SDK: Add DebugComponent
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@@ -8,6 +8,8 @@
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#include <NDK/Components/CameraComponent.hpp>
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#include <NDK/Components/CollisionComponent2D.hpp>
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#include <NDK/Components/CollisionComponent3D.hpp>
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#include <NDK/Components/ConstraintComponent2D.hpp>
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#include <NDK/Components/DebugComponent.hpp>
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#include <NDK/Components/GraphicsComponent.hpp>
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#include <NDK/Components/LightComponent.hpp>
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#include <NDK/Components/ListenerComponent.hpp>
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@@ -17,6 +19,5 @@
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#include <NDK/Components/PhysicsComponent2D.hpp>
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#include <NDK/Components/PhysicsComponent3D.hpp>
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#include <NDK/Components/VelocityComponent.hpp>
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#include <NDK/Components/ConstraintComponent2D.hpp>
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#endif // NDK_COMPONENTS_GLOBAL_HPP
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80
SDK/include/NDK/Components/DebugComponent.hpp
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80
SDK/include/NDK/Components/DebugComponent.hpp
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@@ -0,0 +1,80 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#pragma once
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#ifndef NDK_SERVER
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#ifndef NDK_COMPONENTS_DEBUGCOMPONENT_HPP
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#define NDK_COMPONENTS_DEBUGCOMPONENT_HPP
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#include <Nazara/Core/Flags.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <NDK/Component.hpp>
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namespace Ndk
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{
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enum class DebugDraw
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{
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//TODO: Collider2D
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Collider3D,
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GraphicsAABB,
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GraphicsOBB,
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Max = GraphicsOBB
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};
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}
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namespace Nz
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{
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template<>
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struct EnumAsFlags<Ndk::DebugDraw>
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{
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static constexpr Ndk::DebugDraw max = Ndk::DebugDraw::GraphicsOBB;
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};
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}
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namespace Ndk
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{
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using DebugDrawFlags = Nz::Flags<DebugDraw>;
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constexpr DebugDrawFlags DebugDraw_None = 0;
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class NDK_API DebugComponent : public Component<DebugComponent>
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{
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friend class DebugSystem;
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public:
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inline DebugComponent(DebugDrawFlags flags = DebugDraw_None);
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inline DebugComponent(const DebugComponent& debug);
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~DebugComponent() = default;
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inline void Disable(DebugDrawFlags flags);
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inline void Enable(DebugDrawFlags flags);
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inline DebugDrawFlags GetFlags() const;
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inline bool IsEnabled(DebugDrawFlags flags) const;
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inline DebugComponent& operator=(const DebugComponent& debug);
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static ComponentIndex componentIndex;
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private:
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inline const Nz::InstancedRenderableRef& GetDebugRenderable(DebugDraw option) const;
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inline DebugDrawFlags GetEnabledFlags() const;
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inline void UpdateDebugRenderable(DebugDraw option, Nz::InstancedRenderableRef renderable);
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inline void UpdateEnabledFlags(DebugDrawFlags flags);
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static constexpr std::size_t DebugModeCount = static_cast<std::size_t>(DebugDraw::Max) + 1;
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std::array<Nz::InstancedRenderableRef, DebugModeCount> m_debugRenderables;
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DebugDrawFlags m_enabledFlags;
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DebugDrawFlags m_flags;
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};
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}
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#include <NDK/Components/DebugComponent.inl>
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#endif // NDK_COMPONENTS_DEBUGCOMPONENT_HPP
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#endif // NDK_SERVER
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74
SDK/include/NDK/Components/DebugComponent.inl
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74
SDK/include/NDK/Components/DebugComponent.inl
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@@ -0,0 +1,74 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#include <NDK/Components/DebugComponent.hpp>
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namespace Ndk
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{
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inline DebugComponent::DebugComponent(DebugDrawFlags flags) :
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m_flags(flags)
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{
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}
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inline DebugComponent::DebugComponent(const DebugComponent& debug) :
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m_flags(debug.m_flags)
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{
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}
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inline void DebugComponent::Disable(DebugDrawFlags flags)
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{
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m_flags &= ~flags;
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if (m_entity)
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m_entity->Invalidate();
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}
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inline void DebugComponent::Enable(DebugDrawFlags flags)
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{
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m_flags |= flags;
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if (m_entity)
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m_entity->Invalidate();
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}
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inline DebugDrawFlags DebugComponent::GetFlags() const
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{
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return m_flags;
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}
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inline bool DebugComponent::IsEnabled(DebugDrawFlags flags) const
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{
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return (m_flags & flags) == flags;
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}
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inline DebugComponent& DebugComponent::operator=(const DebugComponent& debug)
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{
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m_flags = debug.m_flags;
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if (m_entity)
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m_entity->Invalidate();
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return *this;
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}
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inline const Nz::InstancedRenderableRef& DebugComponent::GetDebugRenderable(DebugDraw option) const
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{
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return m_debugRenderables[static_cast<std::size_t>(option)];
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}
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inline DebugDrawFlags DebugComponent::GetEnabledFlags() const
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{
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return m_enabledFlags;
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}
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inline void DebugComponent::UpdateDebugRenderable(DebugDraw option, Nz::InstancedRenderableRef renderable)
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{
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m_debugRenderables[static_cast<std::size_t>(option)] = std::move(renderable);
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}
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inline void DebugComponent::UpdateEnabledFlags(DebugDrawFlags flags)
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{
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m_enabledFlags = flags;
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}
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}
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@@ -5,6 +5,7 @@
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#ifndef NDK_SYSTEMS_GLOBAL_HPP
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#define NDK_SYSTEMS_GLOBAL_HPP
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#include <NDK/Systems/DebugSystem.hpp>
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#include <NDK/Systems/ListenerSystem.hpp>
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#include <NDK/Systems/ParticleSystem.hpp>
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#include <NDK/Systems/PhysicsSystem2D.hpp>
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51
SDK/include/NDK/Systems/DebugSystem.hpp
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51
SDK/include/NDK/Systems/DebugSystem.hpp
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@@ -0,0 +1,51 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#pragma once
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#ifndef NDK_SERVER
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#ifndef NDK_SYSTEMS_DEBUGSYSTEM_HPP
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#define NDK_SYSTEMS_DEBUGSYSTEM_HPP
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <Nazara/Utility/IndexBuffer.hpp>
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#include <Nazara/Utility/Mesh.hpp>
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#include <Nazara/Utility/VertexBuffer.hpp>
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#include <NDK/System.hpp>
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namespace Ndk
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{
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class NDK_API DebugSystem : public System<DebugSystem>
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{
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public:
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DebugSystem();
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~DebugSystem() = default;
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static SystemIndex systemIndex;
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private:
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Nz::InstancedRenderableRef GenerateBox(Nz::Boxf box);
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Nz::InstancedRenderableRef GenerateCollision3DMesh(Entity* entity);
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Nz::MaterialRef GetAABBMaterial();
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Nz::MaterialRef GetCollisionMaterial();
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Nz::MaterialRef GetOBBMaterial();
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std::pair<Nz::IndexBufferRef, Nz::VertexBufferRef> GetBoxMesh();
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void OnEntityValidation(Entity* entity, bool justAdded) override;
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void OnUpdate(float elapsedTime) override;
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Nz::MaterialRef m_aabbMaterial;
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Nz::MaterialRef m_collisionMaterial;
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Nz::MaterialRef m_obbMaterial;
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Nz::IndexBufferRef m_boxMeshIndexBuffer;
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Nz::VertexBufferRef m_boxMeshVertexBuffer;
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};
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}
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#include <NDK/Systems/DebugSystem.inl>
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#endif // NDK_SYSTEMS_DEBUGSYSTEM_HPP
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#endif // NDK_SERVER
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6
SDK/include/NDK/Systems/DebugSystem.inl
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6
SDK/include/NDK/Systems/DebugSystem.inl
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@@ -0,0 +1,6 @@
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#include <NDK/Systems/DebugSystem.hpp>
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