Minor changes
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@@ -27,10 +27,10 @@ namespace Nz
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template<typename, typename = void>
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struct GetEnumAutoFlag : std::integral_constant<bool, true> {};
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struct GetEnumAutoFlag : std::bool_constant<true> {};
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template<typename T>
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struct GetEnumAutoFlag<T, std::void_t<decltype(T::AutoFlag)>> : std::integral_constant<bool, T::AutoFlag> {};
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struct GetEnumAutoFlag<T, std::void_t<decltype(T::AutoFlag)>> : std::bool_constant<T::AutoFlag> {};
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template<typename E>
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class Flags
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@@ -36,14 +36,17 @@
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#include <Nazara/Graphics/Camera.hpp>
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#include <Nazara/Graphics/Config.hpp>
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#include <Nazara/Graphics/DepthMaterial.hpp>
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#include <Nazara/Graphics/DepthPipelinePass.hpp>
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#include <Nazara/Graphics/DirectionalLight.hpp>
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#include <Nazara/Graphics/ElementRenderer.hpp>
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#include <Nazara/Graphics/Enums.hpp>
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#include <Nazara/Graphics/ForwardFramePipeline.hpp>
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#include <Nazara/Graphics/ForwardPipelinePass.hpp>
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#include <Nazara/Graphics/FrameGraph.hpp>
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#include <Nazara/Graphics/FramePass.hpp>
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#include <Nazara/Graphics/FramePassAttachment.hpp>
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#include <Nazara/Graphics/FramePipeline.hpp>
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#include <Nazara/Graphics/FramePipelinePass.hpp>
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#include <Nazara/Graphics/GraphicalMesh.hpp>
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#include <Nazara/Graphics/Graphics.hpp>
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#include <Nazara/Graphics/GuillotineTextureAtlas.hpp>
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