More VS fixes
Former-commit-id: 356effb816b9527ff9e89ee3b99074c468455b08
This commit is contained in:
@@ -17,7 +17,7 @@ void NzForwardRenderQueue::AddBillboard(const NzMaterial* material, const NzVect
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@@ -45,7 +45,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@@ -86,7 +86,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@@ -125,7 +125,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@@ -170,7 +170,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@@ -213,7 +213,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@@ -254,7 +254,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@@ -293,7 +293,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@@ -338,7 +338,7 @@ void NzForwardRenderQueue::AddBillboards(const NzMaterial* material, unsigned in
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if (it == billboards.end())
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{
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BatchedBillboardEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
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it = billboards.insert(std::make_pair(material, std::move(entry))).first;
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}
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@@ -399,7 +399,7 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
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if (it == opaqueModels.end())
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{
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BatchedModelEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
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it = opaqueModels.insert(std::make_pair(material, std::move(entry))).first;
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}
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@@ -416,9 +416,9 @@ void NzForwardRenderQueue::AddMesh(const NzMaterial* material, const NzMeshData&
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instanceEntry.squaredBoundingSphere = meshAABB.GetSquaredBoundingSphere();
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if (meshData.indexBuffer)
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instanceEntry.indexBufferReleaseSlot.Connect(meshData.indexBuffer->OnIndexBufferRelease, this, OnIndexBufferInvalidation);
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instanceEntry.indexBufferReleaseSlot.Connect(meshData.indexBuffer->OnIndexBufferRelease, this, &NzForwardRenderQueue::OnIndexBufferInvalidation);
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instanceEntry.vertexBufferReleaseSlot.Connect(meshData.vertexBuffer->OnVertexBufferRelease, this, OnVertexBufferInvalidation);
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instanceEntry.vertexBufferReleaseSlot.Connect(meshData.vertexBuffer->OnVertexBufferRelease, this, &NzForwardRenderQueue::OnVertexBufferInvalidation);
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it2 = meshMap.insert(std::make_pair(meshData, std::move(instanceEntry))).first;
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}
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@@ -438,7 +438,7 @@ void NzForwardRenderQueue::AddSprites(const NzMaterial* material, const NzVertex
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if (matIt == basicSprites.end())
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{
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BatchedBasicSpriteEntry entry;
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, OnMaterialInvalidation);
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entry.materialReleaseSlot.Connect(material->OnMaterialRelease, this, &NzForwardRenderQueue::OnMaterialInvalidation);
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matIt = basicSprites.insert(std::make_pair(material, std::move(entry))).first;
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}
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@@ -453,7 +453,7 @@ void NzForwardRenderQueue::AddSprites(const NzMaterial* material, const NzVertex
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{
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BatchedSpriteEntry overlayEntry;
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if (overlay)
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overlayEntry.textureReleaseSlot.Connect(overlay->OnTextureRelease, this, OnTextureInvalidation);
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overlayEntry.textureReleaseSlot.Connect(overlay->OnTextureRelease, this, &NzForwardRenderQueue::OnTextureInvalidation);
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overlayIt = overlayMap.insert(std::make_pair(overlay, std::move(overlayEntry))).first;
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}
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