More VS fixes

Former-commit-id: 356effb816b9527ff9e89ee3b99074c468455b08
This commit is contained in:
Lynix
2015-06-13 19:42:07 +02:00
parent 009d860d6c
commit 251e21f006
35 changed files with 121 additions and 79 deletions

View File

@@ -17,7 +17,7 @@ void NzForwardRenderQueue::AddBillboard(const NzMaterial* material, const NzVect
if (it == billboards.end())
{
BatchedBillboardEntry entry;
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
it = billboards.insert(std::make_pair(material, std::move(entry))).first;
}
@@ -45,7 +45,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
if (it == billboards.end())
{
BatchedBillboardEntry entry;
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
it = billboards.insert(std::make_pair(material, std::move(entry))).first;
}
@@ -86,7 +86,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
if (it == billboards.end())
{
BatchedBillboardEntry entry;
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
it = billboards.insert(std::make_pair(material, std::move(entry))).first;
}
@@ -125,7 +125,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
if (it == billboards.end())
{
BatchedBillboardEntry entry;
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
it = billboards.insert(std::make_pair(material, std::move(entry))).first;
}
@@ -170,7 +170,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
if (it == billboards.end())
{
BatchedBillboardEntry entry;
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
it = billboards.insert(std::make_pair(material, std::move(entry))).first;
}
@@ -213,7 +213,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
if (it == billboards.end())
{
BatchedBillboardEntry entry;
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
it = billboards.insert(std::make_pair(material, std::move(entry))).first;
}
@@ -254,7 +254,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
if (it == billboards.end())
{
BatchedBillboardEntry entry;
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
it = billboards.insert(std::make_pair(material, std::move(entry))).first;
}
@@ -293,7 +293,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
if (it == billboards.end())
{
BatchedBillboardEntry entry;
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
it = billboards.insert(std::make_pair(material, std::move(entry))).first;
}
@@ -338,7 +338,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
if (it == billboards.end())
{
BatchedBillboardEntry entry;
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
it = billboards.insert(std::make_pair(material, std::move(entry))).first;
}
@@ -399,7 +399,7 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
if (it == opaqueModels.end())
{
BatchedModelEntry entry;
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
it = opaqueModels.insert(std::make_pair(material, std::move(entry))).first;
}
@@ -416,9 +416,9 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
instanceEntry.squaredBoundingSphere = meshAABB.GetSquaredBoundingSphere();
if (meshData.indexBuffer)
instanceEntry.indexBufferReleaseSlot.Connect(meshData.indexBuffer->OnIndexBufferRelease, this, OnIndexBufferInvalidation);
instanceEntry.indexBufferReleaseSlot.Connect(meshData.indexBuffer->OnIndexBufferRelease, this, &NzForwardRenderQueue::OnIndexBufferInvalidation);
instanceEntry.vertexBufferReleaseSlot.Connect(meshData.vertexBuffer->OnVertexBufferRelease, this, OnVertexBufferInvalidation);
instanceEntry.vertexBufferReleaseSlot.Connect(meshData.vertexBuffer->OnVertexBufferRelease, this, &NzForwardRenderQueue::OnVertexBufferInvalidation);
it2 = meshMap.insert(std::make_pair(meshData, std::move(instanceEntry))).first;
}
@@ -438,7 +438,7 @@ void NzForwardRenderQueue::AddSprites(const NzMaterial* material, const NzVertex
if (matIt == basicSprites.end())
{
BatchedBasicSpriteEntry entry;
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
matIt = basicSprites.insert(std::make_pair(material, std::move(entry))).first;
}
@@ -453,7 +453,7 @@ void NzForwardRenderQueue::AddSprites(const NzMaterial* material, const NzVertex
{
BatchedSpriteEntry overlayEntry;
if (overlay)
overlayEntry.textureReleaseSlot.Connect(overlay->OnTextureRelease, this, OnTextureInvalidation);
overlayEntry.textureReleaseSlot.Connect(overlay->OnTextureRelease, this, &NzForwardRenderQueue::OnTextureInvalidation);
overlayIt = overlayMap.insert(std::make_pair(overlay, std::move(overlayEntry))).first;
}