SDK: Add DebugComponent
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SDK/include/NDK/Components/DebugComponent.hpp
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80
SDK/include/NDK/Components/DebugComponent.hpp
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// Copyright (C) 2017 Jérôme Leclercq
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequisites.hpp
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#pragma once
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#ifndef NDK_SERVER
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#ifndef NDK_COMPONENTS_DEBUGCOMPONENT_HPP
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#define NDK_COMPONENTS_DEBUGCOMPONENT_HPP
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#include <Nazara/Core/Flags.hpp>
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#include <Nazara/Graphics/InstancedRenderable.hpp>
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#include <NDK/Component.hpp>
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namespace Ndk
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{
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enum class DebugDraw
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{
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//TODO: Collider2D
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Collider3D,
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GraphicsAABB,
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GraphicsOBB,
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Max = GraphicsOBB
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};
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}
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namespace Nz
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{
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template<>
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struct EnumAsFlags<Ndk::DebugDraw>
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{
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static constexpr Ndk::DebugDraw max = Ndk::DebugDraw::GraphicsOBB;
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};
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}
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namespace Ndk
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{
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using DebugDrawFlags = Nz::Flags<DebugDraw>;
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constexpr DebugDrawFlags DebugDraw_None = 0;
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class NDK_API DebugComponent : public Component<DebugComponent>
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{
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friend class DebugSystem;
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public:
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inline DebugComponent(DebugDrawFlags flags = DebugDraw_None);
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inline DebugComponent(const DebugComponent& debug);
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~DebugComponent() = default;
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inline void Disable(DebugDrawFlags flags);
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inline void Enable(DebugDrawFlags flags);
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inline DebugDrawFlags GetFlags() const;
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inline bool IsEnabled(DebugDrawFlags flags) const;
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inline DebugComponent& operator=(const DebugComponent& debug);
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static ComponentIndex componentIndex;
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private:
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inline const Nz::InstancedRenderableRef& GetDebugRenderable(DebugDraw option) const;
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inline DebugDrawFlags GetEnabledFlags() const;
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inline void UpdateDebugRenderable(DebugDraw option, Nz::InstancedRenderableRef renderable);
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inline void UpdateEnabledFlags(DebugDrawFlags flags);
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static constexpr std::size_t DebugModeCount = static_cast<std::size_t>(DebugDraw::Max) + 1;
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std::array<Nz::InstancedRenderableRef, DebugModeCount> m_debugRenderables;
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DebugDrawFlags m_enabledFlags;
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DebugDrawFlags m_flags;
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};
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}
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#include <NDK/Components/DebugComponent.inl>
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#endif // NDK_COMPONENTS_DEBUGCOMPONENT_HPP
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#endif // NDK_SERVER
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