix4f& GetViewProjMatrix() const;
inline std::shared_ptr<AbstractBuffer>& GetViewerBuffer();
inline const std::shared_ptr<AbstractBuffer>& GetViewerBuffer() const;
inline std::shared_ptr<RenderBuffer>& GetViewerBuffer();
inline const std::shared_ptr<RenderBuffer>& GetViewerBuffer() const;
void UpdateBuffers(UploadPool& uploadPool, CommandBufferBuilder& builder);
inline void UpdateEyePosition(const Vector3f& eyePosition);
@@ -54,7 +54,7 @@ namespace Nz
ViewerInstance& operator=(ViewerInstance&&) noexcept = default;
private:
std::shared_ptr<AbstractBuffer> m_viewerDataBuffer;
std::shared_ptr<RenderBuffer> m_viewerDataBuffer;
Matrix4f m_invProjectionMatrix;
Matrix4f m_invViewProjMatrix;
Matrix4f m_invViewMatrix;

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@@ -48,12 +48,12 @@ namespace Nz
return m_viewProjMatrix;
}
inline std::shared_ptr<AbstractBuffer>& ViewerInstance::GetViewerBuffer()
inline std::shared_ptr<RenderBuffer>& ViewerInstance::GetViewerBuffer()
{
return m_viewerDataBuffer;
}
inline const std::shared_ptr<AbstractBuffer>& ViewerInstance::GetViewerBuffer() const
inline const std::shared_ptr<RenderBuffer>& ViewerInstance::GetViewerBuffer() const
{
return m_viewerDataBuffer;
}

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@@ -31,8 +31,8 @@ namespace Nz
WorldInstance(WorldInstance&&) noexcept = default;
~WorldInstance() = default;
inline std::shared_ptr<AbstractBuffer>& GetInstanceBuffer();
inline const std::shared_ptr<AbstractBuffer>& GetInstanceBuffer() const;
inline std::shared_ptr<RenderBuffer>& GetInstanceBuffer();
inline const std::shared_ptr<RenderBuffer>& GetInstanceBuffer() const;
inline const Matrix4f& GetInvWorldMatrix() const;
inline const Matrix4f& GetWorldMatrix() const;
@@ -44,7 +44,7 @@ namespace Nz
WorldInstance& operator=(WorldInstance&&) noexcept = default;
private:
std::shared_ptr<AbstractBuffer> m_instanceDataBuffer;
std::shared_ptr<RenderBuffer> m_instanceDataBuffer;
Matrix4f m_invWorldMatrix;
Matrix4f m_worldMatrix;
bool m_dataInvalided;

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@@ -8,12 +8,12 @@
namespace Nz
{
inline std::shared_ptr<AbstractBuffer>& WorldInstance::GetInstanceBuffer()
inline std::shared_ptr<RenderBuffer>& WorldInstance::GetInstanceBuffer()
{
return m_instanceDataBuffer;
}
inline const std::shared_ptr<AbstractBuffer>& WorldInstance::GetInstanceBuffer() const
inline const std::shared_ptr<RenderBuffer>& WorldInstance::GetInstanceBuffer() const
{
return m_instanceDataBuffer;
}

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@@ -11,30 +11,25 @@
#include <Nazara/OpenGLRenderer/Config.hpp>
#include <Nazara/OpenGLRenderer/OpenGLDevice.hpp>
#include <Nazara/OpenGLRenderer/Wrapper/Buffer.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <memory>
#include <vector>
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLBuffer : public AbstractBuffer
class NAZARA_OPENGLRENDERER_API OpenGLBuffer : public RenderBuffer
{
public:
OpenGLBuffer(OpenGLDevice& device, BufferType type);
OpenGLBuffer(OpenGLDevice& device, BufferType type, UInt64 size, BufferUsageFlags usage, const void* initialData = nullptr);
OpenGLBuffer(const OpenGLBuffer&) = delete;
OpenGLBuffer(OpenGLBuffer&&) = delete;
~OpenGLBuffer() = default;
bool Fill(const void* data, UInt64 offset, UInt64 size) override;
bool Initialize(UInt64 size, BufferUsageFlags usage) override;
inline const GL::Buffer& GetBuffer() const;
UInt64 GetSize() const override;
DataStorage GetStorage() const override;
inline BufferType GetType() const;
void* Map(BufferAccess access, UInt64 offset, UInt64 size) override;
void* Map(UInt64 offset, UInt64 size) override;
bool Unmap() override;
OpenGLBuffer& operator=(const OpenGLBuffer&) = delete;
@@ -42,9 +37,6 @@ namespace Nz
private:
GL::Buffer m_buffer;
BufferType m_type;
BufferUsageFlags m_usage;
UInt64 m_size;
};
}

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@@ -11,11 +11,6 @@ namespace Nz
{
return m_buffer;
}
inline BufferType OpenGLBuffer::GetType() const
{
return m_type;
}
}
#include <Nazara/OpenGLRenderer/DebugOff.hpp>

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@@ -26,11 +26,11 @@ namespace Nz
void BeginDebugRegion(const std::string_view& regionName, const Color& color) override;
void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
void BindIndexBuffer(const AbstractBuffer& indexBuffer, UInt64 offset = 0) override;
void BindIndexBuffer(const RenderBuffer& indexBuffer, UInt64 offset = 0) override;
void BindPipeline(const RenderPipeline& pipeline) override;
void BindShaderBinding(UInt32 set, const ShaderBinding& binding) override;
void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
void BindVertexBuffer(UInt32 binding, const AbstractBuffer& vertexBuffer, UInt64 offset = 0) override;
void BindVertexBuffer(UInt32 binding, const RenderBuffer& vertexBuffer, UInt64 offset = 0) override;
void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) override;

View File

@@ -35,7 +35,7 @@ namespace Nz
const RenderDeviceFeatures& GetEnabledFeatures() const override;
inline const GL::Context& GetReferenceContext() const;
std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
std::shared_ptr<RenderBuffer> InstantiateBuffer(BufferType type, UInt64 size, BufferUsageFlags usageFlags, const void* initialData = nullptr) override;
std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
std::shared_ptr<Framebuffer> InstantiateFramebuffer(unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments) override;
std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;

View File

@@ -42,11 +42,11 @@ namespace Nz
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect);
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, std::initializer_list<ClearValues> clearValues);
virtual void BindIndexBuffer(const AbstractBuffer& indexBuffer, UInt64 offset = 0) = 0;
virtual void BindIndexBuffer(const RenderBuffer& indexBuffer, UInt64 offset = 0) = 0;
virtual void BindPipeline(const RenderPipeline& pipeline) = 0;
virtual void BindShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindVertexBuffer(UInt32 binding, const AbstractBuffer& vertexBuffer, UInt64 offset = 0) = 0;
virtual void BindVertexBuffer(UInt32 binding, const RenderBuffer& vertexBuffer, UInt64 offset = 0) = 0;
virtual void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) = 0;

View File

@@ -7,61 +7,34 @@
#ifndef NAZARA_RENDERER_RENDERBUFFER_HPP
#define NAZARA_RENDERER_RENDERBUFFER_HPP
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/SoftwareBuffer.hpp>
#include <Nazara/Utility/Buffer.hpp>
#include <memory>
#include <unordered_map>
namespace Nz
{
class RenderDevice;
class NAZARA_RENDERER_API RenderBuffer : public AbstractBuffer
class NAZARA_RENDERER_API RenderBuffer : public Buffer
{
public:
inline RenderBuffer(Buffer* parent, BufferType type);
inline RenderBuffer(RenderDevice& renderDevice, BufferType type, UInt64 size, BufferUsageFlags usage);
RenderBuffer(const RenderBuffer&) = delete;
RenderBuffer(RenderBuffer&&) = default;
~RenderBuffer() = default;
RenderBuffer(RenderBuffer&&) = delete;
~RenderBuffer();
bool Fill(const void* data, UInt64 offset, UInt64 size) final;
bool Initialize(UInt64 size, BufferUsageFlags usage) override;
AbstractBuffer* GetHardwareBuffer(RenderDevice* device);
UInt64 GetSize() const override;
DataStorage GetStorage() const override;
void* Map(BufferAccess access, UInt64 offset = 0, UInt64 size = 0) final;
bool Unmap() final;
inline RenderDevice& GetRenderDevice();
inline const RenderDevice& GetRenderDevice() const;
RenderBuffer& operator=(const RenderBuffer&) = delete;
RenderBuffer& operator=(RenderBuffer&&) = default;
public: //< temp
bool Synchronize(RenderDevice* device);
RenderBuffer& operator=(RenderBuffer&&) = delete;
private:
struct HardwareBuffer;
HardwareBuffer* GetHardwareBufferData(RenderDevice* device);
struct HardwareBuffer
{
std::shared_ptr<AbstractBuffer> buffer;
bool synchronized = false;
};
BufferUsageFlags m_usage;
SoftwareBuffer m_softwareBuffer;
Buffer* m_parent;
BufferType m_type;
std::size_t m_size;
std::unordered_map<RenderDevice*, HardwareBuffer> m_hardwareBuffers;
RenderDevice& m_renderDevice;
};
NAZARA_RENDERER_API BufferFactory GetRenderBufferFactory(std::shared_ptr<RenderDevice> device);
}
#include <Nazara/Renderer/RenderBuffer.inl>

View File

@@ -3,17 +3,25 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <memory>
#include <Nazara/Renderer/Debug.hpp>
namespace Nz
{
inline RenderBuffer::RenderBuffer(Buffer* parent, BufferType type) :
m_softwareBuffer(parent, type),
m_parent(parent),
m_type(type)
inline RenderBuffer::RenderBuffer(RenderDevice& renderDevice, BufferType type, UInt64 size, BufferUsageFlags usage) :
Buffer(DataStorage::Hardware, type, size, usage),
m_renderDevice(renderDevice)
{
}
inline RenderDevice& RenderBuffer::GetRenderDevice()
{
return m_renderDevice;
}
inline const RenderDevice& RenderBuffer::GetRenderDevice() const
{
return m_renderDevice;
}
}
#include <Nazara/Renderer/DebugOff.hpp>

View File

@@ -9,20 +9,20 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Core/MovablePtr.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
namespace Nz
{
class RenderBufferView
{
public:
inline RenderBufferView(AbstractBuffer* buffer);
inline RenderBufferView(AbstractBuffer* buffer, UInt64 offset, UInt64 size);
inline RenderBufferView(RenderBuffer* buffer);
inline RenderBufferView(RenderBuffer* buffer, UInt64 offset, UInt64 size);
RenderBufferView(const RenderBufferView&) = default;
RenderBufferView(RenderBufferView&&) = default;
~RenderBufferView() = default;
inline AbstractBuffer* GetBuffer() const;
inline RenderBuffer* GetBuffer() const;
inline UInt64 GetOffset() const;
inline UInt64 GetSize() const;
@@ -32,7 +32,7 @@ namespace Nz
private:
UInt64 m_offset;
UInt64 m_size;
AbstractBuffer* m_buffer;
RenderBuffer* m_buffer;
};
}

View File

@@ -8,19 +8,19 @@
namespace Nz
{
inline RenderBufferView::RenderBufferView(AbstractBuffer* buffer) :
inline RenderBufferView::RenderBufferView(RenderBuffer* buffer) :
RenderBufferView(buffer, 0, buffer->GetSize())
{
}
inline RenderBufferView::RenderBufferView(AbstractBuffer* buffer, UInt64 offset, UInt64 size) :
inline RenderBufferView::RenderBufferView(RenderBuffer* buffer, UInt64 offset, UInt64 size) :
m_offset(offset),
m_size(size),
m_buffer(buffer)
{
}
inline AbstractBuffer* RenderBufferView::GetBuffer() const
inline RenderBuffer* RenderBufferView::GetBuffer() const
{
return m_buffer;
}

View File

@@ -11,6 +11,7 @@
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/Framebuffer.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/Renderer/RenderDeviceInfo.hpp>
#include <Nazara/Renderer/RenderPass.hpp>
#include <Nazara/Renderer/RenderPipeline.hpp>
@@ -19,7 +20,6 @@
#include <Nazara/Renderer/TextureSampler.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/Shader/Ast/Nodes.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/PixelFormat.hpp>
#include <memory>
#include <string>
@@ -38,7 +38,7 @@ namespace Nz
virtual const RenderDeviceInfo& GetDeviceInfo() const = 0;
virtual const RenderDeviceFeatures& GetEnabledFeatures() const = 0;
virtual std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) = 0;
virtual std::shared_ptr<RenderBuffer> InstantiateBuffer(BufferType type, UInt64 size, BufferUsageFlags usageFlags, const void* initialData = nullptr) = 0;
virtual std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) = 0;
virtual std::shared_ptr<Framebuffer> InstantiateFramebuffer(unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments) = 0;
virtual std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) = 0;

View File

@@ -12,7 +12,6 @@
#include <Nazara/Renderer/Config.hpp>
#include <Nazara/Renderer/Enums.hpp>
#include <Nazara/Renderer/RenderDeviceInfo.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <string>
#include <vector>

View File

@@ -14,7 +14,7 @@
namespace Nz
{
class AbstractBuffer;
class RenderBuffer;
class ShaderBinding;
class ShaderBindingDeleter;
class Texture;
@@ -48,7 +48,7 @@ namespace Nz
struct UniformBufferBinding
{
AbstractBuffer* buffer;
RenderBuffer* buffer;
UInt64 offset;
UInt64 range;
};

View File

@@ -30,7 +30,6 @@
#define NAZARA_GLOBAL_UTILITY_HPP
#include <Nazara/Utility/AbstractAtlas.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/AbstractImage.hpp>
#include <Nazara/Utility/AbstractTextDrawer.hpp>
#include <Nazara/Utility/Algorithm.hpp>

View File

@@ -1,33 +0,0 @@
// Copyright (C) 2022 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
// This file is part of the "Nazara Engine - Utility module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_UTILITY_ABSTRACTBUFFER_HPP
#define NAZARA_UTILITY_ABSTRACTBUFFER_HPP
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Enums.hpp>
namespace Nz
{
class NAZARA_UTILITY_API AbstractBuffer
{
public:
AbstractBuffer() = default;
virtual ~AbstractBuffer();
virtual bool Fill(const void* data, UInt64 offset, UInt64 size) = 0;
virtual bool Initialize(UInt64 size, BufferUsageFlags usage) = 0;
virtual UInt64 GetSize() const = 0;
virtual DataStorage GetStorage() const = 0;
virtual void* Map(BufferAccess access, UInt64 offset = 0, UInt64 size = 0) = 0;
virtual bool Unmap() = 0;
};
}
#endif // NAZARA_UTILITY_ABSTRACTBUFFER_HPP

View File

@@ -44,7 +44,7 @@ namespace Nz
NAZARA_UTILITY_API Boxf ComputeAABB(SparsePtr<const Vector3f> positionPtr, std::size_t vertexCount);
NAZARA_UTILITY_API void ComputeBoxIndexVertexCount(const Vector3ui& subdivision, std::size_t* indexCount, std::size_t* vertexCount);
NAZARA_UTILITY_API unsigned int ComputeCacheMissCount(IndexIterator indices, std::size_t indexCount);
NAZARA_UTILITY_API UInt64 ComputeCacheMissCount(IndexIterator indices, std::size_t indexCount);
NAZARA_UTILITY_API void ComputeConeIndexVertexCount(unsigned int subdivision, std::size_t* indexCount, std::size_t* vertexCount);
NAZARA_UTILITY_API void ComputeCubicSphereIndexVertexCount(unsigned int subdivision, std::size_t* indexCount, std::size_t* vertexCount);
NAZARA_UTILITY_API void ComputeIcoSphereIndexVertexCount(unsigned int recursionLevel, std::size_t* indexCount, std::size_t* vertexCount);

View File

@@ -8,68 +8,45 @@
#define NAZARA_UTILITY_BUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <array>
#include <functional>
#include <memory>
namespace Nz
{
class Buffer;
using BufferFactory = std::function<std::shared_ptr<Buffer>(BufferType type, UInt64 size, BufferUsageFlags usage, const void* initialData)>;
class NAZARA_UTILITY_API Buffer
{
friend class Utility;
public:
using BufferFactory = std::function<std::unique_ptr<AbstractBuffer>(Buffer* parent, BufferType type)>;
Buffer(BufferType type);
Buffer(BufferType type, UInt32 size, DataStorage storage = DataStorage::Software, BufferUsageFlags usage = 0);
inline Buffer(DataStorage storage, BufferType type, UInt64 size, BufferUsageFlags usage);
Buffer(const Buffer&) = delete;
Buffer(Buffer&&) = delete;
~Buffer() = default;
virtual ~Buffer();
bool CopyContent(const Buffer& buffer);
std::shared_ptr<Buffer> CopyContent(const BufferFactory& bufferFactory);
bool Create(UInt32 size, DataStorage storage = DataStorage::Software, BufferUsageFlags usage = 0);
void Destroy();
virtual bool Fill(const void* data, UInt64 offset, UInt64 size) = 0;
bool Fill(const void* data, UInt32 offset, UInt32 size);
inline AbstractBuffer* GetImpl() const;
inline UInt32 GetSize() const;
inline UInt64 GetSize() const;
inline DataStorage GetStorage() const;
inline BufferType GetType() const;
inline BufferUsageFlags GetUsage() const;
inline BufferUsageFlags GetUsageFlags() const;
inline bool HasStorage(DataStorage storage) const;
inline bool IsValid() const;
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0);
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) const;
bool SetStorage(DataStorage storage);
void Unmap() const;
virtual void* Map(UInt64 offset, UInt64 size) = 0;
virtual bool Unmap() = 0;
Buffer& operator=(const Buffer&) = delete;
Buffer& operator=(Buffer&&) = delete;
static bool IsStorageSupported(DataStorage storage);
static void SetBufferFactory(DataStorage storage, BufferFactory func);
private:
static bool Initialize();
static void Uninitialize();
std::unique_ptr<AbstractBuffer> m_impl;
BufferType m_type;
BufferUsageFlags m_usage;
UInt32 m_size;
static std::array<BufferFactory, DataStorageCount> s_bufferFactories;
DataStorage m_storage;
UInt64 m_size;
};
}

View File

@@ -8,19 +8,22 @@
namespace Nz
{
inline AbstractBuffer* Buffer::GetImpl() const
inline Buffer::Buffer(DataStorage storage, BufferType type, UInt64 size, BufferUsageFlags usage) :
m_type(type),
m_usage(usage),
m_storage(storage),
m_size(size)
{
return m_impl.get();
}
inline UInt32 Buffer::GetSize() const
inline UInt64 Nz::Buffer::GetSize() const
{
return m_size;
}
inline DataStorage Buffer::GetStorage() const
{
return m_impl->GetStorage();
return m_storage;
}
inline BufferType Buffer::GetType() const
@@ -28,20 +31,10 @@ namespace Nz
return m_type;
}
inline BufferUsageFlags Buffer::GetUsage() const
inline BufferUsageFlags Buffer::GetUsageFlags() const
{
return m_usage;
}
inline bool Buffer::HasStorage(DataStorage storage) const
{
return GetStorage() == storage;
}
inline bool Buffer::IsValid() const
{
return m_impl != nullptr;
}
}
#include <Nazara/Utility/DebugOff.hpp>

View File

@@ -16,16 +16,10 @@ namespace Nz
{
public:
BufferMapper();
BufferMapper(T* buffer, BufferAccess access, unsigned int offset = 0, unsigned int length = 0);
BufferMapper(T& buffer, BufferAccess access, unsigned int offset = 0, unsigned int length = 0);
BufferMapper(const T* buffer, BufferAccess access, unsigned int offset = 0, unsigned int length = 0);
BufferMapper(const T& buffer, BufferAccess access, unsigned int offset = 0, unsigned int length = 0);
BufferMapper(T& buffer, UInt64 offset, UInt64 length);
~BufferMapper();
bool Map(T* buffer, BufferAccess access, unsigned int offset = 0, unsigned int length = 0);
bool Map(T& buffer, BufferAccess access, unsigned int offset = 0, unsigned int length = 0);
bool Map(const T* buffer, BufferAccess access, unsigned int offset = 0, unsigned int length = 0);
bool Map(const T& buffer, BufferAccess access, unsigned int offset = 0, unsigned int length = 0);
bool Map(T& buffer, UInt64 offset, UInt64 length);
const T* GetBuffer() const;
void* GetPointer() const;
@@ -33,7 +27,7 @@ namespace Nz
void Unmap();
private:
const T* m_buffer;
T* m_buffer;
void* m_ptr;
};
}

View File

@@ -17,33 +17,13 @@ namespace Nz
}
template<typename T>
BufferMapper<T>::BufferMapper(T* buffer, BufferAccess access, unsigned int offset, unsigned int length) :
BufferMapper<T>::BufferMapper(T& buffer, UInt64 offset, UInt64 length) :
m_buffer(nullptr)
{
if (!Map(buffer, access, offset, length))
if (!Map(buffer, offset, length))
NazaraError("Failed to map buffer"); ///TODO: Unexpected
}
template<typename T>
BufferMapper<T>::BufferMapper(T& buffer, BufferAccess access, unsigned int offset, unsigned int length) :
BufferMapper(&buffer, access, offset, length)
{
}
template<typename T>
BufferMapper<T>::BufferMapper(const T* buffer, BufferAccess access, unsigned int offset, unsigned int length) :
m_buffer(nullptr)
{
if (!Map(buffer, access, offset, length))
NazaraError("Failed to map buffer"); ///TODO: Unexpected
}
template<typename T>
BufferMapper<T>::BufferMapper(const T& buffer, BufferAccess access, unsigned int offset, unsigned int length) :
BufferMapper(&buffer, access, offset, length)
{
}
template<typename T>
BufferMapper<T>::~BufferMapper()
{
@@ -64,63 +44,21 @@ namespace Nz
}
template<typename T>
bool BufferMapper<T>::Map(T* buffer, BufferAccess access, unsigned int offset, unsigned int length)
bool BufferMapper<T>::Map(T& buffer, UInt64 offset, UInt64 length)
{
Unmap();
#if NAZARA_UTILITY_SAFE
if (!buffer)
m_buffer = &buffer;
m_ptr = buffer.Map(offset, length);
if (!m_ptr)
{
NazaraError("Buffer must be valid");
m_ptr = nullptr;
NazaraError("Failed to map buffer"); ///TODO: Unexpected
return false;
}
#endif
m_buffer = buffer;
m_ptr = buffer->Map(access, offset, length);
if (!m_ptr)
NazaraError("Failed to map buffer"); ///TODO: Unexpected
return true;
}
template<typename T>
bool BufferMapper<T>::Map(T& buffer, BufferAccess access, unsigned int offset, unsigned int length)
{
return Map(&buffer, access, offset, length);
}
template<typename T>
bool BufferMapper<T>::Map(const T* buffer, BufferAccess access, unsigned int offset, unsigned int length)
{
Unmap();
#if NAZARA_UTILITY_SAFE
if (!buffer)
{
NazaraError("Buffer must be valid");
m_ptr = nullptr;
return false;
}
#endif
m_buffer = buffer;
m_ptr = buffer->Map(access, offset, length);
if (!m_ptr)
NazaraError("Failed to map buffer"); ///TODO: Unexpected
return true;
}
template<typename T>
bool BufferMapper<T>::Map(const T& buffer, BufferAccess access, unsigned int offset, unsigned int length)
{
return Map(&buffer, access, offset, length);
}
template<typename T>
void BufferMapper<T>::Unmap()
{

View File

@@ -70,7 +70,9 @@ namespace Nz
DeviceLocal,
DirectMapping,
Dynamic,
Read,
PersistentMapping,
Write,
Max = DirectMapping
};

View File

@@ -17,40 +17,34 @@ namespace Nz
public:
IndexBuffer() = default;
IndexBuffer(bool largeIndices, std::shared_ptr<Buffer> buffer);
IndexBuffer(bool largeIndices, std::shared_ptr<Buffer> buffer, std::size_t offset, std::size_t size);
IndexBuffer(bool largeIndices, std::size_t length, DataStorage storage, BufferUsageFlags usage);
IndexBuffer(bool largeIndices, std::shared_ptr<Buffer> buffer, UInt64 offset, UInt64 size);
IndexBuffer(bool largeIndices, UInt64 indexCount, BufferUsageFlags usage, const BufferFactory& bufferFactory, const void* initialData = nullptr);
IndexBuffer(const IndexBuffer&) = default;
IndexBuffer(IndexBuffer&&) noexcept = default;
~IndexBuffer() = default;
unsigned int ComputeCacheMissCount() const;
unsigned int ComputeCacheMissCount();
bool Fill(const void* data, std::size_t startIndex, std::size_t length);
bool FillRaw(const void* data, std::size_t offset, std::size_t size);
bool Fill(const void* data, UInt64 startIndex, UInt64 length);
bool FillRaw(const void* data, UInt64 offset, UInt64 size);
inline const std::shared_ptr<Buffer>& GetBuffer() const;
inline std::size_t GetEndOffset() const;
inline std::size_t GetIndexCount() const;
inline std::size_t GetStride() const;
inline std::size_t GetStartOffset() const;
inline UInt64 GetEndOffset() const;
inline UInt64 GetIndexCount() const;
inline UInt64 GetStride() const;
inline UInt64 GetStartOffset() const;
inline bool HasLargeIndices() const;
inline bool IsValid() const;
inline void* Map(BufferAccess access, std::size_t startVertex = 0, std::size_t length = 0);
inline void* Map(BufferAccess access, std::size_t startVertex = 0, std::size_t length = 0) const;
void* MapRaw(BufferAccess access, std::size_t offset = 0, std::size_t size = 0);
void* MapRaw(BufferAccess access, std::size_t offset = 0, std::size_t size = 0) const;
inline void* Map(UInt64 startIndex, UInt64 length);
inline void* Map(UInt64 startIndex, UInt64 length) const;
void* MapRaw(UInt64 offset, UInt64 size);
void* MapRaw(UInt64 offset, UInt64 size) const;
void Optimize();
void Reset();
void Reset(bool largeIndices, std::shared_ptr<Buffer> buffer);
void Reset(bool largeIndices, std::shared_ptr<Buffer> buffer, std::size_t offset, std::size_t size);
void Reset(bool largeIndices, std::size_t length, DataStorage storage, BufferUsageFlags usage);
void Reset(const IndexBuffer& indexBuffer);
void Unmap() const;
IndexBuffer& operator=(const IndexBuffer&) = default;
@@ -58,9 +52,9 @@ namespace Nz
private:
std::shared_ptr<Buffer> m_buffer;
std::size_t m_endOffset;
std::size_t m_indexCount;
std::size_t m_startOffset;
UInt64 m_endOffset;
UInt64 m_indexCount;
UInt64 m_startOffset;
bool m_largeIndices;
};
}

View File

@@ -13,22 +13,22 @@ namespace Nz
return m_buffer;
}
inline std::size_t IndexBuffer::GetEndOffset() const
inline UInt64 IndexBuffer::GetEndOffset() const
{
return m_endOffset;
}
inline std::size_t IndexBuffer::GetIndexCount() const
inline UInt64 IndexBuffer::GetIndexCount() const
{
return m_indexCount;
}
inline std::size_t IndexBuffer::GetStride() const
inline UInt64 IndexBuffer::GetStride() const
{
return static_cast<std::size_t>((m_largeIndices) ? sizeof(UInt32) : sizeof(UInt16));
return (m_largeIndices) ? sizeof(UInt32) : sizeof(UInt16);
}
inline std::size_t IndexBuffer::GetStartOffset() const
inline UInt64 IndexBuffer::GetStartOffset() const
{
return m_startOffset;
}
@@ -43,16 +43,16 @@ namespace Nz
return m_buffer != nullptr;
}
inline void* IndexBuffer::Map(BufferAccess access, std::size_t startIndex, std::size_t length)
inline void* IndexBuffer::Map(UInt64 startIndex, UInt64 length)
{
std::size_t stride = GetStride();
return MapRaw(access, startIndex*stride, length*stride);
UInt64 stride = GetStride();
return MapRaw(startIndex * stride, length * stride);
}
inline void* IndexBuffer::Map(BufferAccess access, std::size_t startIndex, std::size_t length) const
inline void* IndexBuffer::Map(UInt64 startIndex, UInt64 length) const
{
std::size_t stride = GetStride();
return MapRaw(access, startIndex*stride, length*stride);
UInt64 stride = GetStride();
return MapRaw(startIndex * stride, length * stride);
}
}

View File

@@ -19,10 +19,8 @@ namespace Nz
class NAZARA_UTILITY_API IndexMapper
{
public:
IndexMapper(IndexBuffer& indexBuffer, BufferAccess access = BufferAccess::ReadWrite, std::size_t indexCount = 0);
IndexMapper(SubMesh& subMesh, BufferAccess access = BufferAccess::ReadWrite);
IndexMapper(const IndexBuffer& indexBuffer, BufferAccess access = BufferAccess::ReadOnly, std::size_t indexCount = 0);
IndexMapper(const SubMesh& subMesh, BufferAccess access = BufferAccess::ReadOnly);
IndexMapper(IndexBuffer& indexBuffer, std::size_t indexCount = 0);
IndexMapper(SubMesh& subMes);
~IndexMapper() = default;
UInt32 Get(std::size_t i) const;

View File

@@ -18,6 +18,7 @@
#include <Nazara/Utility/Config.hpp>
#include <Nazara/Utility/Enums.hpp>
#include <Nazara/Utility/Skeleton.hpp>
#include <Nazara/Utility/SoftwareBuffer.hpp>
#include <Nazara/Utility/SubMesh.hpp>
#include <Nazara/Utility/VertexDeclaration.hpp>
#include <Nazara/Utility/VertexStruct.hpp>
@@ -28,20 +29,35 @@ namespace Nz
{
struct NAZARA_UTILITY_API MeshParams : ResourceParameters
{
MeshParams();
// How buffer will be allocated (by default in RAM)
BufferFactory bufferFactory = &SoftwareBufferFactory;
BufferUsageFlags indexBufferFlags = 0; ///< Buffer usage flags used to build the index buffers
BufferUsageFlags vertexBufferFlags = 0; ///< Buffer usage flags used to build the vertex buffers
Matrix4f matrix = Matrix4f::Identity(); ///< A matrix which will transform every vertex position
DataStorage storage = DataStorage::Hardware; ///< The place where the buffers will be allocated
Vector2f texCoordOffset = {0.f, 0.f}; ///< Offset to apply on the texture coordinates (not scaled)
Vector2f texCoordScale = {1.f, 1.f}; ///< Scale to apply on the texture coordinates
bool animated = true; ///< If true, will load an animated version of the model if possible
bool center = false; ///< If true, will center the mesh vertices around the origin
// Buffer usage flags used to build the index buffers
BufferUsageFlags indexBufferFlags = BufferUsage::DirectMapping | BufferUsage::Read | BufferUsage::Write;
// Buffer usage flags used to build the vertex buffers
BufferUsageFlags vertexBufferFlags = BufferUsage::DirectMapping | BufferUsage::Read | BufferUsage::Write;
// A matrix which will transform every vertex position
Matrix4f matrix = Matrix4f::Identity();
// Offset to apply on the texture coordinates (not scaled)
Vector2f texCoordOffset = {0.f, 0.f};
// Scale to apply on the texture coordinates
Vector2f texCoordScale = {1.f, 1.f};
// If true, will load an animated version of the model if possible
bool animated = true;
// If true, will center the mesh vertices around the origin
bool center = false;
// Optimize the index buffers after loading, improve cache locality (and thus rendering speed) but increase loading time.
#ifndef NAZARA_DEBUG
bool optimizeIndexBuffers = true; ///< Optimize the index buffers after loading, improve cache locality (and thus rendering speed) but increase loading time.
bool optimizeIndexBuffers = true;
#else
bool optimizeIndexBuffers = false; ///< Since this optimization take a lot of time, especially in debug mode, don't enable it by default in debug.
bool optimizeIndexBuffers = false;
#endif
/* The declaration must have a Vector3f position component enabled

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@@ -17,12 +17,12 @@ namespace Nz
class NAZARA_UTILITY_API SkeletalMesh final : public SubMesh
{
public:
SkeletalMesh(std::shared_ptr<VertexBuffer> vertexBuffer, std::shared_ptr<const IndexBuffer> indexBuffer);
SkeletalMesh(std::shared_ptr<VertexBuffer> vertexBuffer, std::shared_ptr<IndexBuffer> indexBuffer);
~SkeletalMesh() = default;
const Boxf& GetAABB() const override;
AnimationType GetAnimationType() const final;
const std::shared_ptr<const IndexBuffer>& GetIndexBuffer() const override;
const std::shared_ptr<IndexBuffer>& GetIndexBuffer() const override;
const std::shared_ptr<VertexBuffer>& GetVertexBuffer() const;
std::size_t GetVertexCount() const override;
@@ -30,11 +30,11 @@ namespace Nz
bool IsValid() const;
void SetAABB(const Boxf& aabb);
void SetIndexBuffer(std::shared_ptr<const IndexBuffer> indexBuffer);
void SetIndexBuffer(std::shared_ptr<IndexBuffer> indexBuffer);
private:
Boxf m_aabb;
std::shared_ptr<const IndexBuffer> m_indexBuffer;
std::shared_ptr<IndexBuffer> m_indexBuffer;
std::shared_ptr<VertexBuffer> m_vertexBuffer;
};
}

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@@ -8,34 +8,30 @@
#define NAZARA_UTILITY_SOFTWAREBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Utility/Buffer.hpp>
#include <vector>
namespace Nz
{
class Buffer;
class NAZARA_UTILITY_API SoftwareBuffer : public AbstractBuffer
class NAZARA_UTILITY_API SoftwareBuffer : public Buffer
{
public:
SoftwareBuffer(Buffer* parent, BufferType type);
SoftwareBuffer(BufferType type, UInt64 size, BufferUsageFlags usage, const void* initialData);
~SoftwareBuffer() = default;
bool Fill(const void* data, UInt64 offset, UInt64 size) override;
bool Initialize(UInt64 size, BufferUsageFlags usage) override;
const UInt8* GetData() const;
UInt64 GetSize() const override;
DataStorage GetStorage() const override;
void* Map(BufferAccess access, UInt64 offset = 0, UInt64 size = 0) override;
void* Map(UInt64 offset = 0, UInt64 size = 0) override;
bool Unmap() override;
private:
std::vector<UInt8> m_buffer;
std::unique_ptr<UInt8[]> m_buffer;
bool m_mapped;
};
NAZARA_UTILITY_API std::shared_ptr<Buffer> SoftwareBufferFactory(BufferType type, UInt64 size, BufferUsageFlags usage, const void* initialData = nullptr);
}
#endif // NAZARA_UTILITY_SOFTWAREBUFFER_HPP

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@@ -15,7 +15,7 @@ namespace Nz
class NAZARA_UTILITY_API StaticMesh final : public SubMesh
{
public:
StaticMesh(std::shared_ptr<VertexBuffer> vertexBuffer, std::shared_ptr<const IndexBuffer> indexBuffer);
StaticMesh(std::shared_ptr<VertexBuffer> vertexBuffer, std::shared_ptr<IndexBuffer> indexBuffer);
~StaticMesh() = default;
void Center();
@@ -24,7 +24,7 @@ namespace Nz
const Boxf& GetAABB() const override;
AnimationType GetAnimationType() const final;
const std::shared_ptr<const IndexBuffer>& GetIndexBuffer() const override;
const std::shared_ptr<IndexBuffer>& GetIndexBuffer() const override;
const std::shared_ptr<VertexBuffer>& GetVertexBuffer() const;
std::size_t GetVertexCount() const override;
@@ -32,11 +32,11 @@ namespace Nz
bool IsValid() const;
void SetAABB(const Boxf& aabb);
void SetIndexBuffer(std::shared_ptr<const IndexBuffer> indexBuffer);
void SetIndexBuffer(std::shared_ptr<IndexBuffer> indexBuffer);
private:
Boxf m_aabb;
std::shared_ptr<const IndexBuffer> m_indexBuffer;
std::shared_ptr<IndexBuffer> m_indexBuffer;
std::shared_ptr<VertexBuffer> m_vertexBuffer;
};
}

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@@ -34,7 +34,7 @@ namespace Nz
virtual const Boxf& GetAABB() const = 0;
virtual AnimationType GetAnimationType() const = 0;
virtual const std::shared_ptr<const IndexBuffer>& GetIndexBuffer() const = 0;
virtual const std::shared_ptr<IndexBuffer>& GetIndexBuffer() const = 0;
std::size_t GetMaterialIndex() const;
PrimitiveMode GetPrimitiveMode() const;
std::size_t GetTriangleCount() const;

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@@ -18,8 +18,8 @@ namespace Nz
class NAZARA_UTILITY_API TriangleIterator
{
public:
TriangleIterator(PrimitiveMode primitiveMode, const IndexBuffer& indexBuffer);
TriangleIterator(const SubMesh& subMesh);
TriangleIterator(PrimitiveMode primitiveMode, IndexBuffer& indexBuffer);
TriangleIterator(SubMesh& subMesh);
~TriangleIterator() = default;
bool Advance();

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@@ -15,30 +15,21 @@ namespace Nz
class NAZARA_UTILITY_API UniformBuffer
{
public:
UniformBuffer() = default;
UniformBuffer(std::shared_ptr<Buffer> buffer);
UniformBuffer(std::shared_ptr<Buffer> buffer, UInt32 offset, UInt32 size);
UniformBuffer(UInt32 length, DataStorage storage, BufferUsageFlags usage);
UniformBuffer(std::shared_ptr<Buffer> buffer, UInt64 offset, UInt64 size);
UniformBuffer(UInt64 size, BufferUsageFlags usage, const BufferFactory& bufferFactory, const void* initialData = nullptr);
UniformBuffer(const UniformBuffer&) = default;
UniformBuffer(UniformBuffer&&) noexcept = default;
~UniformBuffer() = default;
bool Fill(const void* data, UInt32 offset, UInt32 size);
bool Fill(const void* data, UInt64 offset, UInt64 size);
inline const std::shared_ptr<Buffer>& GetBuffer() const;
inline UInt32 GetEndOffset() const;
inline UInt32 GetStartOffset() const;
inline UInt64 GetEndOffset() const;
inline UInt64 GetStartOffset() const;
inline bool IsValid() const;
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0);
void* Map(BufferAccess access, UInt32 offset = 0, UInt32 size = 0) const;
void Reset();
void Reset(std::shared_ptr<Buffer> buffer);
void Reset(std::shared_ptr<Buffer> buffer, UInt32 offset, UInt32 size);
void Reset(UInt32 size, DataStorage storage, BufferUsageFlags usage);
void Reset(const UniformBuffer& uniformBuffer);
void* Map(UInt64 offset = 0, UInt64 size = 0);
void* Map(UInt64 offset = 0, UInt64 size = 0) const;
void Unmap() const;
@@ -47,8 +38,8 @@ namespace Nz
private:
std::shared_ptr<Buffer> m_buffer;
UInt32 m_endOffset;
UInt32 m_startOffset;
UInt64 m_endOffset;
UInt64 m_startOffset;
};
}

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@@ -13,20 +13,15 @@ namespace Nz
return m_buffer;
}
inline UInt32 UniformBuffer::GetEndOffset() const
inline UInt64 UniformBuffer::GetEndOffset() const
{
return m_endOffset;
}
inline UInt32 UniformBuffer::GetStartOffset() const
inline UInt64 UniformBuffer::GetStartOffset() const
{
return m_startOffset;
}
inline bool UniformBuffer::IsValid() const
{
return m_buffer != nullptr;
}
}
#include <Nazara/Utility/DebugOff.hpp>

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@@ -18,34 +18,28 @@ namespace Nz
public:
VertexBuffer() = default;
VertexBuffer(std::shared_ptr<const VertexDeclaration> vertexDeclaration, std::shared_ptr<Buffer> buffer);
VertexBuffer(std::shared_ptr<const VertexDeclaration> vertexDeclaration, std::shared_ptr<Buffer> buffer, std::size_t offset, std::size_t size);
VertexBuffer(std::shared_ptr<const VertexDeclaration> vertexDeclaration, std::size_t length, DataStorage storage, BufferUsageFlags usage);
VertexBuffer(std::shared_ptr<const VertexDeclaration> vertexDeclaration, std::shared_ptr<Buffer> buffer, UInt64 offset, UInt64 size);
VertexBuffer(std::shared_ptr<const VertexDeclaration> vertexDeclaration, UInt64 vertexCount, BufferUsageFlags usage, const BufferFactory& bufferFactory, const void* initialData = nullptr);
VertexBuffer(const VertexBuffer&) = default;
VertexBuffer(VertexBuffer&&) noexcept = default;
~VertexBuffer() = default;
bool Fill(const void* data, std::size_t startVertex, std::size_t length);
bool FillRaw(const void* data, std::size_t offset, std::size_t size);
bool Fill(const void* data, UInt64 startVertex, UInt64 length);
bool FillRaw(const void* data, UInt64 offset, UInt64 size);
inline const std::shared_ptr<Buffer>& GetBuffer() const;
inline std::size_t GetEndOffset() const;
inline std::size_t GetStartOffset() const;
inline std::size_t GetStride() const;
inline std::size_t GetVertexCount() const;
inline UInt64 GetEndOffset() const;
inline UInt64 GetStartOffset() const;
inline UInt64 GetStride() const;
inline UInt64 GetVertexCount() const;
inline const std::shared_ptr<const VertexDeclaration>& GetVertexDeclaration() const;
inline bool IsValid() const;
void* Map(BufferAccess access, std::size_t startVertex = 0, std::size_t length = 0);
void* Map(BufferAccess access, std::size_t startVertex = 0, std::size_t length = 0) const;
void* MapRaw(BufferAccess access, std::size_t offset = 0, std::size_t size = 0);
void* MapRaw(BufferAccess access, std::size_t offset = 0, std::size_t size = 0) const;
void Reset();
void Reset(std::shared_ptr<const VertexDeclaration> vertexDeclaration, std::shared_ptr<Buffer> buffer);
void Reset(std::shared_ptr<const VertexDeclaration> vertexDeclaration, std::shared_ptr<Buffer> buffer, std::size_t offset, std::size_t size);
void Reset(std::shared_ptr<const VertexDeclaration> vertexDeclaration, std::size_t length, DataStorage storage, BufferUsageFlags usage);
void Reset(const VertexBuffer& vertexBuffer);
void* Map(UInt64 startVertex, UInt64 length);
void* Map(UInt64 startVertex, UInt64 length) const;
void* MapRaw(UInt64 offset, UInt64 size);
void* MapRaw(UInt64 offset, UInt64 size) const;
void SetVertexDeclaration(std::shared_ptr<const VertexDeclaration> vertexDeclaration);
@@ -57,9 +51,9 @@ namespace Nz
private:
std::shared_ptr<Buffer> m_buffer;
std::shared_ptr<const VertexDeclaration> m_vertexDeclaration;
std::size_t m_endOffset;
std::size_t m_startOffset;
std::size_t m_vertexCount;
UInt64 m_endOffset;
UInt64 m_startOffset;
UInt64 m_vertexCount;
};
}

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@@ -13,22 +13,22 @@ namespace Nz
return m_buffer;
}
inline std::size_t VertexBuffer::GetEndOffset() const
inline UInt64 VertexBuffer::GetEndOffset() const
{
return m_endOffset;
}
inline std::size_t VertexBuffer::GetStride() const
inline UInt64 VertexBuffer::GetStride() const
{
return static_cast<std::size_t>(m_vertexDeclaration->GetStride());
return static_cast<UInt64>(m_vertexDeclaration->GetStride());
}
inline std::size_t VertexBuffer::GetStartOffset() const
inline UInt64 VertexBuffer::GetStartOffset() const
{
return m_startOffset;
}
inline std::size_t VertexBuffer::GetVertexCount() const
inline UInt64 VertexBuffer::GetVertexCount() const
{
return m_vertexCount;
}

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@@ -20,10 +20,8 @@ namespace Nz
class NAZARA_UTILITY_API VertexMapper
{
public:
VertexMapper(SubMesh& subMesh, BufferAccess access = BufferAccess::ReadWrite);
VertexMapper(VertexBuffer& vertexBuffer, BufferAccess access = BufferAccess::ReadWrite);
VertexMapper(const SubMesh& subMesh, BufferAccess access = BufferAccess::ReadOnly);
VertexMapper(const VertexBuffer& vertexBuffer, BufferAccess access = BufferAccess::ReadOnly);
VertexMapper(SubMesh& subMesh);
VertexMapper(VertexBuffer& vertexBuffer);
~VertexMapper();
template<typename T> SparsePtr<T> GetComponentPtr(VertexComponent component, std::size_t componentIndex = 0);

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@@ -8,7 +8,7 @@
#define NAZARA_VULKANRENDERER_VULKANBUFFER_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Utility/AbstractBuffer.hpp>
#include <Nazara/Renderer/RenderBuffer.hpp>
#include <Nazara/VulkanRenderer/Config.hpp>
#include <Nazara/VulkanRenderer/Wrapper/Buffer.hpp>
#include <Nazara/VulkanRenderer/Wrapper/DeviceMemory.hpp>
@@ -18,36 +18,30 @@
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanBuffer : public AbstractBuffer
class NAZARA_VULKANRENDERER_API VulkanBuffer : public RenderBuffer
{
public:
inline VulkanBuffer(Vk::Device& device, BufferType type);
inline VulkanBuffer(VulkanDevice& device, BufferType type, UInt64 size, BufferUsageFlags usage, const void* initialData = nullptr);
VulkanBuffer(const VulkanBuffer&) = delete;
VulkanBuffer(VulkanBuffer&&) = delete; ///TODO
virtual ~VulkanBuffer();
bool Fill(const void* data, UInt64 offset, UInt64 size) override;
bool Initialize(UInt64 size, BufferUsageFlags usage) override;
inline VkBuffer GetBuffer() const;
UInt64 GetSize() const override;
DataStorage GetStorage() const override;
void* Map(BufferAccess access, UInt64 offset, UInt64 size) override;
void* Map(UInt64 offset, UInt64 size) override;
bool Unmap() override;
VulkanBuffer& operator=(const VulkanBuffer&) = delete;
VulkanBuffer& operator=(VulkanBuffer&&) = delete; ///TODO
private:
BufferType m_type;
BufferUsageFlags m_usage;
UInt64 m_size;
VkBuffer m_buffer;
VkBuffer m_stagingBuffer;
VmaAllocation m_allocation;
VmaAllocation m_stagingAllocation;
UInt64 m_stagingBufferSize;
Vk::Device& m_device;
};
}

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@@ -7,12 +7,6 @@
namespace Nz
{
inline VulkanBuffer::VulkanBuffer(Vk::Device& device, BufferType type) :
m_type(type),
m_device(device)
{
}
inline VkBuffer VulkanBuffer::GetBuffer() const
{
return m_buffer;

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@@ -27,11 +27,11 @@ namespace Nz
void BeginDebugRegion(const std::string_view& regionName, const Color& color) override;
void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
void BindIndexBuffer(const AbstractBuffer& indexBuffer, UInt64 offset = 0) override;
void BindIndexBuffer(const RenderBuffer& indexBuffer, UInt64 offset = 0) override;
void BindPipeline(const RenderPipeline& pipeline) override;
void BindShaderBinding(UInt32 set, const ShaderBinding& binding) override;
void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
void BindVertexBuffer(UInt32 binding, const AbstractBuffer& vertexBuffer, UInt64 offset = 0) override;
void BindVertexBuffer(UInt32 binding, const RenderBuffer& vertexBuffer, UInt64 offset = 0) override;
void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) override;

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@@ -26,7 +26,7 @@ namespace Nz
const RenderDeviceInfo& GetDeviceInfo() const override;
const RenderDeviceFeatures& GetEnabledFeatures() const override;
std::shared_ptr<AbstractBuffer> InstantiateBuffer(BufferType type) override;
std::shared_ptr<RenderBuffer> InstantiateBuffer(BufferType type, UInt64 size, BufferUsageFlags usageFlags, const void* initialData = nullptr) override;
std::shared_ptr<CommandPool> InstantiateCommandPool(QueueType queueType) override;
std::shared_ptr<Framebuffer> InstantiateFramebuffer(unsigned int width, unsigned int height, const std::shared_ptr<RenderPass>& renderPass, const std::vector<std::shared_ptr<Texture>>& attachments) override;
std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;