Minor fixes
This commit is contained in:
parent
1ac992b5c7
commit
2622951144
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@ -132,7 +132,7 @@ int main(int argc, char* argv[])
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{
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auto& viewerComponent = viewer.get<Nz::CameraComponent>();
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Nz::Vector2f worldPos = Nz::Vector2f(viewerComponent.Unproject(Nz::Vector3f(event.x, event.y, 0.f)));
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Nz::Vector2f worldPos = Nz::Vector2f(viewerComponent.Unproject(Nz::Vector3f(float(event.x), float(event.y), 0.f)));
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entt::handle nearestEntity;
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if (physSytem.NearestBodyQuery(worldPos, 1.f, 0, 0xFFFFFFFF, 0xFFFFFFFF, &nearestEntity))
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@ -23,9 +23,9 @@ namespace Nz
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{
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public:
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constexpr BoundingVolume();
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constexpr BoundingVolume(Extent Extend);
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constexpr BoundingVolume(const Box<T>& box);
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constexpr BoundingVolume(const OrientedBox<T>& orientedBox);
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constexpr explicit BoundingVolume(Extent Extend);
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constexpr explicit BoundingVolume(const Box<T>& box);
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constexpr explicit BoundingVolume(const OrientedBox<T>& orientedBox);
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template<typename U> constexpr explicit BoundingVolume(const BoundingVolume<U>& volume);
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constexpr BoundingVolume(const BoundingVolume&) = default;
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constexpr BoundingVolume(BoundingVolume&&) = default;
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@ -358,7 +358,7 @@ namespace Nz
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Box<T> destBox = to.obb.localBox;
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destBox.Scale(interpolation);
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return { destBox };
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return BoundingVolume{ destBox };
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}
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}
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@ -379,7 +379,7 @@ namespace Nz
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Box<T> fromBox = from.obb.localBox;
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fromBox.Scale(T(1.0) - interpolation);
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return { fromBox };
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return BoundingVolume{ fromBox };
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}
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case Extent::Infinite:
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@ -180,7 +180,7 @@ namespace Nz
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case Extent::Finite:
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{
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if (Intersect(volume.aabb))
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return Intersect(volume.obb, closestHit, furthestHit);
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return true; // TODO: Should test OBB but there's currently no way of doing so (OrientedBox don't store enough info?)
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return false;
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}
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@ -28,11 +28,11 @@ namespace Nz
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virtual ~AbstractAtlas();
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virtual void Clear() = 0;
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virtual void Free(SparsePtr<const Rectui> rects, SparsePtr<unsigned int> layers, unsigned int count) = 0;
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virtual AbstractImage* GetLayer(unsigned int layerIndex) const = 0;
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virtual void Free(SparsePtr<const Rectui> rects, SparsePtr<std::size_t> layers, std::size_t count) = 0;
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virtual AbstractImage* GetLayer(std::size_t layerIndex) const = 0;
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virtual std::size_t GetLayerCount() const = 0;
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virtual DataStoreFlags GetStorage() const = 0;
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virtual bool Insert(const Image& image, Rectui* rect, bool* flipped, unsigned int* layerIndex) = 0;
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virtual bool Insert(const Image& image, Rectui* rect, bool* flipped, std::size_t* layerIndex) = 0;
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AbstractAtlas& operator=(const AbstractAtlas&) = delete;
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AbstractAtlas& operator=(AbstractAtlas&&) noexcept = default;
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@ -97,6 +97,7 @@ namespace Nz
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struct Glyph
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{
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std::size_t layerIndex;
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Recti aabb;
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Rectui atlasRect;
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bool requireFauxBold;
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@ -105,7 +106,6 @@ namespace Nz
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bool valid;
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float fauxOutlineThickness;
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int advance;
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unsigned int layerIndex;
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};
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struct SizeInfo
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@ -27,16 +27,16 @@ namespace Nz
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void Clear() override;
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void Free(SparsePtr<const Rectui> rects, SparsePtr<unsigned int> layers, unsigned int count) override;
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void Free(SparsePtr<const Rectui> rects, SparsePtr<std::size_t> layers, std::size_t count) override;
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unsigned int GetMaxLayerSize() const;
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GuillotineBinPack::FreeRectChoiceHeuristic GetRectChoiceHeuristic() const;
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GuillotineBinPack::GuillotineSplitHeuristic GetRectSplitHeuristic() const;
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AbstractImage* GetLayer(unsigned int layerIndex) const override;
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AbstractImage* GetLayer(std::size_t layerIndex) const override;
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std::size_t GetLayerCount() const override;
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DataStoreFlags GetStorage() const override;
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bool Insert(const Image& image, Rectui* rect, bool* flipped, unsigned int* layerIndex) override;
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bool Insert(const Image& image, Rectui* rect, bool* flipped, std::size_t* layerIndex) override;
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void SetMaxLayerSize(unsigned int maxLayerSize);
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void SetRectChoiceHeuristic(GuillotineBinPack::FreeRectChoiceHeuristic heuristic);
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@ -627,7 +627,7 @@ std::shared_ptr<Nz::SubMesh> ProcessSubMesh(const std::filesystem::path& originP
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}
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}
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targetPath /= std::filesystem::u8path(filename);
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targetPath /= Nz::Utf8Path(filename);
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if (embeddedTexture->mHeight == 0)
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{
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@ -638,7 +638,7 @@ std::shared_ptr<Nz::SubMesh> ProcessSubMesh(const std::filesystem::path& originP
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return {};
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}
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targetPath.replace_extension(std::filesystem::u8path(embeddedTexture->achFormatHint));
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targetPath.replace_extension(Nz::Utf8Path(embeddedTexture->achFormatHint));
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if (!Nz::File::WriteWhole(targetPath, embeddedTexture->pcData, embeddedTexture->mWidth))
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return {};
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@ -697,7 +697,7 @@ std::shared_ptr<Nz::SubMesh> ProcessSubMesh(const std::filesystem::path& originP
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matData.SetParameter(textureKey, Nz::PathToString(embeddedTexturePath));
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}
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else
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matData.SetParameter(textureKey, Nz::PathToString((originPath / std::filesystem::u8path(path.data, path.data + path.length))));
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matData.SetParameter(textureKey, Nz::PathToString((originPath / Nz::Utf8Path(std::string_view(path.data, path.data + path.length)))));
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if (wrapKey)
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{
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@ -13,11 +13,11 @@ namespace Nz
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{
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}
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void FramePipelinePass::RegisterMaterialInstance(const MaterialInstance& materialInstance)
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void FramePipelinePass::RegisterMaterialInstance(const MaterialInstance& /*materialInstance*/)
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{
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}
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void FramePipelinePass::UnregisterMaterialInstance(const MaterialInstance& materialInstance)
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void FramePipelinePass::UnregisterMaterialInstance(const MaterialInstance& /*materialInstance*/)
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{
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}
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}
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@ -107,7 +107,7 @@ namespace Nz
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m_commandBuffer.BlitTextureToWindow(glTexture, fromBox, Boxui(0, 0, 0, swapchainSize.x, swapchainSize.y, 1), SamplerFilter::Linear);
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}
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void OpenGLCommandBufferBuilder::BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 levelCount, PipelineStageFlags srcStageMask, PipelineStageFlags /*dstStageMask*/, MemoryAccessFlags /*srcAccessMask*/, MemoryAccessFlags /*dstAccessMask*/, TextureLayout /*oldLayout*/, TextureLayout /*newLayout*/)
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void OpenGLCommandBufferBuilder::BuildMipmaps(Texture& texture, UInt8 baseLevel, UInt8 levelCount, PipelineStageFlags /*srcStageMask*/, PipelineStageFlags /*dstStageMask*/, MemoryAccessFlags /*srcAccessMask*/, MemoryAccessFlags /*dstAccessMask*/, TextureLayout /*oldLayout*/, TextureLayout /*newLayout*/)
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{
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OpenGLTexture& glTexture = SafeCast<OpenGLTexture&>(texture);
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@ -506,8 +506,8 @@ namespace Nz
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if (glyph.atlasRect.width > 0 && glyph.atlasRect.height > 0)
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{
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// Add a small border to prevent GPU to sample another glyph pixel
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glyph.atlasRect.width += m_glyphBorder*2;
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glyph.atlasRect.height += m_glyphBorder*2;
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glyph.atlasRect.width += m_glyphBorder * 2;
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glyph.atlasRect.height += m_glyphBorder * 2;
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if (!m_atlas->Insert(fontGlyph.image, &glyph.atlasRect, &glyph.flipped, &glyph.layerIndex))
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{
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@ -518,8 +518,8 @@ namespace Nz
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// Recenter and remove glyph border
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glyph.atlasRect.x += m_glyphBorder;
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glyph.atlasRect.y += m_glyphBorder;
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glyph.atlasRect.width -= m_glyphBorder*2;
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glyph.atlasRect.height -= m_glyphBorder*2;
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glyph.atlasRect.width -= m_glyphBorder * 2;
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glyph.atlasRect.height -= m_glyphBorder * 2;
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}
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glyph.aabb = fontGlyph.aabb;
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@ -26,17 +26,11 @@ namespace Nz
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OnAtlasCleared(this);
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}
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void GuillotineImageAtlas::Free(SparsePtr<const Rectui> rects, SparsePtr<unsigned int> layers, unsigned int count)
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void GuillotineImageAtlas::Free(SparsePtr<const Rectui> rects, SparsePtr<std::size_t> layers, std::size_t count)
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{
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for (unsigned int i = 0; i < count; ++i)
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for (std::size_t i = 0; i < count; ++i)
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{
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#ifdef NAZARA_DEBUG
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if (layers[i] >= m_layers.size())
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{
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NazaraWarning("Rectangle #" + NumberToString(i) + " belong to an out-of-bounds layer (" + NumberToString(i) + " >= " + NumberToString(m_layers.size()) + ")");
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continue;
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}
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#endif
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NazaraAssertFmt(layers[i] < m_layers.size(), "Rectangle #{0} belongs to an out-of-bounds layer ({1} >= {2})", i, layers[i], m_layers.size());
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m_layers[layers[i]].binPack.FreeRectangle(rects[i]);
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m_layers[layers[i]].freedRectangles++;
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@ -58,15 +52,9 @@ namespace Nz
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return m_rectSplitHeuristic;
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}
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AbstractImage* GuillotineImageAtlas::GetLayer(unsigned int layerIndex) const
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AbstractImage* GuillotineImageAtlas::GetLayer(std::size_t layerIndex) const
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{
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#if NAZARA_UTILITY_SAFE
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if (layerIndex >= m_layers.size())
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{
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NazaraErrorFmt("layer index out of range ({0} >= {1})", layerIndex, m_layers.size());
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return nullptr;
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}
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#endif
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NazaraAssertFmt(layerIndex < m_layers.size(), "layer index out of range ({0} >= {1})", layerIndex, m_layers.size());
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Layer& layer = m_layers[layerIndex];
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ProcessGlyphQueue(layer);
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@ -84,75 +72,74 @@ namespace Nz
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return DataStorage::Software;
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}
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bool GuillotineImageAtlas::Insert(const Image& image, Rectui* rect, bool* flipped, unsigned int* layerIndex)
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bool GuillotineImageAtlas::Insert(const Image& image, Rectui* rect, bool* flipped, std::size_t* layerIndex)
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{
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// Ensure there's at least one layer before inserting
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if (m_layers.empty())
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// On créé une première couche s'il n'y en a pas
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m_layers.resize(1);
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m_layers.emplace_back();
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// Cette fonction ne fait qu'insérer un rectangle de façon virtuelle, l'insertion des images se fait après
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for (unsigned int i = 0; i < m_layers.size(); ++i)
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// Reserve some space for that rectangle (pixel copy only happens in ProcessGlyphQueue)
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for (std::size_t i = 0; i < m_layers.size(); ++i)
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{
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Layer& layer = m_layers[i];
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// Une fois qu'un certain nombre de rectangles ont étés libérés d'une couche, on fusionne les rectangles libres
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if (layer.freedRectangles > 10) // Valeur totalement arbitraire
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// Try to reduce fragmentation by merging free rectangles if at least X rectangles were freed before inserting
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if (layer.freedRectangles > 10)
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{
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while (layer.binPack.MergeFreeRectangles()); // Tant qu'une fusion est possible
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layer.freedRectangles = 0; // Et on repart de zéro
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while (layer.binPack.MergeFreeRectangles());
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layer.freedRectangles = 0;
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}
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if (layer.binPack.Insert(rect, flipped, 1, false, m_rectChoiceHeuristic, m_rectSplitHeuristic))
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{
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// Insertion réussie dans l'une des couches, on place le glyphe en file d'attente
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// Found some space, queue glyph copy
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layer.queuedGlyphs.resize(layer.queuedGlyphs.size()+1);
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QueuedGlyph& glyph = layer.queuedGlyphs.back();
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glyph.flipped = *flipped;
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glyph.image = image; // Merci le Copy-On-Write
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glyph.image = image; // Copy-On-Write
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glyph.rect = *rect;
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*layerIndex = i;
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return true;
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}
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else if (i == m_layers.size() - 1) // Dernière itération ?
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else if (i == m_layers.size() - 1)
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{
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// Dernière couche, et le glyphe ne rentre pas, peut-on agrandir la taille de l'image ?
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Vector2ui newSize = layer.binPack.GetSize()*2;
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// Last layer and glyph can't be inserted, try to double the layer size
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Vector2ui newSize = layer.binPack.GetSize() * 2;
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if (newSize == Vector2ui::Zero())
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newSize = s_guillotineAtlasStartSize;
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// Limit image atlas size to prevent allocating too much contiguous memory blocks
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if (newSize.x <= m_maxLayerSize && newSize.y <= m_maxLayerSize && ResizeLayer(layer, newSize))
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{
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// Yes we can!
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layer.binPack.Expand(newSize); // On ajuste l'atlas virtuel
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// Atlas has been enlarged successfully, re-run iteration
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layer.binPack.Expand(newSize);
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// Et on relance la boucle sur la nouvelle dernière couche
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i--;
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}
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else
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{
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// On ne peut plus agrandir la dernière couche, il est temps d'en créer une nouvelle
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// Atlas cannot be enlarged, make a new layer
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newSize = s_guillotineAtlasStartSize;
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Layer newLayer;
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if (!ResizeLayer(newLayer, newSize))
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{
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// Impossible d'allouer une nouvelle couche, nous manquons probablement de mémoire (ou le glyphe est trop grand)
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NazaraError("failed to allocate new layer, we are probably out of memory");
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return false;
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}
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newLayer.binPack.Reset(newSize);
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m_layers.emplace_back(std::move(newLayer)); // Insertion du layer
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m_layers.emplace_back(std::move(newLayer));
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// On laisse la boucle insérer toute seule le rectangle à la prochaine itération
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// This new layer will be processed on next iteration
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}
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}
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}
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NazaraInternalError("Unknown error"); // Normalement on ne peut pas arriver ici
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// It shouldn't be possible to get here (TODO: Add NAZARA_UNREACHEABLE)
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NazaraInternalError("unknown error");
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return false;
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}
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@ -184,18 +171,15 @@ namespace Nz
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{
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std::shared_ptr<AbstractImage> newImage = ResizeImage(layer.image, size);
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if (!newImage)
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return false; // Nous n'avons pas pu allouer
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return false; // Allocation failed
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if (newImage == layer.image) // Le layer a été agrandi dans le même objet, pas de souci
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return true;
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if (newImage == layer.image)
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return true; // The image object hasn't changed
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// On indique à ceux que ça intéresse qu'on a changé de pointeur
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// (chose très importante pour ceux qui le stockent)
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// Image object did change, notify and store the new one
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OnAtlasLayerChange(this, layer.image.get(), newImage.get());
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// Et on ne met à jour le pointeur qu'après (car cette ligne libère également l'ancienne image)
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layer.image = std::move(newImage);
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return true;
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}
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@ -208,41 +192,41 @@ namespace Nz
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unsigned int glyphWidth = glyph.image.GetWidth();
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unsigned int glyphHeight = glyph.image.GetHeight();
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// Calcul de l'éventuel padding (pixels de contour)
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// Compute padding
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unsigned int paddingX;
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unsigned int paddingY;
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if (glyph.flipped)
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{
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paddingX = (glyph.rect.height - glyphWidth)/2;
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paddingY = (glyph.rect.width - glyphHeight)/2;
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paddingX = (glyph.rect.height - glyphWidth) / 2;
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paddingY = (glyph.rect.width - glyphHeight) / 2;
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}
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else
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{
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paddingX = (glyph.rect.width - glyphWidth)/2;
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paddingY = (glyph.rect.height - glyphHeight)/2;
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paddingX = (glyph.rect.width - glyphWidth) / 2;
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paddingY = (glyph.rect.height - glyphHeight) / 2;
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}
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if (paddingX > 0 || paddingY > 0)
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{
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// On remplit les contours
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// Prefill the rectangle if we have some padding
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pixelBuffer.resize(glyph.rect.width * glyph.rect.height);
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std::memset(pixelBuffer.data(), 0, glyph.rect.width*glyph.rect.height*sizeof(UInt8));
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std::memset(pixelBuffer.data(), 0, glyph.rect.width * glyph.rect.height * sizeof(UInt8));
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layer.image->Update(pixelBuffer.data(), glyph.rect);
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}
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const UInt8* pixels;
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// On copie le glyphe dans l'atlas
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// Copy the glyph to the atlas
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if (glyph.flipped)
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{
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pixelBuffer.resize(glyphHeight * glyphWidth);
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// On tourne le glyphe pour qu'il rentre dans le rectangle
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// Rotate the glyph
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const UInt8* src = glyph.image.GetConstPixels();
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UInt8* ptr = pixelBuffer.data();
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unsigned int lineStride = glyphWidth*sizeof(UInt8); // BPP = 1
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src += lineStride-1; // Départ en haut à droite
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unsigned int lineStride = glyphWidth * sizeof(UInt8); // BPP = 1
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src += lineStride-1; // Top-right
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for (unsigned int x = 0; x < glyphWidth; ++x)
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{
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for (unsigned int y = 0; y < glyphHeight; ++y)
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@ -261,7 +245,7 @@ namespace Nz
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pixels = glyph.image.GetConstPixels();
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layer.image->Update(pixels, Rectui(glyph.rect.x + paddingX, glyph.rect.y + paddingY, glyphWidth, glyphHeight), 0, glyphWidth, glyphHeight);
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glyph.image.Destroy(); // On libère l'image dès que possible (pour réduire la consommation)
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glyph.image.Destroy(); // Free the image as soon as possible (to reduce memory usage)
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}
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layer.queuedGlyphs.clear();
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@ -98,7 +98,7 @@ int main()
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std::size_t bufferSize = bufferLayout.GetAlignedSize();
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std::vector<Nz::UInt8> particleBufferInitialData(bufferSize);
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Nz::AccessByOffset<Nz::UInt32&>(particleBufferInitialData.data(), particleCountOffset) = particleCount;
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Nz::AccessByOffset<Nz::UInt32&>(particleBufferInitialData.data(), particleCountOffset) = Nz::SafeCast<Nz::UInt32>(particleCount);
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Nz::Vector2f logoImageSize(Nz::Vector2ui(logo->GetSize()));
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float logoRatio = logoImageSize.x / logoImageSize.y;
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@ -213,7 +213,7 @@ int main()
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std::size_t viewerBufferSize = viewerLayout.GetAlignedSize();
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std::vector<Nz::UInt8> viewerBufferInitialData(viewerBufferSize);
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Nz::AccessByOffset<Nz::Matrix4f&>(viewerBufferInitialData.data(), projectionMatrixOffset) = Nz::Matrix4f::Ortho(0.f, windowSize.x, 0.f, windowSize.y);
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Nz::AccessByOffset<Nz::Matrix4f&>(viewerBufferInitialData.data(), projectionMatrixOffset) = Nz::Matrix4f::Ortho(0.f, float(windowSize.x), 0.f, float(windowSize.y));
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std::shared_ptr<Nz::RenderBuffer> uniformBuffer = device->InstantiateBuffer(Nz::BufferType::Uniform, viewerBufferSize, Nz::BufferUsage::DeviceLocal, viewerBufferInitialData.data());
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||||
|
||||
|
|
|
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Loading…
Reference in New Issue