Rename Physics2D to ChipmunkPhysics2D
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committed by
Jérôme Leclercq
parent
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commit
26b23ccce6
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/ChipmunkPhysics2D/Debug.hpp>
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namespace Nz
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{
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template<typename... Args>
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ChipmunkRigidBody2DComponent ChipmunkPhysics2DSystem::CreateRigidBody(Args&&... args)
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{
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return ChipmunkRigidBody2DComponent(&m_physWorld, std::forward<Args>(args)...);
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}
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inline ChipmunkPhysWorld2D& ChipmunkPhysics2DSystem::GetPhysWorld()
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{
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return m_physWorld;
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}
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inline const ChipmunkPhysWorld2D& ChipmunkPhysics2DSystem::GetPhysWorld() const
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{
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return m_physWorld;
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}
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}
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#include <Nazara/ChipmunkPhysics2D/DebugOff.hpp>
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