Merge branch 'master' into phong-lighting

This commit is contained in:
Jérôme Leclercq
2022-01-23 13:36:48 +01:00
120 changed files with 1084 additions and 1767 deletions

View File

@@ -38,17 +38,17 @@ namespace Nz
private:
struct BufferCopy
{
AbstractBuffer* targetBuffer;
RenderBuffer* targetBuffer;
UploadPool::Allocation* allocation;
std::size_t size;
};
struct VertexBufferPool
{
std::vector<std::shared_ptr<AbstractBuffer>> vertexBuffers;
std::vector<std::shared_ptr<RenderBuffer>> vertexBuffers;
};
std::shared_ptr<AbstractBuffer> m_indexBuffer;
std::shared_ptr<RenderBuffer> m_indexBuffer;
std::shared_ptr<VertexBufferPool> m_vertexBufferPool;
std::size_t m_maxVertexBufferSize;
std::size_t m_maxVertexCount;
@@ -61,7 +61,7 @@ namespace Nz
{
struct DrawCall
{
const AbstractBuffer* vertexBuffer;
const RenderBuffer* vertexBuffer;
const RenderPipeline* renderPipeline;
const ShaderBinding* shaderBinding;
std::size_t firstIndex;
@@ -77,7 +77,7 @@ namespace Nz
std::unordered_map<const RenderSpriteChain*, DrawCallIndices> drawCallPerElement;
std::vector<DrawCall> drawCalls;
std::vector<std::shared_ptr<AbstractBuffer>> vertexBuffers;
std::vector<std::shared_ptr<RenderBuffer>> vertexBuffers;
std::vector<ShaderBindingPtr> shaderBindings;
};
}