JoltPhysics3D: Add elapsedTime parameter to PostSimulate

This commit is contained in:
SirLynix
2023-12-07 16:45:46 +01:00
parent 6cbfb01243
commit 26dbdef50d
5 changed files with 8 additions and 8 deletions

View File

@@ -82,7 +82,7 @@ namespace Nz
void Destroy();
private:
void PostSimulate() override;
void PostSimulate(float elapsedTime) override;
void PreSimulate(float elapsedTime) override;
std::shared_ptr<JoltCharacterImpl> m_impl;
@@ -100,7 +100,7 @@ namespace Nz
JoltCharacterImpl(JoltCharacterImpl&&) = delete;
virtual ~JoltCharacterImpl();
virtual void PostSimulate(JoltCharacter& character);
virtual void PostSimulate(JoltCharacter& character, float elapsedTime);
virtual void PreSimulate(JoltCharacter& character, float elapsedTime);
JoltCharacterImpl& operator=(const JoltCharacterImpl&) = delete;

View File

@@ -20,7 +20,7 @@ namespace Nz
JoltPhysicsStepListener(JoltPhysicsStepListener&&) = delete;
virtual ~JoltPhysicsStepListener();
virtual void PostSimulate();
virtual void PostSimulate(float elapsedTime);
virtual void PreSimulate(float elapsedTime);
JoltPhysicsStepListener& operator=(const JoltPhysicsStepListener&) = delete;