Rename Physics2D to ChipmunkPhysics2D
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committed by
Jérôme Leclercq
parent
b1255ad2ad
commit
26b23ccce6
@@ -1,32 +0,0 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_PHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
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#define NAZARA_PHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
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#include <NazaraUtils/Prerequisites.hpp>
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#include <Nazara/Physics2D/RigidBody2D.hpp>
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namespace Nz
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{
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class NAZARA_PHYSICS2D_API RigidBody2DComponent : public RigidBody2D
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{
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friend class Physics2DSystem;
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public:
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using RigidBody2D::RigidBody2D;
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RigidBody2DComponent(const RigidBody2DComponent&) = default;
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RigidBody2DComponent(RigidBody2DComponent&&) noexcept = default;
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~RigidBody2DComponent() = default;
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RigidBody2DComponent& operator=(const RigidBody2DComponent&) = default;
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RigidBody2DComponent& operator=(RigidBody2DComponent&&) noexcept = default;
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};
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}
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#include <Nazara/Physics2D/Components/RigidBody2DComponent.inl>
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#endif // NAZARA_PHYSICS2D_COMPONENTS_RIGIDBODY2DCOMPONENT_HPP
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@@ -1,11 +0,0 @@
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// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
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// This file is part of the "Nazara Engine - Physics2D module"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Physics2D/Debug.hpp>
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namespace Nz
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{
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}
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#include <Nazara/Physics2D/DebugOff.hpp>
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