Rename Physics2D to ChipmunkPhysics2D
This commit is contained in:
committed by
Jérôme Leclercq
parent
b1255ad2ad
commit
26b23ccce6
362
src/Nazara/ChipmunkPhysics2D/ChipmunkCollider2D.cpp
Normal file
362
src/Nazara/ChipmunkPhysics2D/ChipmunkCollider2D.cpp
Normal file
@@ -0,0 +1,362 @@
|
||||
// Copyright (C) 2023 Jérôme "Lynix" Leclercq (lynix680@gmail.com)
|
||||
// This file is part of the "Nazara Engine - Physics2D module"
|
||||
// For conditions of distribution and use, see copyright notice in Config.hpp
|
||||
|
||||
#include <Nazara/ChipmunkPhysics2D/ChipmunkCollider2D.hpp>
|
||||
#include <Nazara/Math/Quaternion.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/ChipmunkPhysWorld2D.hpp>
|
||||
#include <Nazara/ChipmunkPhysics2D/ChipmunkRigidBody2D.hpp>
|
||||
#include <NazaraUtils/CallOnExit.hpp>
|
||||
#include <NazaraUtils/StackArray.hpp>
|
||||
#include <chipmunk/chipmunk.h>
|
||||
#include <chipmunk/chipmunk_structs.h>
|
||||
#include <array>
|
||||
#include <Nazara/ChipmunkPhysics2D/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
{
|
||||
namespace
|
||||
{
|
||||
constexpr cpSpaceDebugColor s_chipmunkWhite = { 1.f, 1.f, 1.f, 1.f };
|
||||
|
||||
Vector2f FromChipmunk(const cpVect& v)
|
||||
{
|
||||
return Vector2f(float(v.x), float(v.y));
|
||||
}
|
||||
}
|
||||
|
||||
ChipmunkCollider2D::~ChipmunkCollider2D() = default;
|
||||
|
||||
void ChipmunkCollider2D::ForEachPolygon(const std::function<void(const Vector2f* vertices, std::size_t vertexCount)>& callback) const
|
||||
{
|
||||
// Currently, the only way to get only the polygons of a shape is to create a temporary cpSpace containing only this shape
|
||||
// A better way to do this would be to reimplement this function in every subclass type in the very same way chipmunk does
|
||||
|
||||
cpSpace* space = cpSpaceNew();
|
||||
if (!space)
|
||||
throw std::runtime_error("failed to create chipmunk space");
|
||||
|
||||
CallOnExit spaceRRID([&] { cpSpaceFree(space); });
|
||||
|
||||
cpBody* body = cpSpaceGetStaticBody(space);
|
||||
|
||||
std::vector<cpShape*> shapes;
|
||||
CreateShapes(body, &shapes);
|
||||
CallOnExit shapeRRID([&]
|
||||
{
|
||||
for (cpShape* shape : shapes)
|
||||
cpShapeDestroy(shape);
|
||||
});
|
||||
|
||||
for (cpShape* shape : shapes)
|
||||
cpSpaceAddShape(space, shape);
|
||||
|
||||
using CallbackType = std::decay_t<decltype(callback)>;
|
||||
|
||||
cpSpaceDebugDrawOptions drawOptions;
|
||||
drawOptions.collisionPointColor = s_chipmunkWhite;
|
||||
drawOptions.constraintColor = s_chipmunkWhite;
|
||||
drawOptions.shapeOutlineColor = s_chipmunkWhite;
|
||||
drawOptions.data = const_cast<void*>(static_cast<const void*>(&callback));
|
||||
drawOptions.flags = CP_SPACE_DEBUG_DRAW_SHAPES;
|
||||
|
||||
// Callback trampoline
|
||||
drawOptions.colorForShape = [](cpShape* /*shape*/, cpDataPointer /*userdata*/) { return s_chipmunkWhite; };
|
||||
drawOptions.drawCircle = [](cpVect pos, cpFloat /*angle*/, cpFloat radius, cpSpaceDebugColor /*outlineColor*/, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
|
||||
{
|
||||
const auto& callback = *static_cast<const CallbackType*>(userdata);
|
||||
|
||||
constexpr std::size_t circleVerticesCount = 20;
|
||||
|
||||
std::array<Vector2f, circleVerticesCount> vertices;
|
||||
|
||||
Vector2f origin = FromChipmunk(pos);
|
||||
float r = SafeCast<float>(radius);
|
||||
|
||||
RadianAnglef angleBetweenVertices = 2.f * Pi<float> / vertices.size();
|
||||
for (std::size_t i = 0; i < vertices.size(); ++i)
|
||||
{
|
||||
RadianAnglef angle = float(i) * angleBetweenVertices;
|
||||
std::pair<float, float> sincos = angle.GetSinCos();
|
||||
|
||||
vertices[i] = origin + Vector2f(r * sincos.first, r * sincos.second);
|
||||
}
|
||||
|
||||
callback(vertices.data(), vertices.size());
|
||||
};
|
||||
|
||||
drawOptions.drawDot = [](cpFloat /*size*/, cpVect /*pos*/, cpSpaceDebugColor /*color*/, cpDataPointer /*userdata*/) {}; //< Dummy
|
||||
|
||||
drawOptions.drawFatSegment = [](cpVect a, cpVect b, cpFloat radius, cpSpaceDebugColor /*outlineColor*/, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
|
||||
{
|
||||
const auto& callback = *static_cast<const CallbackType*>(userdata);
|
||||
|
||||
static std::pair<float, float> sincos = DegreeAnglef(90.f).GetSinCos();
|
||||
|
||||
Vector2f from = FromChipmunk(a);
|
||||
Vector2f to = FromChipmunk(b);
|
||||
|
||||
Vector2f normal = Vector2f::Normalize(to - from);
|
||||
Vector2f thicknessNormal(sincos.second * normal.x - sincos.first * normal.y,
|
||||
sincos.first * normal.x + sincos.second * normal.y);
|
||||
|
||||
float thickness = SafeCast<float>(radius);
|
||||
|
||||
std::array<Vector2f, 4> vertices;
|
||||
vertices[0] = from + thickness * thicknessNormal;
|
||||
vertices[1] = from - thickness * thicknessNormal;
|
||||
vertices[2] = to - thickness * thicknessNormal;
|
||||
vertices[3] = to + thickness * thicknessNormal;
|
||||
|
||||
callback(vertices.data(), vertices.size());
|
||||
};
|
||||
|
||||
drawOptions.drawPolygon = [](int vertexCount, const cpVect* vertices, cpFloat /*radius*/, cpSpaceDebugColor /*outlineColor*/, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
|
||||
{
|
||||
const auto& callback = *static_cast<const CallbackType*>(userdata);
|
||||
|
||||
StackArray<Vector2f> nVertices = NazaraStackArray(Vector2f, vertexCount);
|
||||
for (int i = 0; i < vertexCount; ++i)
|
||||
nVertices[i].Set(float(vertices[i].x), float(vertices[i].y));
|
||||
|
||||
callback(nVertices.data(), nVertices.size());
|
||||
};
|
||||
|
||||
drawOptions.drawSegment = [](cpVect a, cpVect b, cpSpaceDebugColor /*fillColor*/, cpDataPointer userdata)
|
||||
{
|
||||
const auto& callback = *static_cast<const CallbackType*>(userdata);
|
||||
|
||||
std::array<Vector2f, 2> vertices = { FromChipmunk(a), FromChipmunk(b) };
|
||||
callback(vertices.data(), vertices.size());
|
||||
};
|
||||
|
||||
cpSpaceDebugDraw(space, &drawOptions);
|
||||
}
|
||||
|
||||
std::size_t ChipmunkCollider2D::GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||
{
|
||||
std::size_t shapeCount = CreateShapes(body, shapes);
|
||||
|
||||
cpShapeFilter filter = cpShapeFilterNew(m_collisionGroup, m_categoryMask, m_collisionMask);
|
||||
for (std::size_t i = shapes->size() - shapeCount; i < shapes->size(); ++i)
|
||||
{
|
||||
cpShape* shape = (*shapes)[i];
|
||||
|
||||
cpShapeSetCollisionType(shape, m_collisionId);
|
||||
cpShapeSetElasticity(shape, cpFloat(m_elasticity));
|
||||
cpShapeSetFilter(shape, filter);
|
||||
cpShapeSetFriction(shape, cpFloat(m_friction));
|
||||
cpShapeSetSensor(shape, (m_trigger) ? cpTrue : cpFalse);
|
||||
cpShapeSetSurfaceVelocity(shape, cpv(cpFloat(m_surfaceVelocity.x), cpFloat(m_surfaceVelocity.y)));
|
||||
}
|
||||
|
||||
return shapeCount;
|
||||
}
|
||||
|
||||
/******************************** BoxCollider2D *********************************/
|
||||
|
||||
ChipmunkBoxCollider2D::ChipmunkBoxCollider2D(const Vector2f& size, float radius) :
|
||||
ChipmunkBoxCollider2D(Rectf(-size.x / 2.f, -size.y / 2.f, size.x, size.y), radius)
|
||||
{
|
||||
}
|
||||
|
||||
ChipmunkBoxCollider2D::ChipmunkBoxCollider2D(const Rectf& rect, float radius) :
|
||||
m_rect(rect),
|
||||
m_radius(radius)
|
||||
{
|
||||
}
|
||||
|
||||
Vector2f ChipmunkBoxCollider2D::ComputeCenterOfMass() const
|
||||
{
|
||||
return m_rect.GetCenter();
|
||||
}
|
||||
|
||||
float ChipmunkBoxCollider2D::ComputeMomentOfInertia(float mass) const
|
||||
{
|
||||
return SafeCast<float>(cpMomentForBox2(mass, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height)));
|
||||
}
|
||||
|
||||
ChipmunkColliderType2D ChipmunkBoxCollider2D::GetType() const
|
||||
{
|
||||
return ChipmunkColliderType2D::Box;
|
||||
}
|
||||
|
||||
std::size_t ChipmunkBoxCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||
{
|
||||
shapes->push_back(cpBoxShapeNew2(body, cpBBNew(m_rect.x, m_rect.y, m_rect.x + m_rect.width, m_rect.y + m_rect.height), m_radius));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/******************************** CircleCollider2D *********************************/
|
||||
|
||||
ChipmunkCircleCollider2D::ChipmunkCircleCollider2D(float radius, const Vector2f& offset) :
|
||||
m_offset(offset),
|
||||
m_radius(radius)
|
||||
{
|
||||
}
|
||||
|
||||
Vector2f ChipmunkCircleCollider2D::ComputeCenterOfMass() const
|
||||
{
|
||||
return m_offset;
|
||||
}
|
||||
|
||||
float ChipmunkCircleCollider2D::ComputeMomentOfInertia(float mass) const
|
||||
{
|
||||
return SafeCast<float>(cpMomentForCircle(mass, 0.f, m_radius, cpv(m_offset.x, m_offset.y)));
|
||||
}
|
||||
|
||||
ChipmunkColliderType2D ChipmunkCircleCollider2D::GetType() const
|
||||
{
|
||||
return ChipmunkColliderType2D::Circle;
|
||||
}
|
||||
|
||||
std::size_t ChipmunkCircleCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||
{
|
||||
shapes->push_back(cpCircleShapeNew(body, m_radius, cpv(m_offset.x, m_offset.y)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/******************************** CompoundCollider2D *********************************/
|
||||
|
||||
ChipmunkCompoundCollider2D::ChipmunkCompoundCollider2D(std::vector<std::shared_ptr<ChipmunkCollider2D>> geoms) :
|
||||
m_geoms(std::move(geoms)),
|
||||
m_doesOverrideCollisionProperties(true)
|
||||
{
|
||||
}
|
||||
|
||||
Vector2f ChipmunkCompoundCollider2D::ComputeCenterOfMass() const
|
||||
{
|
||||
Vector2f centerOfMass = Vector2f::Zero();
|
||||
for (const auto& geom : m_geoms)
|
||||
centerOfMass += geom->ComputeCenterOfMass();
|
||||
|
||||
return centerOfMass / float(m_geoms.size());
|
||||
}
|
||||
|
||||
float ChipmunkCompoundCollider2D::ComputeMomentOfInertia(float mass) const
|
||||
{
|
||||
///TODO: Correctly compute moment using parallel axis theorem:
|
||||
/// https://chipmunk-physics.net/forum/viewtopic.php?t=1056
|
||||
float momentOfInertia = 0.f;
|
||||
for (const auto& geom : m_geoms)
|
||||
momentOfInertia += geom->ComputeMomentOfInertia(mass); //< Eeeer
|
||||
|
||||
return momentOfInertia;
|
||||
}
|
||||
|
||||
ChipmunkColliderType2D ChipmunkCompoundCollider2D::GetType() const
|
||||
{
|
||||
return ChipmunkColliderType2D::Compound;
|
||||
}
|
||||
|
||||
std::size_t ChipmunkCompoundCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||
{
|
||||
// Since C++ does not allow protected call from other objects, we have to be a friend of Collider2D, yay
|
||||
|
||||
std::size_t shapeCount = 0;
|
||||
for (const auto& geom : m_geoms)
|
||||
shapeCount += geom->CreateShapes(body, shapes);
|
||||
|
||||
return shapeCount;
|
||||
}
|
||||
|
||||
std::size_t ChipmunkCompoundCollider2D::GenerateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||
{
|
||||
// This is our parent's default behavior
|
||||
if (m_doesOverrideCollisionProperties)
|
||||
return ChipmunkCollider2D::GenerateShapes(body, shapes);
|
||||
else
|
||||
{
|
||||
std::size_t shapeCount = 0;
|
||||
for (const auto& geom : m_geoms)
|
||||
shapeCount += geom->GenerateShapes(body, shapes);
|
||||
|
||||
return shapeCount;
|
||||
}
|
||||
}
|
||||
|
||||
/******************************** ConvexCollider2D *********************************/
|
||||
|
||||
ChipmunkConvexCollider2D::ChipmunkConvexCollider2D(SparsePtr<const Vector2f> vertices, std::size_t vertexCount, float radius) :
|
||||
m_radius(radius)
|
||||
{
|
||||
m_vertices.resize(vertexCount);
|
||||
for (std::size_t i = 0; i < vertexCount; ++i)
|
||||
m_vertices[i].Set(*vertices++);
|
||||
}
|
||||
|
||||
Vector2f ChipmunkConvexCollider2D::ComputeCenterOfMass() const
|
||||
{
|
||||
static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d");
|
||||
|
||||
cpVect center = cpCentroidForPoly(int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()));
|
||||
|
||||
return Vector2f(float(center.x), float(center.y));
|
||||
}
|
||||
|
||||
float ChipmunkConvexCollider2D::ComputeMomentOfInertia(float mass) const
|
||||
{
|
||||
static_assert(sizeof(cpVect) == sizeof(Vector2d), "Chipmunk vector is not equivalent to Vector2d");
|
||||
|
||||
return SafeCast<float>(cpMomentForPoly(mass, int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpv(0.0, 0.0), m_radius));
|
||||
}
|
||||
|
||||
ChipmunkColliderType2D ChipmunkConvexCollider2D::GetType() const
|
||||
{
|
||||
return ChipmunkColliderType2D::Convex;
|
||||
}
|
||||
|
||||
std::size_t ChipmunkConvexCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||
{
|
||||
shapes->push_back(cpPolyShapeNew(body, int(m_vertices.size()), reinterpret_cast<const cpVect*>(m_vertices.data()), cpTransformIdentity, m_radius));
|
||||
return 1;
|
||||
}
|
||||
|
||||
/********************************* NullCollider2D **********************************/
|
||||
|
||||
ChipmunkColliderType2D ChipmunkNullCollider2D::GetType() const
|
||||
{
|
||||
return ChipmunkColliderType2D::Null;
|
||||
}
|
||||
|
||||
Vector2f ChipmunkNullCollider2D::ComputeCenterOfMass() const
|
||||
{
|
||||
return Vector2f::Zero();
|
||||
}
|
||||
|
||||
float ChipmunkNullCollider2D::ComputeMomentOfInertia(float mass) const
|
||||
{
|
||||
return (mass > 0.f) ? 1.f : 0.f; //< Null inertia is only possible for static/kinematic objects
|
||||
}
|
||||
|
||||
std::size_t ChipmunkNullCollider2D::CreateShapes(cpBody* /*body*/, std::vector<cpShape*>* /*shapes*/) const
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
/******************************** SegmentCollider2D *********************************/
|
||||
|
||||
Vector2f ChipmunkSegmentCollider2D::ComputeCenterOfMass() const
|
||||
{
|
||||
return (m_first + m_second) / 2.f;
|
||||
}
|
||||
|
||||
float ChipmunkSegmentCollider2D::ComputeMomentOfInertia(float mass) const
|
||||
{
|
||||
return SafeCast<float>(cpMomentForSegment(mass, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness));
|
||||
}
|
||||
|
||||
ChipmunkColliderType2D ChipmunkSegmentCollider2D::GetType() const
|
||||
{
|
||||
return ChipmunkColliderType2D::Segment;
|
||||
}
|
||||
|
||||
std::size_t ChipmunkSegmentCollider2D::CreateShapes(cpBody* body, std::vector<cpShape*>* shapes) const
|
||||
{
|
||||
cpShape* segment = cpSegmentShapeNew(body, cpv(m_first.x, m_first.y), cpv(m_second.x, m_second.y), m_thickness);
|
||||
cpSegmentShapeSetNeighbors(segment, cpv(m_firstNeighbor.x, m_firstNeighbor.y), cpv(m_secondNeighbor.x, m_secondNeighbor.y));
|
||||
|
||||
shapes->push_back(segment);
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user