Add chipmunk source code
And upgrade it to 7.0.2
This commit is contained in:
700
thirdparty/src/chipmunk/cpSpace.c
vendored
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700
thirdparty/src/chipmunk/cpSpace.c
vendored
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/* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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#include <stdio.h>
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#include <string.h>
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#include "chipmunk/chipmunk_private.h"
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//MARK: Contact Set Helpers
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// Equal function for arbiterSet.
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static cpBool
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arbiterSetEql(cpShape **shapes, cpArbiter *arb)
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{
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cpShape *a = shapes[0];
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cpShape *b = shapes[1];
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return ((a == arb->a && b == arb->b) || (b == arb->a && a == arb->b));
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}
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//MARK: Collision Handler Set HelperFunctions
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// Equals function for collisionHandlers.
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static cpBool
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handlerSetEql(cpCollisionHandler *check, cpCollisionHandler *pair)
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{
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return (
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(check->typeA == pair->typeA && check->typeB == pair->typeB) ||
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(check->typeB == pair->typeA && check->typeA == pair->typeB)
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);
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}
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// Transformation function for collisionHandlers.
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static void *
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handlerSetTrans(cpCollisionHandler *handler, void *unused)
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{
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cpCollisionHandler *copy = (cpCollisionHandler *)cpcalloc(1, sizeof(cpCollisionHandler));
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memcpy(copy, handler, sizeof(cpCollisionHandler));
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return copy;
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}
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//MARK: Misc Helper Funcs
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// Default collision functions.
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static cpBool
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DefaultBegin(cpArbiter *arb, cpSpace *space, void *data){
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cpBool retA = cpArbiterCallWildcardBeginA(arb, space);
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cpBool retB = cpArbiterCallWildcardBeginB(arb, space);
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return retA && retB;
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}
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static cpBool
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DefaultPreSolve(cpArbiter *arb, cpSpace *space, void *data){
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cpBool retA = cpArbiterCallWildcardPreSolveA(arb, space);
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cpBool retB = cpArbiterCallWildcardPreSolveB(arb, space);
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return retA && retB;
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}
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static void
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DefaultPostSolve(cpArbiter *arb, cpSpace *space, void *data){
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cpArbiterCallWildcardPostSolveA(arb, space);
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cpArbiterCallWildcardPostSolveB(arb, space);
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}
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static void
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DefaultSeparate(cpArbiter *arb, cpSpace *space, void *data){
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cpArbiterCallWildcardSeparateA(arb, space);
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cpArbiterCallWildcardSeparateB(arb, space);
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}
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// Use the wildcard identifier since the default handler should never match any type pair.
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static cpCollisionHandler cpCollisionHandlerDefault = {
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CP_WILDCARD_COLLISION_TYPE, CP_WILDCARD_COLLISION_TYPE,
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DefaultBegin, DefaultPreSolve, DefaultPostSolve, DefaultSeparate, NULL
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};
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static cpBool AlwaysCollide(cpArbiter *arb, cpSpace *space, void *data){return cpTrue;}
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static void DoNothing(cpArbiter *arb, cpSpace *space, void *data){}
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cpCollisionHandler cpCollisionHandlerDoNothing = {
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CP_WILDCARD_COLLISION_TYPE, CP_WILDCARD_COLLISION_TYPE,
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AlwaysCollide, AlwaysCollide, DoNothing, DoNothing, NULL
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};
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// function to get the estimated velocity of a shape for the cpBBTree.
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static cpVect ShapeVelocityFunc(cpShape *shape){return shape->body->v;}
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// Used for disposing of collision handlers.
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static void FreeWrap(void *ptr, void *unused){cpfree(ptr);}
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//MARK: Memory Management Functions
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cpSpace *
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cpSpaceAlloc(void)
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{
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return (cpSpace *)cpcalloc(1, sizeof(cpSpace));
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}
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cpSpace*
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cpSpaceInit(cpSpace *space)
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{
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#ifndef NDEBUG
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static cpBool done = cpFalse;
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if(!done){
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printf("Initializing cpSpace - Chipmunk v%s (Debug Enabled)\n", cpVersionString);
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printf("Compile with -DNDEBUG defined to disable debug mode and runtime assertion checks\n");
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done = cpTrue;
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}
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#endif
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space->iterations = 10;
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space->gravity = cpvzero;
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space->damping = 1.0f;
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space->collisionSlop = 0.1f;
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space->collisionBias = cpfpow(1.0f - 0.1f, 60.0f);
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space->collisionPersistence = 3;
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space->locked = 0;
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space->stamp = 0;
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space->shapeIDCounter = 0;
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space->staticShapes = cpBBTreeNew((cpSpatialIndexBBFunc)cpShapeGetBB, NULL);
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space->dynamicShapes = cpBBTreeNew((cpSpatialIndexBBFunc)cpShapeGetBB, space->staticShapes);
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cpBBTreeSetVelocityFunc(space->dynamicShapes, (cpBBTreeVelocityFunc)ShapeVelocityFunc);
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space->allocatedBuffers = cpArrayNew(0);
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space->dynamicBodies = cpArrayNew(0);
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space->staticBodies = cpArrayNew(0);
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space->sleepingComponents = cpArrayNew(0);
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space->rousedBodies = cpArrayNew(0);
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space->sleepTimeThreshold = INFINITY;
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space->idleSpeedThreshold = 0.0f;
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space->arbiters = cpArrayNew(0);
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space->pooledArbiters = cpArrayNew(0);
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space->contactBuffersHead = NULL;
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space->cachedArbiters = cpHashSetNew(0, (cpHashSetEqlFunc)arbiterSetEql);
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space->constraints = cpArrayNew(0);
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space->usesWildcards = cpFalse;
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memcpy(&space->defaultHandler, &cpCollisionHandlerDoNothing, sizeof(cpCollisionHandler));
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space->collisionHandlers = cpHashSetNew(0, (cpHashSetEqlFunc)handlerSetEql);
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space->postStepCallbacks = cpArrayNew(0);
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space->skipPostStep = cpFalse;
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cpBody *staticBody = cpBodyInit(&space->_staticBody, 0.0f, 0.0f);
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cpBodySetType(staticBody, CP_BODY_TYPE_STATIC);
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cpSpaceSetStaticBody(space, staticBody);
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return space;
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}
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cpSpace*
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cpSpaceNew(void)
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{
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return cpSpaceInit(cpSpaceAlloc());
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}
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static void cpBodyActivateWrap(cpBody *body, void *unused){cpBodyActivate(body);}
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void
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cpSpaceDestroy(cpSpace *space)
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{
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cpSpaceEachBody(space, (cpSpaceBodyIteratorFunc)cpBodyActivateWrap, NULL);
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cpSpatialIndexFree(space->staticShapes);
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cpSpatialIndexFree(space->dynamicShapes);
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cpArrayFree(space->dynamicBodies);
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cpArrayFree(space->staticBodies);
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cpArrayFree(space->sleepingComponents);
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cpArrayFree(space->rousedBodies);
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cpArrayFree(space->constraints);
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cpHashSetFree(space->cachedArbiters);
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cpArrayFree(space->arbiters);
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cpArrayFree(space->pooledArbiters);
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if(space->allocatedBuffers){
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cpArrayFreeEach(space->allocatedBuffers, cpfree);
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cpArrayFree(space->allocatedBuffers);
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}
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if(space->postStepCallbacks){
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cpArrayFreeEach(space->postStepCallbacks, cpfree);
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cpArrayFree(space->postStepCallbacks);
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}
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if(space->collisionHandlers) cpHashSetEach(space->collisionHandlers, FreeWrap, NULL);
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cpHashSetFree(space->collisionHandlers);
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}
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void
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cpSpaceFree(cpSpace *space)
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{
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if(space){
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cpSpaceDestroy(space);
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cpfree(space);
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}
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}
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//MARK: Basic properties:
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int
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cpSpaceGetIterations(const cpSpace *space)
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{
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return space->iterations;
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}
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void
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cpSpaceSetIterations(cpSpace *space, int iterations)
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{
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cpAssertHard(iterations > 0, "Iterations must be positive and non-zero.");
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space->iterations = iterations;
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}
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cpVect
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cpSpaceGetGravity(const cpSpace *space)
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{
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return space->gravity;
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}
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void
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cpSpaceSetGravity(cpSpace *space, cpVect gravity)
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{
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space->gravity = gravity;
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// Wake up all of the bodies since the gravity changed.
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cpArray *components = space->sleepingComponents;
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for(int i=0; i<components->num; i++){
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cpBodyActivate((cpBody *)components->arr[i]);
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}
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}
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cpFloat
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cpSpaceGetDamping(const cpSpace *space)
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{
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return space->damping;
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}
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void
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cpSpaceSetDamping(cpSpace *space, cpFloat damping)
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{
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cpAssertHard(damping >= 0.0, "Damping must be positive.");
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space->damping = damping;
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}
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cpFloat
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cpSpaceGetIdleSpeedThreshold(const cpSpace *space)
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{
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return space->idleSpeedThreshold;
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}
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void
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cpSpaceSetIdleSpeedThreshold(cpSpace *space, cpFloat idleSpeedThreshold)
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{
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space->idleSpeedThreshold = idleSpeedThreshold;
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}
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cpFloat
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cpSpaceGetSleepTimeThreshold(const cpSpace *space)
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{
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return space->sleepTimeThreshold;
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}
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void
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cpSpaceSetSleepTimeThreshold(cpSpace *space, cpFloat sleepTimeThreshold)
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{
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space->sleepTimeThreshold = sleepTimeThreshold;
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}
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cpFloat
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cpSpaceGetCollisionSlop(const cpSpace *space)
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{
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return space->collisionSlop;
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}
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void
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cpSpaceSetCollisionSlop(cpSpace *space, cpFloat collisionSlop)
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{
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space->collisionSlop = collisionSlop;
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}
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cpFloat
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cpSpaceGetCollisionBias(const cpSpace *space)
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{
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return space->collisionBias;
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}
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void
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cpSpaceSetCollisionBias(cpSpace *space, cpFloat collisionBias)
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{
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space->collisionBias = collisionBias;
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}
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cpTimestamp
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cpSpaceGetCollisionPersistence(const cpSpace *space)
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{
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return space->collisionPersistence;
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}
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void
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cpSpaceSetCollisionPersistence(cpSpace *space, cpTimestamp collisionPersistence)
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{
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space->collisionPersistence = collisionPersistence;
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}
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cpDataPointer
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cpSpaceGetUserData(const cpSpace *space)
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{
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return space->userData;
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}
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void
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cpSpaceSetUserData(cpSpace *space, cpDataPointer userData)
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{
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space->userData = userData;
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}
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cpBody *
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cpSpaceGetStaticBody(const cpSpace *space)
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{
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return space->staticBody;
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}
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cpFloat
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cpSpaceGetCurrentTimeStep(const cpSpace *space)
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{
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return space->curr_dt;
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}
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void
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cpSpaceSetStaticBody(cpSpace *space, cpBody *body)
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{
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if(space->staticBody != NULL){
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cpAssertHard(space->staticBody->shapeList == NULL, "Internal Error: Changing the designated static body while the old one still had shapes attached.");
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space->staticBody->space = NULL;
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}
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space->staticBody = body;
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body->space = space;
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}
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cpBool
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cpSpaceIsLocked(cpSpace *space)
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{
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return (space->locked > 0);
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}
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//MARK: Collision Handler Function Management
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static void
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cpSpaceUseWildcardDefaultHandler(cpSpace *space)
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{
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// Spaces default to using the slightly faster "do nothing" default handler until wildcards are potentially needed.
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if(!space->usesWildcards){
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space->usesWildcards = cpTrue;
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memcpy(&space->defaultHandler, &cpCollisionHandlerDefault, sizeof(cpCollisionHandler));
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}
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}
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cpCollisionHandler *cpSpaceAddDefaultCollisionHandler(cpSpace *space)
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{
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cpSpaceUseWildcardDefaultHandler(space);
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return &space->defaultHandler;
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}
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cpCollisionHandler *cpSpaceAddCollisionHandler(cpSpace *space, cpCollisionType a, cpCollisionType b)
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{
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cpHashValue hash = CP_HASH_PAIR(a, b);
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cpCollisionHandler handler = {a, b, DefaultBegin, DefaultPreSolve, DefaultPostSolve, DefaultSeparate, NULL};
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return (cpCollisionHandler*)cpHashSetInsert(space->collisionHandlers, hash, &handler, (cpHashSetTransFunc)handlerSetTrans, NULL);
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}
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cpCollisionHandler *
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cpSpaceAddWildcardHandler(cpSpace *space, cpCollisionType type)
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{
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cpSpaceUseWildcardDefaultHandler(space);
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cpHashValue hash = CP_HASH_PAIR(type, CP_WILDCARD_COLLISION_TYPE);
|
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cpCollisionHandler handler = {type, CP_WILDCARD_COLLISION_TYPE, AlwaysCollide, AlwaysCollide, DoNothing, DoNothing, NULL};
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return (cpCollisionHandler*)cpHashSetInsert(space->collisionHandlers, hash, &handler, (cpHashSetTransFunc)handlerSetTrans, NULL);
|
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}
|
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|
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//MARK: Body, Shape, and Joint Management
|
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cpShape *
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cpSpaceAddShape(cpSpace *space, cpShape *shape)
|
||||
{
|
||||
cpBody *body = shape->body;
|
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|
||||
cpAssertHard(shape->space != space, "You have already added this shape to this space. You must not add it a second time.");
|
||||
cpAssertHard(!shape->space, "You have already added this shape to another space. You cannot add it to a second.");
|
||||
// cpAssertHard(body->space == space, "The shape's body must be added to the space before the shape.");
|
||||
cpAssertSpaceUnlocked(space);
|
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|
||||
cpBool isStatic = (cpBodyGetType(body) == CP_BODY_TYPE_STATIC);
|
||||
if(!isStatic) cpBodyActivate(body);
|
||||
cpBodyAddShape(body, shape);
|
||||
|
||||
shape->hashid = space->shapeIDCounter++;
|
||||
cpShapeUpdate(shape, body->transform);
|
||||
cpSpatialIndexInsert(isStatic ? space->staticShapes : space->dynamicShapes, shape, shape->hashid);
|
||||
shape->space = space;
|
||||
|
||||
return shape;
|
||||
}
|
||||
|
||||
cpBody *
|
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cpSpaceAddBody(cpSpace *space, cpBody *body)
|
||||
{
|
||||
cpAssertHard(body->space != space, "You have already added this body to this space. You must not add it a second time.");
|
||||
cpAssertHard(!body->space, "You have already added this body to another space. You cannot add it to a second.");
|
||||
cpAssertSpaceUnlocked(space);
|
||||
|
||||
cpArrayPush(cpSpaceArrayForBodyType(space, cpBodyGetType(body)), body);
|
||||
body->space = space;
|
||||
|
||||
return body;
|
||||
}
|
||||
|
||||
cpConstraint *
|
||||
cpSpaceAddConstraint(cpSpace *space, cpConstraint *constraint)
|
||||
{
|
||||
cpAssertHard(constraint->space != space, "You have already added this constraint to this space. You must not add it a second time.");
|
||||
cpAssertHard(!constraint->space, "You have already added this constraint to another space. You cannot add it to a second.");
|
||||
cpAssertSpaceUnlocked(space);
|
||||
|
||||
cpBody *a = constraint->a, *b = constraint->b;
|
||||
cpAssertHard(a != NULL && b != NULL, "Constraint is attached to a NULL body.");
|
||||
// cpAssertHard(a->space == space && b->space == space, "The constraint's bodies must be added to the space before the constraint.");
|
||||
|
||||
cpBodyActivate(a);
|
||||
cpBodyActivate(b);
|
||||
cpArrayPush(space->constraints, constraint);
|
||||
|
||||
// Push onto the heads of the bodies' constraint lists
|
||||
constraint->next_a = a->constraintList; a->constraintList = constraint;
|
||||
constraint->next_b = b->constraintList; b->constraintList = constraint;
|
||||
constraint->space = space;
|
||||
|
||||
return constraint;
|
||||
}
|
||||
|
||||
struct arbiterFilterContext {
|
||||
cpSpace *space;
|
||||
cpBody *body;
|
||||
cpShape *shape;
|
||||
};
|
||||
|
||||
static cpBool
|
||||
cachedArbitersFilter(cpArbiter *arb, struct arbiterFilterContext *context)
|
||||
{
|
||||
cpShape *shape = context->shape;
|
||||
cpBody *body = context->body;
|
||||
|
||||
|
||||
// Match on the filter shape, or if it's NULL the filter body
|
||||
if(
|
||||
(body == arb->body_a && (shape == arb->a || shape == NULL)) ||
|
||||
(body == arb->body_b && (shape == arb->b || shape == NULL))
|
||||
){
|
||||
// Call separate when removing shapes.
|
||||
if(shape && arb->state != CP_ARBITER_STATE_CACHED){
|
||||
// Invalidate the arbiter since one of the shapes was removed.
|
||||
arb->state = CP_ARBITER_STATE_INVALIDATED;
|
||||
|
||||
cpCollisionHandler *handler = arb->handler;
|
||||
handler->separateFunc(arb, context->space, handler->userData);
|
||||
}
|
||||
|
||||
cpArbiterUnthread(arb);
|
||||
cpArrayDeleteObj(context->space->arbiters, arb);
|
||||
cpArrayPush(context->space->pooledArbiters, arb);
|
||||
|
||||
return cpFalse;
|
||||
}
|
||||
|
||||
return cpTrue;
|
||||
}
|
||||
|
||||
void
|
||||
cpSpaceFilterArbiters(cpSpace *space, cpBody *body, cpShape *filter)
|
||||
{
|
||||
cpSpaceLock(space); {
|
||||
struct arbiterFilterContext context = {space, body, filter};
|
||||
cpHashSetFilter(space->cachedArbiters, (cpHashSetFilterFunc)cachedArbitersFilter, &context);
|
||||
} cpSpaceUnlock(space, cpTrue);
|
||||
}
|
||||
|
||||
void
|
||||
cpSpaceRemoveShape(cpSpace *space, cpShape *shape)
|
||||
{
|
||||
cpBody *body = shape->body;
|
||||
cpAssertHard(cpSpaceContainsShape(space, shape), "Cannot remove a shape that was not added to the space. (Removed twice maybe?)");
|
||||
cpAssertSpaceUnlocked(space);
|
||||
|
||||
cpBool isStatic = (cpBodyGetType(body) == CP_BODY_TYPE_STATIC);
|
||||
if(isStatic){
|
||||
cpBodyActivateStatic(body, shape);
|
||||
} else {
|
||||
cpBodyActivate(body);
|
||||
}
|
||||
|
||||
cpBodyRemoveShape(body, shape);
|
||||
cpSpaceFilterArbiters(space, body, shape);
|
||||
cpSpatialIndexRemove(isStatic ? space->staticShapes : space->dynamicShapes, shape, shape->hashid);
|
||||
shape->space = NULL;
|
||||
shape->hashid = 0;
|
||||
}
|
||||
|
||||
void
|
||||
cpSpaceRemoveBody(cpSpace *space, cpBody *body)
|
||||
{
|
||||
cpAssertHard(body != cpSpaceGetStaticBody(space), "Cannot remove the designated static body for the space.");
|
||||
cpAssertHard(cpSpaceContainsBody(space, body), "Cannot remove a body that was not added to the space. (Removed twice maybe?)");
|
||||
// cpAssertHard(body->shapeList == NULL, "Cannot remove a body from the space before removing the bodies attached to it.");
|
||||
// cpAssertHard(body->constraintList == NULL, "Cannot remove a body from the space before removing the constraints attached to it.");
|
||||
cpAssertSpaceUnlocked(space);
|
||||
|
||||
cpBodyActivate(body);
|
||||
// cpSpaceFilterArbiters(space, body, NULL);
|
||||
cpArrayDeleteObj(cpSpaceArrayForBodyType(space, cpBodyGetType(body)), body);
|
||||
body->space = NULL;
|
||||
}
|
||||
|
||||
void
|
||||
cpSpaceRemoveConstraint(cpSpace *space, cpConstraint *constraint)
|
||||
{
|
||||
cpAssertHard(cpSpaceContainsConstraint(space, constraint), "Cannot remove a constraint that was not added to the space. (Removed twice maybe?)");
|
||||
cpAssertSpaceUnlocked(space);
|
||||
|
||||
cpBodyActivate(constraint->a);
|
||||
cpBodyActivate(constraint->b);
|
||||
cpArrayDeleteObj(space->constraints, constraint);
|
||||
|
||||
cpBodyRemoveConstraint(constraint->a, constraint);
|
||||
cpBodyRemoveConstraint(constraint->b, constraint);
|
||||
constraint->space = NULL;
|
||||
}
|
||||
|
||||
cpBool cpSpaceContainsShape(cpSpace *space, cpShape *shape)
|
||||
{
|
||||
return (shape->space == space);
|
||||
}
|
||||
|
||||
cpBool cpSpaceContainsBody(cpSpace *space, cpBody *body)
|
||||
{
|
||||
return (body->space == space);
|
||||
}
|
||||
|
||||
cpBool cpSpaceContainsConstraint(cpSpace *space, cpConstraint *constraint)
|
||||
{
|
||||
return (constraint->space == space);
|
||||
}
|
||||
|
||||
//MARK: Iteration
|
||||
|
||||
void
|
||||
cpSpaceEachBody(cpSpace *space, cpSpaceBodyIteratorFunc func, void *data)
|
||||
{
|
||||
cpSpaceLock(space); {
|
||||
cpArray *bodies = space->dynamicBodies;
|
||||
for(int i=0; i<bodies->num; i++){
|
||||
func((cpBody *)bodies->arr[i], data);
|
||||
}
|
||||
|
||||
cpArray *otherBodies = space->staticBodies;
|
||||
for(int i=0; i<otherBodies->num; i++){
|
||||
func((cpBody *)otherBodies->arr[i], data);
|
||||
}
|
||||
|
||||
cpArray *components = space->sleepingComponents;
|
||||
for(int i=0; i<components->num; i++){
|
||||
cpBody *root = (cpBody *)components->arr[i];
|
||||
|
||||
cpBody *body = root;
|
||||
while(body){
|
||||
cpBody *next = body->sleeping.next;
|
||||
func(body, data);
|
||||
body = next;
|
||||
}
|
||||
}
|
||||
} cpSpaceUnlock(space, cpTrue);
|
||||
}
|
||||
|
||||
typedef struct spaceShapeContext {
|
||||
cpSpaceShapeIteratorFunc func;
|
||||
void *data;
|
||||
} spaceShapeContext;
|
||||
|
||||
static void
|
||||
spaceEachShapeIterator(cpShape *shape, spaceShapeContext *context)
|
||||
{
|
||||
context->func(shape, context->data);
|
||||
}
|
||||
|
||||
void
|
||||
cpSpaceEachShape(cpSpace *space, cpSpaceShapeIteratorFunc func, void *data)
|
||||
{
|
||||
cpSpaceLock(space); {
|
||||
spaceShapeContext context = {func, data};
|
||||
cpSpatialIndexEach(space->dynamicShapes, (cpSpatialIndexIteratorFunc)spaceEachShapeIterator, &context);
|
||||
cpSpatialIndexEach(space->staticShapes, (cpSpatialIndexIteratorFunc)spaceEachShapeIterator, &context);
|
||||
} cpSpaceUnlock(space, cpTrue);
|
||||
}
|
||||
|
||||
void
|
||||
cpSpaceEachConstraint(cpSpace *space, cpSpaceConstraintIteratorFunc func, void *data)
|
||||
{
|
||||
cpSpaceLock(space); {
|
||||
cpArray *constraints = space->constraints;
|
||||
|
||||
for(int i=0; i<constraints->num; i++){
|
||||
func((cpConstraint *)constraints->arr[i], data);
|
||||
}
|
||||
} cpSpaceUnlock(space, cpTrue);
|
||||
}
|
||||
|
||||
//MARK: Spatial Index Management
|
||||
|
||||
void
|
||||
cpSpaceReindexStatic(cpSpace *space)
|
||||
{
|
||||
cpAssertHard(!space->locked, "You cannot manually reindex objects while the space is locked. Wait until the current query or step is complete.");
|
||||
|
||||
cpSpatialIndexEach(space->staticShapes, (cpSpatialIndexIteratorFunc)&cpShapeUpdateFunc, NULL);
|
||||
cpSpatialIndexReindex(space->staticShapes);
|
||||
}
|
||||
|
||||
void
|
||||
cpSpaceReindexShape(cpSpace *space, cpShape *shape)
|
||||
{
|
||||
cpAssertHard(!space->locked, "You cannot manually reindex objects while the space is locked. Wait until the current query or step is complete.");
|
||||
|
||||
cpShapeCacheBB(shape);
|
||||
|
||||
// attempt to rehash the shape in both hashes
|
||||
cpSpatialIndexReindexObject(space->dynamicShapes, shape, shape->hashid);
|
||||
cpSpatialIndexReindexObject(space->staticShapes, shape, shape->hashid);
|
||||
}
|
||||
|
||||
void
|
||||
cpSpaceReindexShapesForBody(cpSpace *space, cpBody *body)
|
||||
{
|
||||
CP_BODY_FOREACH_SHAPE(body, shape) cpSpaceReindexShape(space, shape);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
copyShapes(cpShape *shape, cpSpatialIndex *index)
|
||||
{
|
||||
cpSpatialIndexInsert(index, shape, shape->hashid);
|
||||
}
|
||||
|
||||
void
|
||||
cpSpaceUseSpatialHash(cpSpace *space, cpFloat dim, int count)
|
||||
{
|
||||
cpSpatialIndex *staticShapes = cpSpaceHashNew(dim, count, (cpSpatialIndexBBFunc)cpShapeGetBB, NULL);
|
||||
cpSpatialIndex *dynamicShapes = cpSpaceHashNew(dim, count, (cpSpatialIndexBBFunc)cpShapeGetBB, staticShapes);
|
||||
|
||||
cpSpatialIndexEach(space->staticShapes, (cpSpatialIndexIteratorFunc)copyShapes, staticShapes);
|
||||
cpSpatialIndexEach(space->dynamicShapes, (cpSpatialIndexIteratorFunc)copyShapes, dynamicShapes);
|
||||
|
||||
cpSpatialIndexFree(space->staticShapes);
|
||||
cpSpatialIndexFree(space->dynamicShapes);
|
||||
|
||||
space->staticShapes = staticShapes;
|
||||
space->dynamicShapes = dynamicShapes;
|
||||
}
|
||||
Reference in New Issue
Block a user