Merge branch 'master' into graphics-next

This commit is contained in:
Jérôme Leclercq
2021-05-17 18:58:04 +02:00
15 changed files with 348 additions and 188 deletions

View File

@@ -420,32 +420,40 @@ namespace Nz
SocketState SocketImpl::PollConnection(SocketHandle handle, const IpAddress& address, UInt64 msTimeout, SocketError* error)
{
// http://developerweb.net/viewtopic.php?id=3196
fd_set localSet;
FD_ZERO(&localSet);
FD_SET(handle, &localSet);
// Wait until socket is available for writing or an error occurs (ie when connection succeeds or fails)
pollfd descriptor;
descriptor.events = POLLOUT;
descriptor.fd = handle;
descriptor.revents = 0;
timeval tv;
tv.tv_sec = static_cast<long>(msTimeout / 1000ULL);
tv.tv_usec = static_cast<long>((msTimeout % 1000ULL) * 1000ULL);
int ret = ::select(0, nullptr, &localSet, &localSet, (msTimeout != std::numeric_limits<UInt64>::max()) ? &tv : nullptr);
if (ret > 0)
int ret = ::poll(&descriptor, 1, (msTimeout != std::numeric_limits<UInt64>::max()) ? int(msTimeout) : -1);
if (ret == SOCKET_ERROR)
{
int code = GetLastErrorCode(handle, error);
if (code < 0) //< GetLastErrorCode() failed
return SocketState_NotConnected;
if (error)
*error = TranslateErrnoToSocketError(GetLastErrorCode());
if (code)
return SocketState_NotConnected;
}
else if (ret > 0)
{
if (descriptor.revents & (POLLERR | POLLHUP))
{
if (error)
*error = TranslateErrnoToSocketError(code);
*error = GetLastError(handle);
return SocketState_NotConnected;
}
else if (descriptor.revents & POLLOUT)
return SocketState_Connected;
else
{
NazaraWarning("Socket " + String::Number(handle) + " was returned by poll without POLLOUT nor error events (events: 0x" + String::Number(descriptor.revents, 16) + ')');
return SocketState_NotConnected;
}
}
else if (ret == 0)
else
{
// Still connecting
if (error)
{
if (msTimeout > 0)
@@ -456,18 +464,6 @@ namespace Nz
return SocketState_Connecting;
}
else
{
if (error)
*error = TranslateErrnoToSocketError(GetLastErrorCode());
return SocketState_NotConnected;
}
if (error)
*error = SocketError_NoError;
return SocketState_Connected;
}
bool SocketImpl::Receive(SocketHandle handle, void* buffer, int length, int* read, SocketError* error)

View File

@@ -453,32 +453,40 @@ namespace Nz
SocketState SocketImpl::PollConnection(SocketHandle handle, const IpAddress& address, UInt64 msTimeout, SocketError* error)
{
// http://developerweb.net/viewtopic.php?id=3196
fd_set localSet;
FD_ZERO(&localSet);
FD_SET(handle, &localSet);
// Wait until socket is available for writing or an error occurs (ie when connection succeeds or fails)
WSAPOLLFD descriptor;
descriptor.events = POLLWRNORM;
descriptor.fd = handle;
descriptor.revents = 0;
timeval tv;
tv.tv_sec = static_cast<long>(msTimeout / 1000ULL);
tv.tv_usec = static_cast<long>((msTimeout % 1000ULL) * 1000ULL);
int ret = ::select(0, nullptr, &localSet, &localSet, (msTimeout != std::numeric_limits<UInt64>::max()) ? &tv : nullptr);
if (ret > 0)
int ret = WSAPoll(&descriptor, 1, (msTimeout != std::numeric_limits<UInt64>::max()) ? INT(msTimeout) : INT(-1));
if (ret == SOCKET_ERROR)
{
int code = GetLastErrorCode(handle, error);
if (code < 0) //< GetLastErrorCode() failed
return SocketState_NotConnected;
if (error)
*error = TranslateWSAErrorToSocketError(WSAGetLastError());
if (code)
return SocketState_NotConnected;
}
else if (ret > 0)
{
if (descriptor.revents & (POLLERR | POLLHUP))
{
if (error)
*error = TranslateWSAErrorToSocketError(code);
*error = GetLastError(handle);
return SocketState_NotConnected;
}
else if (descriptor.revents & POLLWRNORM)
return SocketState_Connected;
else
{
NazaraWarning("Socket " + String::Number(handle) + " was returned by poll without POLLOUT nor error events (events: 0x" + String::Number(descriptor.revents, 16) + ')');
return SocketState_NotConnected;
}
}
else if (ret == 0)
else
{
// Still connecting
if (error)
{
if (msTimeout > 0)
@@ -489,18 +497,6 @@ namespace Nz
return SocketState_Connecting;
}
else
{
if (error)
*error = TranslateWSAErrorToSocketError(WSAGetLastError());
return SocketState_NotConnected;
}
if (error)
*error = SocketError_NoError;
return SocketState_Connected;
}
bool SocketImpl::Receive(SocketHandle handle, void* buffer, int length, int* read, SocketError* error)

View File

@@ -24,9 +24,9 @@ namespace Nz
m_iconImage.GetWidth(),
m_iconImage.GetHeight(),
32,
32 * m_iconImage.GetWidth(),
SDL_PIXELFORMAT_BGRA8888
);
4 * m_iconImage.GetWidth(),
SDL_PIXELFORMAT_BGRA32
);
if (!m_icon)
{

View File

@@ -16,6 +16,9 @@
#include <Nazara/Utility/Image.hpp>
#include <SDL2/SDL.h>
#include <SDL2/SDL_syswm.h>
#include <Utfcpp/utf8.h>
#include <cstdio>
#include <memory>
namespace Nz
{
@@ -485,23 +488,26 @@ namespace Nz
break;
case SDL_TEXTINPUT:
{
if (SDL_GetWindowID(window->m_handle) != event->text.windowID)
return 0;
evt.type = WindowEventType_TextEntered;
evt.text.repeated = false;
for (decltype(evt.text.character) codepoint : ToUtf32String(event->text.text))
utf8::unchecked::iterator<const char*> it(event->text.text);
do
{
evt.text.character = codepoint;
evt.text.character = *it;
window->m_parent->PushEvent(evt);
}
} while (*it++);
// prevent post switch event
evt.type = WindowEventType::WindowEventType_Max;
break;
}
case SDL_TEXTEDITING:
if (SDL_GetWindowID(window->m_handle) != event->edit.windowID)

View File

@@ -7,6 +7,149 @@
namespace Ndk
{
/*!
* \brief Construct a new entity list by copying another one
*/
EntityList::EntityList(const EntityList& entityList) :
m_entityBits(entityList.m_entityBits),
m_world(entityList.m_world)
{
for (const Ndk::EntityHandle& entity : *this)
entity->RegisterEntityList(this);
if (m_world)
m_world->RegisterEntityList(this);
}
/*!
* \brief Construct a new entity list by moving a list into this one
*/
EntityList::EntityList(EntityList&& entityList) noexcept :
m_entityBits(std::move(entityList.m_entityBits)),
m_world(entityList.m_world)
{
for (const Ndk::EntityHandle& entity : *this)
{
entity->UnregisterEntityList(&entityList);
entity->RegisterEntityList(this);
}
if (m_world)
{
m_world->UnregisterEntityList(&entityList);
m_world->RegisterEntityList(this);
entityList.m_world = nullptr;
}
}
EntityList::~EntityList()
{
for (const Ndk::EntityHandle& entity : *this)
entity->UnregisterEntityList(this);
if (m_world)
m_world->UnregisterEntityList(this);
}
/*!
* \brief Clears the set from every entities
*
* \remark This resets the implicit world member, allowing you to insert entities from a different world than previously
*/
void EntityList::Clear()
{
for (const Ndk::EntityHandle& entity : *this)
entity->UnregisterEntityList(this);
m_entityBits.Clear();
if (m_world)
{
m_world->UnregisterEntityList(this);
m_world = nullptr;
}
}
/*!
* \brief Inserts the entity into the set
*
* Marks an entity as present in this entity list, it must belongs to the same world as others entities contained in this list.
*
* \param entity Valid pointer to an entity
*
* \remark If entity is already contained, no action is performed
* \remark If any entity has been inserted since construction (or last Clear call), the entity must belong to the same world as the previously inserted entities
*/
void EntityList::Insert(Entity* entity)
{
NazaraAssert(entity, "Invalid entity");
if (!Has(entity))
{
entity->RegisterEntityList(this);
m_entityBits.UnboundedSet(entity->GetId(), true);
if (!m_world)
{
m_world = entity->GetWorld();
m_world->RegisterEntityList(this);
}
}
}
EntityList& EntityList::operator=(const EntityList& entityList)
{
if (m_world)
m_world->UnregisterEntityList(this);
for (const Ndk::EntityHandle& entity : *this)
entity->UnregisterEntityList(this);
m_entityBits = entityList.m_entityBits;
m_world = entityList.m_world;
for (const Ndk::EntityHandle& entity : *this)
entity->RegisterEntityList(this);
if (m_world)
m_world->RegisterEntityList(this);
return *this;
}
EntityList& EntityList::operator=(EntityList&& entityList) noexcept
{
if (this == &entityList)
return *this;
if (m_world)
m_world->UnregisterEntityList(this);
for (const Ndk::EntityHandle& entity : *this)
entity->UnregisterEntityList(this);
m_entityBits = std::move(entityList.m_entityBits);
m_world = entityList.m_world;
if (m_world)
{
m_world->UnregisterEntityList(&entityList);
m_world->RegisterEntityList(this);
entityList.m_world = nullptr;
}
for (const Ndk::EntityHandle& entity : *this)
{
entity->UnregisterEntityList(&entityList);
entity->RegisterEntityList(this);
}
return *this;
}
const EntityHandle& EntityList::iterator::operator*() const
{
return m_list->GetWorld()->GetEntity(static_cast<EntityId>(m_nextEntityId));

View File

@@ -125,6 +125,11 @@ namespace Ndk
}
m_entityBlocks.clear();
// Reset world for entity lists
for (EntityList* list : m_referencedByLists)
list->SetWorld(nullptr);
m_referencedByLists.clear();
m_entities.clear();
m_waitingEntities.clear();