More VS fixes
Former-commit-id: 356effb816b9527ff9e89ee3b99074c468455b08
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@@ -1676,7 +1676,7 @@ bool NzRenderer::EnsureStateUpdate()
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if (update)
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{
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// Pour éviter la duplication de code, on va utiliser une astuce via une boucle for
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for (unsigned int i = 0; i < (s_instancing ? 2 : 1); ++i)
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for (unsigned int i = 0; i < (s_instancing ? 2U : 1U); ++i)
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{
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// Selon l'itération nous choisissons un buffer différent
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const NzVertexBuffer* vertexBuffer = (i == 0) ? s_vertexBuffer : &s_instanceBuffer;
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